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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- using UnityEngine.Rendering;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- using static MenuFileUtility;
- internal class PropManager : IManager
- {
- public const string header = "PROP";
- private MeidoManager meidoManager;
- private static bool cubeActive = true;
- public static bool CubeActive
- {
- get => cubeActive;
- set
- {
- if (value != cubeActive)
- {
- cubeActive = value;
- CubeActiveChange?.Invoke(null, EventArgs.Empty);
- }
- }
- }
- private static bool cubeSmall;
- public static bool CubeSmall
- {
- get => cubeSmall;
- set
- {
- if (value != cubeSmall)
- {
- cubeSmall = value;
- CubeSmallChange?.Invoke(null, EventArgs.Empty);
- }
- }
- }
- private static event EventHandler CubeActiveChange;
- private static event EventHandler CubeSmallChange;
- private List<DragPointDogu> doguList = new List<DragPointDogu>();
- public int DoguCount => doguList.Count;
- public event EventHandler DoguListChange;
- public string[] PropNameList
- {
- get
- {
- return doguList.Count == 0
- ? new[] { Translation.Get("systemMessage", "noProps") }
- : doguList.Select(dogu => dogu.Name).ToArray();
- }
- }
- public PropManager(MeidoManager meidoManager)
- {
- this.meidoManager = meidoManager;
- this.meidoManager.BeginCallMeidos += DetachProps;
- this.meidoManager.EndCallMeidos += OnEndCall;
- }
- public void Serialize(System.IO.BinaryWriter binaryWriter)
- {
- binaryWriter.Write(header);
- binaryWriter.Write(doguList.Count);
- foreach (DragPointDogu dogu in doguList)
- {
- binaryWriter.Write(dogu.assetName);
- AttachPointInfo info = dogu.attachPointInfo;
- info.Serialize(binaryWriter);
- binaryWriter.WriteVector3(dogu.MyObject.position);
- binaryWriter.WriteQuaternion(dogu.MyObject.rotation);
- binaryWriter.WriteVector3(dogu.MyObject.localScale);
- }
- }
- public void Deserialize(System.IO.BinaryReader binaryReader)
- {
- Dictionary<string, string> modToModPath = null;
- ClearDogu();
- int numberOfProps = binaryReader.ReadInt32();
- for (int i = 0; i < numberOfProps; i++)
- {
- string assetName = binaryReader.ReadString();
- bool result = false;
- if (assetName.EndsWith(".menu"))
- {
- if (assetName.Contains('#'))
- {
- if (modToModPath == null)
- {
- modToModPath = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase);
- foreach (string mod in Menu.GetModFiles())
- {
- modToModPath.Add(System.IO.Path.GetFileName(mod), mod);
- }
- }
- string[] assetParts = assetName.Split('#');
- ModItem item = new ModItem()
- {
- MenuFile = modToModPath[assetParts[0]],
- BaseMenuFile = assetParts[1],
- IsMod = true,
- IsOfficialMod = true
- };
- result = SpawnModItemProp(item);
- }
- else
- {
- if (assetName.StartsWith("handitem")) result = SpawnObject(assetName);
- else result = SpawnModItemProp(new ModItem() { MenuFile = assetName });
- }
- }
- else if (assetName.StartsWith("MYR_"))
- {
- string[] assetParts = assetName.Split('#');
- int id = int.Parse(assetParts[0].Substring(4));
- string prefabName;
- if (assetParts.Length == 2 && !string.IsNullOrEmpty(assetParts[1])) prefabName = assetParts[1];
- else
- {
- // deserialize modifiedMM and maybe MM 23.0+.
