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- using System;
- using System.IO;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- using BepInEx.Configuration;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- using Input = InputManager;
- internal class SceneManager : IManager
- {
- public static bool Busy { get; private set; } = false;
- public bool Initialized { get; private set; } = false;
- private MeidoPhotoStudio meidoPhotoStudio;
- private SceneModalWindow sceneModal;
- private int SortDirection => SortDescending ? -1 : 1;
- public static Vector2 sceneDimensions = new Vector2(480, 270);
- public bool KankyoMode { get; set; } = false;
- private static readonly ConfigEntry<bool> sortDescending;
- public bool SortDescending
- {
- get => sortDescending.Value;
- set => sortDescending.Value = value;
- }
- public List<Scene> SceneList { get; private set; } = new List<Scene>();
- public int CurrentDirectoryIndex { get; private set; } = -1;
- public string CurrentDirectoryName => CurrentDirectoryList[CurrentDirectoryIndex];
- public List<string> CurrentDirectoryList
- {
- get => KankyoMode ? Constants.KankyoDirectoryList : Constants.SceneDirectoryList;
- }
- public string CurrentBasePath => KankyoMode ? Constants.kankyoPath : Constants.scenesPath;
- public string CurrentScenesDirectory
- {
- get => CurrentDirectoryIndex == 0 ? CurrentBasePath : Path.Combine(CurrentBasePath, CurrentDirectoryName);
- }
- private static readonly ConfigEntry<SortMode> currentSortMode;
- public SortMode CurrentSortMode
- {
- get => currentSortMode.Value;
- private set => currentSortMode.Value = value;
- }
- public int CurrentSceneIndex { get; private set; } = -1;
- public Scene CurrentScene
- {
- get
- {
- if (SceneList.Count == 0) return null;
- return SceneList[CurrentSceneIndex];
- }
- }
- public enum SortMode
- {
- Name, DateCreated, DateModified
- }
- static SceneManager()
- {
- sortDescending = Configuration.Config.Bind<bool>(
- "SceneManager", "SortDescending",
- false,
- "Sort scenes descending (Z-A)"
- );
- currentSortMode = Configuration.Config.Bind<SortMode>(
- "SceneManager", "SortMode",
- SortMode.Name,
- "Scene sorting mode"
- );
- Input.Register(MpsKey.OpenSceneManager, KeyCode.F8, "Hide/show scene manager");
- Input.Register(MpsKey.SaveScene, KeyCode.S, "Quick save scene");
- Input.Register(MpsKey.LoadScene, KeyCode.A, "Load quick saved scene");
- }
- public SceneManager(MeidoPhotoStudio meidoPhotoStudio)
- {
- this.meidoPhotoStudio = meidoPhotoStudio;
- this.sceneModal = new SceneModalWindow(this);
- }
- public void Activate() { }
- public void Initialize()
- {
- if (!Initialized)
- {
- Initialized = true;
- SelectDirectory(0);
- }
- }
- public void Deactivate() => ClearSceneList();
- public void Update()
- {
- if (Input.Control)
- {
- if (Input.GetKeyDown(MpsKey.SaveScene)) QuickSaveScene();
- else if (Input.GetKeyDown(MpsKey.LoadScene)) QuickLoadScene();
- }
- }
- public void DeleteDirectory()
- {
- if (Directory.Exists(CurrentScenesDirectory))
- {
- Directory.Delete(CurrentScenesDirectory, true);
- }
- CurrentDirectoryList.RemoveAt(CurrentDirectoryIndex);
- CurrentDirectoryIndex = Mathf.Clamp(CurrentDirectoryIndex, 0, CurrentDirectoryList.Count - 1);
- UpdateSceneList();
- }
- public void OverwriteScene() => SaveScene(overwrite: true);
- public void ToggleKankyoMode()
- {
- this.KankyoMode = !this.KankyoMode;
- CurrentDirectoryIndex = 0;
- UpdateSceneList();
- }
- public void SaveScene(bool overwrite = false)
- {
- if (Busy) return;
