EnvironmentManager.cs 4.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace COM3D2.MeidoPhotoStudio.Plugin
  5. {
  6. public class EnvironmentManager
  7. {
  8. private GameObject cameraObject;
  9. private Camera subCamera;
  10. private GameObject bgObject;
  11. private Transform bg;
  12. private CameraInfo cameraInfo;
  13. public void ChangeBackground(string assetName, bool creative = false)
  14. {
  15. if (creative)
  16. {
  17. GameMain.Instance.BgMgr.ChangeBgMyRoom(assetName);
  18. }
  19. else
  20. {
  21. GameMain.Instance.BgMgr.ChangeBg(assetName);
  22. if (assetName == "KaraokeRoom")
  23. {
  24. bg.transform.position = bgObject.transform.position;
  25. bg.transform.localPosition = new Vector3(1f, 0f, 4f);
  26. bg.transform.localRotation = Quaternion.Euler(new Vector3(0f, 90f, 0f));
  27. }
  28. }
  29. }
  30. public void Initialize()
  31. {
  32. bgObject = GameObject.Find("__GameMain__/BG");
  33. bg = bgObject.transform;
  34. cameraObject = new GameObject("subCamera");
  35. subCamera = cameraObject.AddComponent<Camera>();
  36. subCamera.CopyFrom(Camera.main);
  37. cameraObject.SetActive(true);
  38. subCamera.clearFlags = CameraClearFlags.Depth;
  39. subCamera.cullingMask = 256;
  40. subCamera.depth = 1f;
  41. subCamera.transform.parent = GameMain.Instance.MainCamera.transform;
  42. bgObject.SetActive(true);
  43. GameMain.Instance.BgMgr.ChangeBg("Theater");
  44. GameMain.Instance.MainCamera.GetComponent<Camera>().backgroundColor = new Color(0.0f, 0.0f, 0.0f);
  45. UltimateOrbitCamera UOCamera =
  46. Utility.GetFieldValue<CameraMain, UltimateOrbitCamera>(GameMain.Instance.MainCamera, "m_UOCamera");
  47. UOCamera.enabled = true;
  48. GameMain.Instance.MainLight.Reset();
  49. GameMain.Instance.CharacterMgr.ResetCharaPosAll();
  50. ResetCamera();
  51. SaveCameraInfo();
  52. }
  53. public void Deactivate()
  54. {
  55. GameObject.Destroy(cameraObject);
  56. GameObject.Destroy(subCamera);
  57. }
  58. public void Update()
  59. {
  60. if (Input.GetKey(KeyCode.Q))
  61. {
  62. if (Input.GetKeyDown(KeyCode.S))
  63. {
  64. SaveCameraInfo();
  65. }
  66. if (Input.GetKeyDown(KeyCode.A))
  67. {
  68. LoadCameraInfo(cameraInfo);
  69. }
  70. if (Input.GetKeyDown(KeyCode.R))
  71. {
  72. ResetCamera();
  73. }
  74. }
  75. }
  76. private void SaveCameraInfo()
  77. {
  78. this.cameraInfo = new CameraInfo(GameMain.Instance.MainCamera);
  79. }
  80. public void LoadCameraInfo(CameraInfo cameraInfo)
  81. {
  82. CameraMain camera = GameMain.Instance.MainCamera;
  83. camera.SetTargetPos(cameraInfo.TargetPos);
  84. camera.SetPos(cameraInfo.Pos);
  85. camera.SetDistance(cameraInfo.Distance);
  86. camera.transform.eulerAngles = cameraInfo.Angle;
  87. }
  88. private void ResetCamera()
  89. {
  90. CameraMain cameraMain = GameMain.Instance.MainCamera;
  91. cameraMain.Reset(CameraMain.CameraType.Target, true);
  92. cameraMain.SetTargetPos(new Vector3(0f, 0.9f, 0f), true);
  93. cameraMain.SetDistance(3f, true);
  94. }
  95. }
  96. public struct CameraInfo
  97. {
  98. public Vector3 TargetPos { get; private set; }
  99. public Vector3 Pos { get; private set; }
  100. public Vector3 Angle { get; private set; }
  101. public float Distance { get; private set; }
  102. public CameraInfo(CameraMain camera)
  103. {
  104. this.TargetPos = camera.GetTargetPos();
  105. this.Pos = camera.GetPos();
  106. this.Angle = camera.transform.eulerAngles;
  107. this.Distance = camera.GetDistance();
  108. }
  109. }
  110. }