- MyRoomCustom.PlacementData.Data data = MyRoomCustom.PlacementData.GetData(id);
- prefabName = !string.IsNullOrEmpty(data.resourceName) ? data.resourceName : data.assetName;
- }
- result = SpawnMyRoomProp(new MyRoomItem() { ID = id, PrefabName = prefabName });
- }
- else if (assetName.StartsWith("BG_")) result = SpawnBG(assetName);
- else result = SpawnObject(assetName);
- AttachPointInfo info = AttachPointInfo.Deserialize(binaryReader);
- Vector3 position = binaryReader.ReadVector3();
- Quaternion rotation = binaryReader.ReadQuaternion();
- Vector3 scale = binaryReader.ReadVector3();
- if (result)
- {
- DragPointDogu dogu = doguList[i];
- Transform obj = dogu.MyObject;
- obj.position = position;
- obj.rotation = rotation;
- obj.localScale = scale;
- dogu.attachPointInfo = info;
- }
- }
- GameMain.Instance.StartCoroutine(DeserializeAttach());
- }
- private System.Collections.IEnumerator DeserializeAttach()
- {
- yield return new WaitForEndOfFrame();
- foreach (DragPointDogu dogu in doguList)
- {
- AttachPointInfo info = dogu.attachPointInfo;
- if (info.AttachPoint != AttachPoint.None)
- {
- Meido parent = meidoManager.GetMeido(info.MaidIndex);
- if (parent != null)
- {
- Transform obj = dogu.MyObject;
- Vector3 position = obj.position;
- Vector3 scale = obj.localScale;
- Quaternion rotation = obj.rotation;
- Transform point = parent.IKManager.GetAttachPointTransform(info.AttachPoint);
- dogu.MyObject.SetParent(point, true);
- info = new AttachPointInfo(
- info.AttachPoint,
- parent.Maid.status.guid,
- parent.Slot
- );
- obj.position = position;
- obj.localScale = scale;
- obj.rotation = rotation;
- }
- }
- }
- }
- public void Activate()
- {
- CubeSmallChange += OnCubeSmall;
- }
- public void Deactivate()
- {
- ClearDogu();
- CubeSmallChange -= OnCubeSmall;
- }
- public void Update() { }
- private void ClearDogu()
- {
- foreach (DragPointDogu dogu in doguList)
- {
- if (dogu != null)
- {
- dogu.Delete -= DeleteDogu;
- GameObject.Destroy(dogu.gameObject);
- }
- }
- doguList.Clear();
- }
- private GameObject GetDeploymentObject()
- {
- return GameObject.Find("Deployment Object Parent")
- ?? new GameObject("Deployment Object Parent");
- }
- public bool SpawnModItemProp(ModItem modItem)
- {
- GameObject dogu = MenuFileUtility.LoadModel(modItem);
- string name = modItem.MenuFile;
- if (dogu != null) AttachDragPoint(dogu, modItem.ToString(), name, new Vector3(0f, 0f, 0.5f));
- return dogu != null;
- }
- public bool SpawnMyRoomProp(MyRoomItem item)
- {
- MyRoomCustom.PlacementData.Data data = MyRoomCustom.PlacementData.GetData(item.ID);
- GameObject dogu = GameObject.Instantiate(data.GetPrefab());
- string name = Translation.Get("myRoomPropNames", item.PrefabName);
- if (dogu != null) AttachDragPoint(dogu, item.ToString(), name, new Vector3(0f, 0f, 0.5f));
- else Utility.LogInfo($"Could not load MyRoomCreative prop '{item.PrefabName}'");
- return dogu != null;
- }
- public bool SpawnBG(string assetName)
- {
- if (assetName.StartsWith("BG_")) assetName = assetName.Substring(3);
- GameObject obj = GameMain.Instance.BgMgr.CreateAssetBundle(assetName)
- ?? Resources.Load<GameObject>("BG/" + assetName)
- ?? Resources.Load<GameObject>("BG/2_0/" + assetName);
- if (obj != null)
- {
- GameObject dogu = GameObject.Instantiate(obj);
- string name = Translation.Get("bgNames", assetName);
- dogu.transform.localScale = Vector3.one * 0.1f;
- AttachDragPoint(dogu, $"BG_{assetName}", name, Vector3.zero);
- }
- return obj != null;
- }
- public bool SpawnObject(string assetName)
- {
- // TODO: Add a couple more things to ignore list
- GameObject dogu = null;
- string doguName = Translation.Get("propNames", assetName, false);
- Vector3 doguPosition = new Vector3(0f, 0f, 0.5f);
- if (assetName.EndsWith(".menu"))