- if (!Directory.Exists(CurrentScenesDirectory)) Directory.CreateDirectory(CurrentScenesDirectory);
- meidoPhotoStudio.StartCoroutine(SaveSceneToFile(overwrite));
- }
- public void SelectDirectory(int directoryIndex)
- {
- directoryIndex = Mathf.Clamp(directoryIndex, 0, CurrentDirectoryList.Count - 1);
- if (directoryIndex == CurrentDirectoryIndex) return;
- CurrentDirectoryIndex = directoryIndex;
- UpdateSceneList();
- }
- public void SelectScene(int sceneIndex)
- {
- CurrentSceneIndex = Mathf.Clamp(sceneIndex, 0, SceneList.Count - 1);
- CurrentScene.GetNumberOfMaids();
- }
- public void AddDirectory(string directoryName)
- {
- directoryName = Utility.SanitizePathPortion(directoryName);
- if (!CurrentDirectoryList.Contains(directoryName, StringComparer.InvariantCultureIgnoreCase))
- {
- string finalPath = Path.Combine(CurrentBasePath, directoryName);
- string fullPath = Path.GetFullPath(finalPath);
- if (!fullPath.StartsWith(CurrentBasePath))
- {
- string baseDirectoryName = KankyoMode ? Constants.kankyoDirectory : Constants.sceneDirectory;
- Utility.LogError($"Could not add directory to {baseDirectoryName}. Path is invalid: '{fullPath}'");
- return;
- }
- CurrentDirectoryList.Add(directoryName);
- Directory.CreateDirectory(finalPath);
- UpdateDirectoryList();
- CurrentDirectoryIndex = CurrentDirectoryList.IndexOf(directoryName);
- UpdateSceneList();
- }
- }
- public void Refresh()
- {
- if (!Directory.Exists(CurrentScenesDirectory)) CurrentDirectoryIndex = 0;
- Constants.InitializeScenes();
- UpdateSceneList();
- }
- public void SortScenes(SortMode sortMode)
- {
- CurrentSortMode = sortMode;
- Comparison<Scene> comparator;
- switch (CurrentSortMode)
- {
- case SortMode.DateModified: comparator = SortByDateModified; break;
- case SortMode.DateCreated: comparator = SortByDateCreated; break;
- default: comparator = SortByName; break;
- }
- SceneList.Sort(comparator);
- }
- public void DeleteScene()
- {
- if (CurrentScene.FileInfo.Exists)
- {
- CurrentScene.FileInfo.Delete();
- }
- SceneList.RemoveAt(CurrentSceneIndex);
- CurrentSceneIndex = Mathf.Clamp(CurrentSceneIndex, 0, SceneList.Count - 1);
- }
- public void LoadScene()
- {
- meidoPhotoStudio.ApplyScene(CurrentScene.FileInfo.FullName);
- }
- private int SortByName(Scene a, Scene b)
- {
- return SortDirection * LexicographicStringComparer.Comparison(a.FileInfo.Name, b.FileInfo.Name);
- }
- private int SortByDateCreated(Scene a, Scene b)
- {
- return SortDirection * DateTime.Compare(a.FileInfo.CreationTime, b.FileInfo.CreationTime);
- }
- private int SortByDateModified(Scene a, Scene b)
- {
- return SortDirection * DateTime.Compare(a.FileInfo.LastWriteTime, b.FileInfo.LastWriteTime);
- }
- private void UpdateSceneList()
- {
- ClearSceneList();
- if (!Directory.Exists(CurrentScenesDirectory))
- {
- Directory.CreateDirectory(CurrentScenesDirectory);
- }
- foreach (string filename in Directory.GetFiles(CurrentScenesDirectory))
- {
- if (Path.GetExtension(filename) == ".png") SceneList.Add(new Scene(filename));
- }
- SortScenes(CurrentSortMode);
- CurrentSceneIndex = Mathf.Clamp(CurrentSceneIndex, 0, SceneList.Count - 1);
- }
- private void UpdateDirectoryList()
- {
- string baseDirectoryName = KankyoMode ? Constants.kankyoDirectory : Constants.sceneDirectory;
- CurrentDirectoryList.Sort((a, b) =>
- {
- if (a.Equals(baseDirectoryName, StringComparison.InvariantCultureIgnoreCase)) return -1;
- else return a.CompareTo(b);
- });
- }
- private void ClearSceneList()
- {
- foreach (Scene scene in SceneList) scene.Destroy();
