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- using UnityEngine;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- internal class PropsPane : BasePane
- {
- private PropManager propManager;
- private Dropdown otherDoguDropdown;
- private Dropdown doguDropdown;
- private Button addDoguButton;
- private Button addOtherDoguButton;
- private Button nextDoguButton;
- private Button prevDoguButton;
- private Button nextOtherDoguButton;
- private Button prevOtherDoguButton;
- public PropsPane(PropManager propManager)
- {
- this.propManager = propManager;
- this.doguDropdown = new Dropdown(Translation.GetArray("props1Dropdown", Constants.DoguList));
- this.otherDoguDropdown = new Dropdown(Translation.GetArray("props2Dropdown", Constants.OtherDoguList));
- this.addOtherDoguButton = new Button("+");
- this.addOtherDoguButton.ControlEvent += (s, a) =>
- {
- string assetName = Constants.OtherDoguList[this.otherDoguDropdown.SelectedItemIndex];
- this.propManager.SpawnObject(assetName);
- };
- this.addDoguButton = new Button("+");
- this.addDoguButton.ControlEvent += (s, a) =>
- {
- string assetName = Constants.DoguList[this.doguDropdown.SelectedItemIndex];
- this.propManager.SpawnObject(assetName);
- };
- this.nextDoguButton = new Button(">");
- this.nextDoguButton.ControlEvent += (s, a) => this.doguDropdown.Step(1);
- this.prevDoguButton = new Button("<");
- this.prevDoguButton.ControlEvent += (s, a) => this.doguDropdown.Step(-1);
- this.nextOtherDoguButton = new Button(">");
- this.nextOtherDoguButton.ControlEvent += (s, a) => this.otherDoguDropdown.Step(1);
- this.prevOtherDoguButton = new Button("<");
- this.prevOtherDoguButton.ControlEvent += (s, a) => this.otherDoguDropdown.Step(-1);
- }
- protected override void ReloadTranslation()
- {
- this.doguDropdown.SetDropdownItems(Translation.GetArray("props1Dropdown", Constants.DoguList));
- this.otherDoguDropdown.SetDropdownItems(Translation.GetArray("props2Dropdown", Constants.OtherDoguList));
- }
- public override void Draw()
- {
- float arrowButtonSize = 30;
- GUILayoutOption[] arrowLayoutOptions = {
- GUILayout.Width(arrowButtonSize),
- GUILayout.Height(arrowButtonSize)
- };
- float dropdownButtonHeight = arrowButtonSize;
- float dropdownButtonWidth = 120f;
- GUILayoutOption[] dropdownLayoutOptions = new GUILayoutOption[] {
- GUILayout.Height(dropdownButtonHeight),
- GUILayout.Width(dropdownButtonWidth)
- };
- MiscGUI.Header("Props 1");
- GUILayout.BeginHorizontal();
- this.doguDropdown.Draw(dropdownLayoutOptions);
- this.prevDoguButton.Draw(arrowLayoutOptions);
- this.nextDoguButton.Draw(arrowLayoutOptions);
- this.addDoguButton.Draw(arrowLayoutOptions);
- GUILayout.EndHorizontal();
- MiscGUI.Header("Props 2");
- GUILayout.BeginHorizontal();
- this.otherDoguDropdown.Draw(dropdownLayoutOptions);
- this.prevOtherDoguButton.Draw(arrowLayoutOptions);
- this.nextOtherDoguButton.Draw(arrowLayoutOptions);
- this.addOtherDoguButton.Draw(arrowLayoutOptions);
- GUILayout.EndHorizontal();
- }
- }
- }
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