EnvironmentManager.cs 8.7 KB

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  1. using System;
  2. using UnityEngine;
  3. namespace COM3D2.MeidoPhotoStudio.Plugin
  4. {
  5. internal class EnvironmentManager : IManager
  6. {
  7. public const string header = "ENVIRONMENT";
  8. private static bool cubeActive;
  9. public static bool CubeActive
  10. {
  11. get => cubeActive;
  12. set
  13. {
  14. if (value != cubeActive)
  15. {
  16. cubeActive = value;
  17. CubeActiveChange?.Invoke(null, EventArgs.Empty);
  18. }
  19. }
  20. }
  21. private static bool cubeSmall;
  22. public static bool CubeSmall
  23. {
  24. get => cubeSmall;
  25. set
  26. {
  27. if (value != cubeSmall)
  28. {
  29. cubeSmall = value;
  30. CubeSmallChange?.Invoke(null, EventArgs.Empty);
  31. }
  32. }
  33. }
  34. private static event EventHandler CubeActiveChange;
  35. private static event EventHandler CubeSmallChange;
  36. private GameObject cameraObject;
  37. private Camera subCamera;
  38. private GameObject bgObject;
  39. private Transform bg;
  40. private CameraInfo cameraInfo;
  41. private DragPointBG bgDragPoint;
  42. private string currentBGAsset = "Theater";
  43. private bool bgVisible = true;
  44. public bool BGVisible
  45. {
  46. get => bgVisible;
  47. set
  48. {
  49. this.bgVisible = value;
  50. bgObject.SetActive(this.bgVisible);
  51. }
  52. }
  53. public EnvironmentManager(MeidoManager meidoManager)
  54. {
  55. DragPointLight.environmentManager = this;
  56. }
  57. public void Serialize(System.IO.BinaryWriter binaryWriter)
  58. {
  59. binaryWriter.Write(header);
  60. binaryWriter.Write(currentBGAsset);
  61. binaryWriter.WriteVector3(this.bg.position);
  62. binaryWriter.WriteQuaternion(this.bg.rotation);
  63. binaryWriter.WriteVector3(this.bg.localScale);
  64. CameraMain camera = GameMain.Instance.MainCamera;
  65. binaryWriter.WriteVector3(camera.GetTargetPos());
  66. binaryWriter.Write(camera.GetDistance());
  67. binaryWriter.WriteQuaternion(camera.transform.rotation);
  68. StopCameraSpin();
  69. }
  70. public void Deserialize(System.IO.BinaryReader binaryReader)
  71. {
  72. string bgAsset = binaryReader.ReadString();
  73. int assetIndex = Constants.BGList.FindIndex(bg => bg == bgAsset);
  74. ChangeBackground(bgAsset, assetIndex > Constants.MyRoomCustomBGIndex);
  75. this.bg.position = binaryReader.ReadVector3();
  76. this.bg.rotation = binaryReader.ReadQuaternion();
  77. this.bg.localScale = binaryReader.ReadVector3();
  78. CameraMain camera = GameMain.Instance.MainCamera;
  79. camera.SetTargetPos(binaryReader.ReadVector3());
  80. camera.SetDistance(binaryReader.ReadSingle());
  81. camera.transform.rotation = binaryReader.ReadQuaternion();
  82. StopCameraSpin();
  83. }
  84. public void Activate()
  85. {
  86. bgObject = GameObject.Find("__GameMain__/BG");
  87. bg = bgObject.transform;
  88. bgDragPoint = DragPoint.Make<DragPointBG>(
  89. PrimitiveType.Cube, Vector3.one * 0.12f, DragPoint.LightBlue
  90. );
  91. bgDragPoint.Initialize(() => bg.position, () => Vector3.zero);
  92. bgDragPoint.Set(bg);
  93. bgDragPoint.AddGizmo();
  94. bgDragPoint.ConstantScale = true;
  95. bgDragPoint.gameObject.SetActive(CubeActive);
  96. cameraObject = new GameObject("subCamera");
  97. subCamera = cameraObject.AddComponent<Camera>();
  98. subCamera.CopyFrom(Camera.main);
  99. subCamera.clearFlags = CameraClearFlags.Depth;
  100. subCamera.cullingMask = 256;
  101. subCamera.depth = 1f;
  102. subCamera.transform.parent = GameMain.Instance.MainCamera.transform;
  103. cameraObject.SetActive(true);
  104. bgObject.SetActive(true);
  105. GameMain.Instance.BgMgr.ChangeBg("Theater");
  106. UltimateOrbitCamera uoCamera =
  107. Utility.GetFieldValue<CameraMain, UltimateOrbitCamera>(GameMain.Instance.MainCamera, "m_UOCamera");
  108. uoCamera.enabled = true;
  109. ResetCamera();
  110. SaveCameraInfo();
  111. CubeSmallChange += OnCubeSmall;