- {
- dogu = MenuFileUtility.LoadModel(assetName);
- string handItem = Utility.HandItemToOdogu(assetName);
- if (Translation.Has("propNames", handItem)) doguName = Translation.Get("propNames", handItem);
- }
- else if (assetName.StartsWith("mirror"))
- {
- Material mirrorMaterial = new Material(Shader.Find("Mirror"));
- dogu = GameObject.CreatePrimitive(PrimitiveType.Plane);
- Renderer mirrorRenderer = dogu.GetComponent<Renderer>();
- mirrorRenderer.material = mirrorMaterial;
- mirrorRenderer.enabled = true;
- MirrorReflection2 mirrorReflection = dogu.AddComponent<MirrorReflection2>();
- mirrorReflection.m_TextureSize = 2048;
- Vector3 localPosition = new Vector3(0f, 0.96f, 0f);
- dogu.transform.Rotate(dogu.transform.right, 90f);
- switch (assetName)
- {
- case "mirror1":
- dogu.transform.localScale = new Vector3(0.2f, 0.4f, 0.2f);
- break;
- case "mirror2":
- dogu.transform.localScale = new Vector3(0.1f, 0.4f, 0.2f);
- break;
- case "mirror3":
- localPosition.y = 0.85f;
- dogu.transform.localScale = new Vector3(0.03f, 0.18f, 0.124f);
- break;
- }
- dogu.transform.localPosition = localPosition;
- }
- else if (assetName.IndexOf(':') >= 0)
- {
- string[] assetParts = assetName.Split(':');
- GameObject obj = GameMain.Instance.BgMgr.CreateAssetBundle(assetParts[0])
- ?? Resources.Load<GameObject>("BG/" + assetParts[0]);
- try
- {
- GameObject bg = GameObject.Instantiate(obj);
- int num = int.Parse(assetParts[1]);
- dogu = bg.transform.GetChild(num).gameObject;
- dogu.transform.SetParent(null);
- GameObject.Destroy(bg);
- }
- catch { }
- }
- else
- {
- GameObject obj = GameMain.Instance.BgMgr.CreateAssetBundle(assetName)
- ?? Resources.Load<GameObject>("Prefab/" + assetName);
- try
- {
- dogu = GameObject.Instantiate<GameObject>(obj);
- dogu.transform.localPosition = Vector3.zero;
- MeshRenderer[] meshRenderers = dogu.GetComponentsInChildren<MeshRenderer>();
- for (int i = 0; i < meshRenderers.Length; i++)
- {
- if (meshRenderers[i] != null
- && meshRenderers[i].gameObject.name.ToLower().IndexOf("castshadow") < 0
- ) meshRenderers[i].shadowCastingMode = ShadowCastingMode.Off;
- }
- Collider collider = dogu.transform.GetComponent<Collider>();
- if (collider != null) collider.enabled = false;
- foreach (Transform transform in dogu.transform)
- {
- collider = transform.GetComponent<Collider>();
- if (collider != null)
- {
- collider.enabled = false;
- }
- }
- }
- catch { }
- #region particle system experiment
- // if (asset.StartsWith("Particle/"))
- // {
- // ParticleSystem particleSystem = go.GetComponent<ParticleSystem>();
- // if (particleSystem != null)
- // {
- // ParticleSystem.MainModule main;
- // main = particleSystem.main;
- // main.loop = true;
- // main.duration = Mathf.Infinity;
- // ParticleSystem[] particleSystems = particleSystem.GetComponents<ParticleSystem>();
- // foreach (ParticleSystem part in particleSystems)
- // {
- // ParticleSystem.EmissionModule emissionModule = part.emission;
- // ParticleSystem.Burst[] bursts = new ParticleSystem.Burst[emissionModule.burstCount];
- // emissionModule.GetBursts(bursts);
- // for (int i = 0; i < bursts.Length; i++)
- // {
- // bursts[i].cycleCount = Int32.MaxValue;
- // }
- // emissionModule.SetBursts(bursts);
- // main = part.main;
- // main.loop = true;
- // main.duration = Mathf.Infinity;
- // }
- // }
- // }
- #endregion
- }
- if (dogu != null)
- {
- AttachDragPoint(dogu, assetName, doguName, doguPosition);
- return true;
- }
- else
- {
- Utility.LogInfo($"Could not spawn object '{assetName}'");
- }
- return false;
- }
- private void AttachDragPoint(GameObject dogu, string assetName, string name, Vector3 position)
- {
- // TODO: Figure out why some props aren't centred properly
- // Doesn't happen in MM but even after copy pasting the code, it doesn't work :/
