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- using System;
- using UnityEngine;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- internal class EnvironmentManager
- {
- private static bool cubeActive;
- public static bool CubeActive
- {
- get => cubeActive;
- set
- {
- if (value != cubeActive)
- {
- cubeActive = value;
- CubeActiveChange?.Invoke(null, EventArgs.Empty);
- }
- }
- }
- private static bool cubeSmall;
- public static bool CubeSmall
- {
- get => cubeSmall;
- set
- {
- if (value != cubeSmall)
- {
- cubeSmall = value;
- CubeSmallChange?.Invoke(null, EventArgs.Empty);
- }
- }
- }
- private static event EventHandler CubeActiveChange;
- private static event EventHandler CubeSmallChange;
- private GameObject cameraObject;
- private Camera subCamera;
- private GameObject bgObject;
- private Transform bg;
- private CameraInfo cameraInfo;
- private DragDogu bgDragPoint;
- public LightManager LightManager { get; }
- public PropManager PropManager { get; }
- public EffectManager EffectManager { get; }
- private bool bgVisible = true;
- public bool BGVisible
- {
- get => bgVisible;
- set
- {
- this.bgVisible = value;
- bgObject.SetActive(this.bgVisible);
- }
- }
- private DragType currentDragType = DragType.None;
- private DragType dragTypeOld = DragType.None;
- private enum DragType
- {
- None, Transform
- }
- public EnvironmentManager(MeidoManager meidoManager)
- {
- PropManager = new PropManager(meidoManager);
- LightManager = new LightManager();
- EffectManager = new EffectManager();
- }
- public void Activate()
- {
- bgObject = GameObject.Find("__GameMain__/BG");
- bg = bgObject.transform;
- bgDragPoint = BaseDrag.MakeDragPoint<DragDogu>(
- PrimitiveType.Cube, Vector3.one * 0.12f, BaseDrag.LightBlue
- ).Initialize(bgObject, true);
- bgDragPoint.SetDragProp(false, false, false);
- bgDragPoint.DragPointScale = CubeSmall ? 0.4f : 1f;
- cameraObject = new GameObject("subCamera");
- subCamera = cameraObject.AddComponent<Camera>();
- subCamera.CopyFrom(Camera.main);
- subCamera.clearFlags = CameraClearFlags.Depth;
- subCamera.cullingMask = 256;
- subCamera.depth = 1f;
- subCamera.transform.parent = GameMain.Instance.MainCamera.transform;
- cameraObject.SetActive(true);
- bgObject.SetActive(true);
- GameMain.Instance.BgMgr.ChangeBg("Theater");
- UltimateOrbitCamera UOCamera =
- Utility.GetFieldValue<CameraMain, UltimateOrbitCamera>(GameMain.Instance.MainCamera, "m_UOCamera");
- UOCamera.enabled = true;
- ResetCamera();
- SaveCameraInfo();
- PropManager.Activate();
- LightManager.Activate();
- EffectManager.Activate();
- CubeSmallChange += OnCubeSmall;
- }
- public void Deactivate()
- {
- if (bgDragPoint != null) GameObject.Destroy(bgDragPoint.gameObject);
- GameObject.Destroy(cameraObject);
- GameObject.Destroy(subCamera);
- PropManager.Deactivate();
- LightManager.Deactivate();
- EffectManager.Deactivate();
- bool isNight = GameMain.Instance.CharacterMgr.status.GetFlag("時間帯") == 3;
- if (isNight)
- {
- GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot_Night");
- }
- else
- {
- GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot");
- }
- GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
- GameMain.Instance.MainCamera.SetTargetPos(new Vector3(0.5609447f, 1.380762f, -1.382336f), true);
- GameMain.Instance.MainCamera.SetDistance(1.6f, true);
- GameMain.Instance.MainCamera.SetAroundAngle(new Vector2(245.5691f, 6.273283f), true);
- CubeSmallChange -= OnCubeSmall;
- }
- public void Update()
- {
- if (Input.GetKey(KeyCode.Q))
- {
- if (Input.GetKeyDown(KeyCode.S))
- {
- SaveCameraInfo();
- }
- if (Input.GetKeyDown(KeyCode.A))
- {
- LoadCameraInfo(cameraInfo);
- }
- if (Input.GetKeyDown(KeyCode.R))
- {
- ResetCamera();
- }
- }
- if (CubeActive && (Input.GetKey(KeyCode.Z) || Input.GetKey(KeyCode.X) || Input.GetKey(KeyCode.C)))
- {
- currentDragType = DragType.Transform;
- }
- else
- {
- currentDragType = DragType.None;
- }
- if (currentDragType != dragTypeOld)
- {
- bool visible = currentDragType == DragType.Transform;
- this.bgDragPoint.SetDragProp(visible, visible, visible);
- }
- dragTypeOld = currentDragType;
- PropManager.Update();
- LightManager.Update();
- EffectManager.Update();
- }
- public void ChangeBackground(string assetName, bool creative = false)
- {
- if (creative)
- {
- GameMain.Instance.BgMgr.ChangeBgMyRoom(assetName);
- }
- else
- {
- GameMain.Instance.BgMgr.ChangeBg(assetName);
- if (assetName == "KaraokeRoom")
- {
- bg.transform.position = bgObject.transform.position;
- bg.transform.localPosition = new Vector3(1f, 0f, 4f);
- bg.transform.localRotation = Quaternion.Euler(new Vector3(0f, 90f, 0f));
- }
- }
- }
- private void SaveCameraInfo()
- {
- this.cameraInfo = new CameraInfo(GameMain.Instance.MainCamera);
- }
- public void LoadCameraInfo(CameraInfo cameraInfo)
- {
- CameraMain camera = GameMain.Instance.MainCamera;
- camera.SetTargetPos(cameraInfo.TargetPos);
- camera.SetPos(cameraInfo.Pos);
- camera.SetDistance(cameraInfo.Distance);
- camera.transform.eulerAngles = cameraInfo.Angle;
- }
- private void ResetCamera()
- {
- CameraMain cameraMain = GameMain.Instance.MainCamera;
- cameraMain.Reset(CameraMain.CameraType.Target, true);
- cameraMain.SetTargetPos(new Vector3(0f, 0.9f, 0f), true);
- cameraMain.SetDistance(3f, true);
- }
- private void OnCubeSmall(object sender, EventArgs args)
- {
- this.bgDragPoint.DragPointScale = CubeSmall ? 0.4f : 1f;
- }
- }
- public struct CameraInfo
- {
- public Vector3 TargetPos { get; }
- public Vector3 Pos { get; }
- public Vector3 Angle { get; }
- public float Distance { get; }
- public CameraInfo(CameraMain camera)
- {
- this.TargetPos = camera.GetTargetPos();
- this.Pos = camera.GetPos();
- this.Angle = camera.transform.eulerAngles;
- this.Distance = camera.GetDistance();
- }
- }
- }
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