  112. CubeActiveChange += OnCubeActive;
  113. }
  114. public void Deactivate()
  115. {
  116. if (bgDragPoint != null) GameObject.Destroy(bgDragPoint.gameObject);
  117. GameObject.Destroy(cameraObject);
  118. GameObject.Destroy(subCamera);
  119. BGVisible = true;
  120. Camera mainCamera = GameMain.Instance.MainCamera.camera;
  121. mainCamera.backgroundColor = Color.black;
  122. bool isNight = GameMain.Instance.CharacterMgr.status.GetFlag("時間帯") == 3;
  123. if (isNight)
  124. {
  125. GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot_Night");
  126. }
  127. else
  128. {
  129. GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot");
  130. }
  131. GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
  132. GameMain.Instance.MainCamera.SetTargetPos(new Vector3(0.5609447f, 1.380762f, -1.382336f), true);
  133. GameMain.Instance.MainCamera.SetDistance(1.6f, true);
  134. GameMain.Instance.MainCamera.SetAroundAngle(new Vector2(245.5691f, 6.273283f), true);
  135. bg.localScale = Vector3.one;
  136. CubeSmallChange -= OnCubeSmall;
  137. CubeActiveChange -= OnCubeActive;
  138. }
  139. public void Update()
  140. {
  141. if (Input.GetKey(KeyCode.Q))
  142. {
  143. if (Input.GetKeyDown(KeyCode.S))
  144. {
  145. SaveCameraInfo();
  146. }
  147. if (Input.GetKeyDown(KeyCode.A))
  148. {
  149. LoadCameraInfo(cameraInfo);
  150. }
  151. if (Input.GetKeyDown(KeyCode.R))
  152. {
  153. ResetCamera();
  154. }
  155. }
  156. }
  157. public void ChangeBackground(string assetName, bool creative = false)
  158. {
  159. currentBGAsset = assetName;
  160. if (creative)
  161. {
  162. GameMain.Instance.BgMgr.ChangeBgMyRoom(assetName);
  163. }
  164. else
  165. {
  166. GameMain.Instance.BgMgr.ChangeBg(assetName);
  167. if (assetName == "KaraokeRoom")
  168. {
  169. bg.transform.position = bgObject.transform.position;
  170. bg.transform.localPosition = new Vector3(1f, 0f, 4f);
  171. bg.transform.localRotation = Quaternion.Euler(new Vector3(0f, 90f, 0f));
  172. }
  173. }
  174. }
  175. private void SaveCameraInfo()
  176. {
  177. this.cameraInfo = new CameraInfo(GameMain.Instance.MainCamera);
  178. StopCameraSpin();
  179. }
  180. public void LoadCameraInfo(CameraInfo cameraInfo)
  181. {
  182. CameraMain camera = GameMain.Instance.MainCamera;
  183. camera.SetTargetPos(cameraInfo.TargetPos);
  184. camera.SetPos(cameraInfo.Pos);
  185. camera.SetDistance(cameraInfo.Distance);
  186. camera.transform.eulerAngles = cameraInfo.Angle;
  187. StopCameraSpin();
  188. }
  189. private void StopCameraSpin()
  190. {
  191. UltimateOrbitCamera uoCamera = Utility.GetFieldValue<CameraMain, UltimateOrbitCamera>(
  192. GameMain.Instance.MainCamera, "m_UOCamera"
  193. );
  194. Utility.SetFieldValue<UltimateOrbitCamera, float>(uoCamera, "xVelocity", 0f);
  195. Utility.SetFieldValue<UltimateOrbitCamera, float>(uoCamera, "yVelocity", 0f);
  196. }
  197. private void ResetCamera()
  198. {
  199. CameraMain cameraMain = GameMain.Instance.MainCamera;
  200. cameraMain.Reset(CameraMain.CameraType.Target, true);
  201. cameraMain.SetTargetPos(new Vector3(0f, 0.9f, 0f), true);
  202. cameraMain.SetDistance(3f, true);
  203. }
  204. private void OnCubeSmall(object sender, EventArgs args)
  205. {
  206. this.bgDragPoint.DragPointScale = CubeSmall ? DragPointGeneral.smallCube : 1f;
  207. }
  208. private void OnCubeActive(object sender, EventArgs args)
  209. {
  210. this.bgDragPoint.gameObject.SetActive(CubeActive);
  211. }
  212. }
  213. public struct CameraInfo
  214. {
  215. public Vector3 TargetPos { get; }
  216. public Vector3 Pos { get; }
  217. public Vector3 Angle { get; }
  218. public float Distance { get; }
  219. public CameraInfo(CameraMain camera)
  220. {
  221. this.TargetPos = camera.GetTargetPos();
  222. this.Pos = camera.GetPos();
  223. this.Angle = camera.transform.eulerAngles;
  224. this.Distance = camera.GetDistance();
  225. }
  226. }
  227. }