- GameObject deploymentObject = GetDeploymentObject();
- GameObject finalDogu = new GameObject(name);
- dogu.transform.SetParent(finalDogu.transform, true);
- finalDogu.transform.SetParent(deploymentObject.transform, false);
- finalDogu.transform.position = position;
- DragPointDogu dragDogu = DragPoint.Make<DragPointDogu>(
- PrimitiveType.Cube, Vector3.one * 0.12f, DragPoint.LightBlue
- );
- dragDogu.Initialize(() => finalDogu.transform.position, () => Vector3.zero);
- dragDogu.Set(finalDogu.transform);
- dragDogu.AddGizmo(scale: 0.45f, mode: CustomGizmo.GizmoMode.World);
- dragDogu.ConstantScale = true;
- dragDogu.Delete += DeleteDogu;
- dragDogu.DragPointScale = CubeSmall ? DragPointGeneral.smallCube : 1f;
- dragDogu.assetName = assetName;
- doguList.Add(dragDogu);
- OnDoguListChange();
- }
- public DragPointDogu GetDogu(int doguIndex)
- {
- if (doguList.Count == 0 || doguIndex >= doguList.Count || doguIndex < 0) return null;
- return doguList[doguIndex];
- }
- public void AttachProp(
- int doguIndex, AttachPoint attachPoint, Meido meido, bool worldPositionStays = true
- )
- {
- if (doguList.Count == 0 || doguIndex >= doguList.Count || doguIndex < 0) return;
- AttachProp(doguList[doguIndex], attachPoint, meido, worldPositionStays);
- }
- private void AttachProp(
- DragPointDogu dragDogu, AttachPoint attachPoint, Meido meido, bool worldPositionStays = true
- )
- {
- GameObject dogu = dragDogu.MyGameObject;
- Transform attachPointTransform = meido?.IKManager.GetAttachPointTransform(attachPoint)
- ?? GetDeploymentObject().transform;
- dragDogu.attachPointInfo = new AttachPointInfo(
- attachPoint: meido == null ? AttachPoint.None : attachPoint,
- maidGuid: meido == null ? String.Empty : meido.Maid.status.guid,
- maidIndex: meido == null ? -1 : meido.Slot
- );
- Vector3 position = dogu.transform.position;
- Quaternion rotation = dogu.transform.rotation;
- Vector3 scale = dogu.transform.localScale;
- dogu.transform.SetParent(attachPointTransform, worldPositionStays);
- if (worldPositionStays)
- {
- dogu.transform.position = position;
- dogu.transform.rotation = rotation;
- }
- else
- {
- dogu.transform.localPosition = Vector3.zero;
- dogu.transform.rotation = Quaternion.identity;
- }
- dogu.transform.localScale = scale;
- if (meido == null) Utility.FixGameObjectScale(dogu);
- }
- private void DetachProps(object sender, EventArgs args)
- {
- foreach (DragPointDogu dogu in doguList)
- {
- if (dogu.attachPointInfo.AttachPoint != AttachPoint.None)
- {
- dogu.MyObject.SetParent(GetDeploymentObject().transform, true);
- }
- }
- }
- private void OnEndCall(object sender, EventArgs args) => ReattachProps(useGuid: true);
- private void ReattachProps(bool useGuid, bool forceStay = false)
- {
- foreach (DragPointDogu dragDogu in doguList)
- {
- AttachPointInfo info = dragDogu.attachPointInfo;
- Meido meido = useGuid
- ? this.meidoManager.GetMeido(info.MaidGuid)
- : this.meidoManager.GetMeido(info.MaidIndex);
- bool worldPositionStays = forceStay || meido == null;
- AttachProp(dragDogu, dragDogu.attachPointInfo.AttachPoint, meido, worldPositionStays);
- }
- }
- private void DeleteDogu(object sender, EventArgs args)
- {
- DragPointDogu dogu = (DragPointDogu)sender;
- doguList.RemoveAll(dragDogu =>
- {
- if (dragDogu == dogu)
- {
- GameObject.Destroy(dragDogu.gameObject);
- return true;
- }
- return false;
- }
- );
- OnDoguListChange();
- }
- private void OnCubeSmall(object sender, EventArgs args)
- {
- foreach (DragPointDogu dogu in doguList)
- {
- dogu.DragPointScale = CubeSmall ? DragPointGeneral.smallCube : 1f;
- }
- }
- private void OnDoguListChange()
- {
- this.DoguListChange?.Invoke(this, EventArgs.Empty);
- }
- }
- }
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