- SceneList.Clear();
- }
- private void QuickSaveScene()
- {
- if (Busy) return;
- byte[] data = meidoPhotoStudio.SerializeScene(kankyo: false);
- if (data == null) return;
- File.WriteAllBytes(Path.Combine(Constants.configPath, "mpstempscene"), data);
- }
- private void QuickLoadScene()
- {
- if (Busy) return;
- meidoPhotoStudio.ApplyScene(Path.Combine(Constants.configPath, "mpstempscene"));
- }
- private System.Collections.IEnumerator SaveSceneToFile(bool overwrite = false)
- {
- Busy = true;
- byte[] sceneData = meidoPhotoStudio.SerializeScene(KankyoMode);
- if (sceneData != null)
- {
- string screenshotPath = Utility.TempScreenshotFilename();
- MeidoPhotoStudio.TakeScreenshot(screenshotPath, 1, KankyoMode);
- do yield return new WaitForSecondsRealtime(0.2f);
- while (!File.Exists(screenshotPath));
- string scenePrefix = KankyoMode ? "mpskankyo" : "mpsscene";
- string fileName = $"{scenePrefix}{System.DateTime.Now:yyyyMMddHHmmss}.png";
- string savePath = Path.Combine(CurrentScenesDirectory, fileName);
- if (overwrite && CurrentScene != null)
- {
- savePath = CurrentScene.FileInfo.FullName;
- }
- else overwrite = false;
- Texture2D screenshot = new Texture2D(1, 1, TextureFormat.ARGB32, false);
- screenshot.LoadImage(File.ReadAllBytes(screenshotPath));
- int sceneWidth = (int)SceneManager.sceneDimensions.x;
- int sceneHeight = (int)SceneManager.sceneDimensions.y;
- Utility.ResizeToFit(screenshot, sceneWidth, sceneHeight);
- using (FileStream fileStream = File.Create(savePath))
- {
- byte[] encodedPng = screenshot.EncodeToPNG();
- fileStream.Write(encodedPng, 0, encodedPng.Length);
- fileStream.Write(sceneData, 0, sceneData.Length);
- }
- UnityEngine.Object.DestroyImmediate(screenshot);
- if (overwrite)
- {
- File.SetCreationTime(savePath, CurrentScene.FileInfo.CreationTime);
- CurrentScene.Destroy();
- SceneList.RemoveAt(CurrentSceneIndex);
- }
- SceneList.Add(new Scene(savePath));
- SortScenes(CurrentSortMode);
- }
- Busy = false;
- }
- public class Scene
- {
- public const int initialNumberOfMaids = -2;
- public Texture2D Thumbnail { get; private set; }
- public FileInfo FileInfo { get; set; }
- public int NumberOfMaids { get; private set; } = initialNumberOfMaids;
- public Scene(string filePath)
- {
- FileInfo = new FileInfo(filePath);
- Thumbnail = new Texture2D(1, 1, TextureFormat.ARGB32, false);
- Thumbnail.LoadImage(File.ReadAllBytes(FileInfo.FullName));
- }
- public void GetNumberOfMaids()
- {
- if (NumberOfMaids != initialNumberOfMaids) return;
- string filePath = FileInfo.FullName;
- byte[] sceneData = MeidoPhotoStudio.DecompressScene(filePath);
- if (sceneData == null) return;
- using (MemoryStream memoryStream = new MemoryStream(sceneData))
- using (BinaryReader binaryReader = new BinaryReader(memoryStream, System.Text.Encoding.UTF8))
- {
- try
- {
- if (binaryReader.ReadString() != "MPS_SCENE")
- {
- Utility.LogWarning($"'{filePath}' is not a {MeidoPhotoStudio.pluginName} scene");
- return;
- }
- if (binaryReader.ReadInt32() > MeidoPhotoStudio.sceneVersion)
- {
- Utility.LogWarning(
- $"'{filePath}' is made in a newer version of {MeidoPhotoStudio.pluginName}"
- );
- return;
- }
- NumberOfMaids = binaryReader.ReadInt32();
- }
- catch (Exception e)
- {
- Utility.LogWarning($"Failed to deserialize scene '{filePath}' because {e.Message}");
- return;
- }
- }
- }
- public void Destroy()
- {
- if (Thumbnail != null) UnityEngine.Object.DestroyImmediate(Thumbnail);
- }
- }
- }
- }
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