EnvironmentManager.cs 6.8 KB

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  1. using System;
  2. using UnityEngine;
  3. namespace COM3D2.MeidoPhotoStudio.Plugin
  4. {
  5. internal class EnvironmentManager
  6. {
  7. private static bool cubeActive;
  8. public static bool CubeActive
  9. {
  10. get => cubeActive;
  11. set
  12. {
  13. if (value != cubeActive)
  14. {
  15. cubeActive = value;
  16. CubeActiveChange?.Invoke(null, EventArgs.Empty);
  17. }
  18. }
  19. }
  20. private static event EventHandler CubeActiveChange;
  21. private GameObject cameraObject;
  22. private Camera subCamera;
  23. private GameObject bgObject;
  24. private Transform bg;
  25. private CameraInfo cameraInfo;
  26. private DragDogu bgDragPoint;
  27. public LightManager LightManager { get; }
  28. public PropManager PropManager { get; }
  29. public EffectManager EffectManager { get; }
  30. private bool bgVisible = true;
  31. public bool BGVisible
  32. {
  33. get => bgVisible;
  34. set
  35. {
  36. this.bgVisible = value;
  37. bgObject.SetActive(this.bgVisible);
  38. }
  39. }
  40. private DragType currentDragType = DragType.None;
  41. private DragType dragTypeOld = DragType.None;
  42. private enum DragType
  43. {
  44. None, Transform
  45. }
  46. public EnvironmentManager()
  47. {
  48. PropManager = new PropManager();
  49. LightManager = new LightManager();
  50. EffectManager = new EffectManager();
  51. }
  52. public void Activate()
  53. {
  54. bgObject = GameObject.Find("__GameMain__/BG");
  55. bg = bgObject.transform;
  56. GameObject dragPoint = BaseDrag.MakeDragPoint(
  57. PrimitiveType.Cube, Vector3.one * 0.12f, BaseDrag.LightBlue
  58. );
  59. bgDragPoint = dragPoint.AddComponent<DragDogu>();
  60. bgDragPoint.Initialize(bgObject);
  61. bgDragPoint.SetDragProp(false, false, false);
  62. cameraObject = new GameObject("subCamera");
  63. subCamera = cameraObject.AddComponent<Camera>();
  64. subCamera.CopyFrom(Camera.main);
  65. subCamera.clearFlags = CameraClearFlags.Depth;
  66. subCamera.cullingMask = 256;
  67. subCamera.depth = 1f;
  68. subCamera.transform.parent = GameMain.Instance.MainCamera.transform;
  69. cameraObject.SetActive(true);
  70. bgObject.SetActive(true);
  71. GameMain.Instance.BgMgr.ChangeBg("Theater");
  72. UltimateOrbitCamera UOCamera =
  73. Utility.GetFieldValue<CameraMain, UltimateOrbitCamera>(GameMain.Instance.MainCamera, "m_UOCamera");
  74. UOCamera.enabled = true;
  75. ResetCamera();
  76. SaveCameraInfo();
  77. PropManager.Activate();
  78. LightManager.Activate();
  79. EffectManager.Activate();
  80. }
  81. public void Deactivate()
  82. {
  83. GameObject.Destroy(cameraObject);
  84. GameObject.Destroy(subCamera);
  85. PropManager.Deactivate();
  86. LightManager.Deactivate();
  87. EffectManager.Deactivate();
  88. bool isNight = GameMain.Instance.CharacterMgr.status.GetFlag("時間帯") == 3;
  89. if (isNight)
  90. {
  91. GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot_Night");
  92. }
  93. else
  94. {
  95. GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot");
  96. }
  97. GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
  98. GameMain.Instance.MainCamera.SetTargetPos(new Vector3(0.5609447f, 1.380762f, -1.382336f), true);
  99. GameMain.Instance.MainCamera.SetDistance(1.6f, true);
  100. GameMain.Instance.MainCamera.SetAroundAngle(new Vector2(245.5691f, 6.273283f), true);
  101. }
  102. public void Update()
  103. {
  104. if (Input.GetKey(KeyCode.Q))
  105. {
  106. if (Input.GetKeyDown(KeyCode.S))
  107. {
  108. SaveCameraInfo();
  109. }
  110. if (Input.GetKeyDown(KeyCode.A))
  111. {
  112. LoadCameraInfo(cameraInfo);
  113. }
  114. if (Input.GetKeyDown(KeyCode.R))
  115. {
  116. ResetCamera();
  117. }
  118. }
  119. if (CubeActive && (Input.GetKey(KeyCode.Z) || Input.GetKey(KeyCode.X) || Input.GetKey(KeyCode.C)))
  120. {
  121. currentDragType = DragType.Transform;
  122. }
  123. else
  124. {
  125. currentDragType = DragType.None;
  126. }
  127. if (currentDragType != dragTypeOld)
  128. {
  129. bool visible = currentDragType == DragType.Transform;
  130. this.bgDragPoint.SetDragProp(visible, visible, visible);
  131. }
  132. dragTypeOld = currentDragType;
  133. PropManager.Update();
  134. LightManager.Update();
  135. EffectManager.Update();
  136. }
  137. public void ChangeBackground(string assetName, bool creative = false)
  138. {
  139. if (creative)
  140. {
  141. GameMain.Instance.BgMgr.ChangeBgMyRoom(assetName);
  142. }
  143. else
  144. {
  145. GameMain.Instance.BgMgr.ChangeBg(assetName);
  146. if (assetName == "KaraokeRoom")
  147. {
  148. bg.transform.position = bgObject.transform.position;
  149. bg.transform.localPosition = new Vector3(1f, 0f, 4f);
  150. bg.transform.localRotation = Quaternion.Euler(new Vector3(0f, 90f, 0f));
  151. }
  152. }
  153. }
  154. private void SaveCameraInfo()
  155. {
  156. this.cameraInfo = new CameraInfo(GameMain.Instance.MainCamera);
  157. }
  158. public void LoadCameraInfo(CameraInfo cameraInfo)
  159. {
  160. CameraMain camera = GameMain.Instance.MainCamera;
  161. camera.SetTargetPos(cameraInfo.TargetPos);
  162. camera.SetPos(cameraInfo.Pos);
  163. camera.SetDistance(cameraInfo.Distance);
  164. camera.transform.eulerAngles = cameraInfo.Angle;
  165. }
  166. private void ResetCamera()
  167. {
  168. CameraMain cameraMain = GameMain.Instance.MainCamera;
  169. cameraMain.Reset(CameraMain.CameraType.Target, true);
  170. cameraMain.SetTargetPos(new Vector3(0f, 0.9f, 0f), true);
  171. cameraMain.SetDistance(3f, true);
  172. }
  173. }
  174. public struct CameraInfo
  175. {
  176. public Vector3 TargetPos { get; }
  177. public Vector3 Pos { get; }
  178. public Vector3 Angle { get; }
  179. public float Distance { get; }
  180. public CameraInfo(CameraMain camera)
  181. {
  182. this.TargetPos = camera.GetTargetPos();
  183. this.Pos = camera.GetPos();
  184. this.Angle = camera.transform.eulerAngles;
  185. this.Distance = camera.GetDistance();
  186. }
  187. }
  188. }