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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- public class EnvironmentManager
- {
- private GameObject cameraObject;
- private Camera subCamera;
- private GameObject bgObject;
- private Transform bg;
- private CameraInfo cameraInfo;
- public void ChangeBackground(string assetName, bool creative = false)
- {
- if (creative)
- {
- GameMain.Instance.BgMgr.ChangeBgMyRoom(assetName);
- }
- else
- {
- GameMain.Instance.BgMgr.ChangeBg(assetName);
- if (assetName == "KaraokeRoom")
- {
- bg.transform.position = bgObject.transform.position;
- bg.transform.localPosition = new Vector3(1f, 0f, 4f);
- bg.transform.localRotation = Quaternion.Euler(new Vector3(0f, 90f, 0f));
- }
- }
- }
- public void Initialize()
- {
- bgObject = GameObject.Find("__GameMain__/BG");
- bg = bgObject.transform;
- cameraObject = new GameObject("subCamera");
- subCamera = cameraObject.AddComponent<Camera>();
- subCamera.CopyFrom(Camera.main);
- cameraObject.SetActive(true);
- subCamera.clearFlags = CameraClearFlags.Depth;
- subCamera.cullingMask = 256;
- subCamera.depth = 1f;
- subCamera.transform.parent = GameMain.Instance.MainCamera.transform;
- bgObject.SetActive(true);
- GameMain.Instance.BgMgr.ChangeBg("Theater");
- GameMain.Instance.MainCamera.GetComponent<Camera>().backgroundColor = new Color(0.0f, 0.0f, 0.0f);
- UltimateOrbitCamera UOCamera =
- Utility.GetFieldValue<CameraMain, UltimateOrbitCamera>(GameMain.Instance.MainCamera, "m_UOCamera");
- UOCamera.enabled = true;
- GameMain.Instance.MainLight.Reset();
- GameMain.Instance.CharacterMgr.ResetCharaPosAll();
- ResetCamera();
- SaveCameraInfo();
- }
- public void Deactivate()
- {
- GameObject.Destroy(cameraObject);
- GameObject.Destroy(subCamera);
- }
- public void Update()
- {
- if (Input.GetKey(KeyCode.Q))
- {
- if (Input.GetKeyDown(KeyCode.S))
- {
- SaveCameraInfo();
- }
- if (Input.GetKeyDown(KeyCode.A))
- {
- LoadCameraInfo(cameraInfo);
- }
- if (Input.GetKeyDown(KeyCode.R))
- {
- ResetCamera();
- }
- }
- }
- private void SaveCameraInfo()
- {
- this.cameraInfo = new CameraInfo(GameMain.Instance.MainCamera);
- }
- public void LoadCameraInfo(CameraInfo cameraInfo)
- {
- CameraMain camera = GameMain.Instance.MainCamera;
- camera.SetTargetPos(cameraInfo.TargetPos);
- camera.SetPos(cameraInfo.Pos);
- camera.SetDistance(cameraInfo.Distance);
- camera.transform.eulerAngles = cameraInfo.Angle;
- }
- private void ResetCamera()
- {
- CameraMain cameraMain = GameMain.Instance.MainCamera;
- cameraMain.Reset(CameraMain.CameraType.Target, true);
- cameraMain.SetTargetPos(new Vector3(0f, 0.9f, 0f), true);
- cameraMain.SetDistance(3f, true);
- }
- }
- public struct CameraInfo
- {
- public Vector3 TargetPos { get; private set; }
- public Vector3 Pos { get; private set; }
- public Vector3 Angle { get; private set; }
- public float Distance { get; private set; }
- public CameraInfo(CameraMain camera)
- {
- this.TargetPos = camera.GetTargetPos();
- this.Pos = camera.GetPos();
- this.Angle = camera.transform.eulerAngles;
- this.Distance = camera.GetDistance();
- }
- }
- }
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