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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- internal class MeidoManager : IManager, ISerializable
- {
- public const string header = "MEIDO";
- private static CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
- private int undress = 0;
- private int numberOfMeidos;
- public Meido[] meidos { get; private set; }
- public List<int> SelectMeidoList { get; private set; } = new List<int>();
- public List<Meido> ActiveMeidoList { get; private set; } = new List<Meido>();
- public Meido ActiveMeido => ActiveMeidoList.Count > 0 ? ActiveMeidoList[SelectedMeido] : null;
- public bool HasActiveMeido => ActiveMeido != null;
- public event EventHandler<MeidoUpdateEventArgs> UpdateMeido;
- public event EventHandler EndCallMeidos;
- public event EventHandler BeginCallMeidos;
- private int selectedMeido = 0;
- public int SelectedMeido
- {
- get => selectedMeido;
- private set => selectedMeido = Utility.Bound(value, 0, ActiveMeidoList.Count - 1);
- }
- public bool Busy => ActiveMeidoList.Any(meido => meido.Busy);
- private bool globalGravity = false;
- public bool GlobalGravity
- {
- get => globalGravity;
- set
- {
- this.globalGravity = value;
- Meido activeMeido = ActiveMeido;
- int activeMeidoSlot = activeMeido.Slot;
- foreach (Meido meido in ActiveMeidoList)
- {
- if (meido.Slot != activeMeidoSlot)
- {
- meido.HairGravityActive = value ? activeMeido.HairGravityActive : false;
- meido.SkirtGravityActive = value ? activeMeido.SkirtGravityActive : false;
- }
- }
- }
- }
- static MeidoManager() => InputManager.Register(MpsKey.MeidoUndressing, KeyCode.H, "All maid undressing");
- public void ChangeMaid(int index)
- {
- OnUpdateMeido(null, new MeidoUpdateEventArgs(index));
- }
- public void Activate()
- {
- GameMain.Instance.CharacterMgr.ResetCharaPosAll();
- numberOfMeidos = characterMgr.GetStockMaidCount();
- meidos = new Meido[numberOfMeidos];
- for (int stockMaidIndex = 0; stockMaidIndex < numberOfMeidos; stockMaidIndex++)
- {
- meidos[stockMaidIndex] = new Meido(stockMaidIndex);
- }
- }
- public void Deactivate()
- {
- foreach (Meido meido in meidos)
- {
- meido.UpdateMeido -= OnUpdateMeido;
- meido.GravityMove -= OnGravityMove;
- meido.Deactivate();
- }
- SelectMeidoList.Clear();
- ActiveMeidoList.Clear();
- }
- public void Update()
- {
- if (InputManager.GetKeyDown(MpsKey.MeidoUndressing)) UndressAll();
- }
- public void Serialize(System.IO.BinaryWriter binaryWriter)
- {
- binaryWriter.Write(header);
- // Only true for MM scenes converted to MPS scenes
- binaryWriter.Write(false);
- binaryWriter.Write(Meido.meidoDataVersion);
- binaryWriter.Write(ActiveMeidoList.Count);
- foreach (Meido meido in ActiveMeidoList)
- {
- meido.Serialize(binaryWriter);
- }
- }
- public void Deserialize(System.IO.BinaryReader binaryReader)
- {
- bool isMMScene = binaryReader.ReadBoolean();
- int dataVersion = binaryReader.ReadInt32();
- int numberOfMaids = binaryReader.ReadInt32();
- for (int i = 0; i < numberOfMaids; i++)
- {
- if (i >= ActiveMeidoList.Count)
- {
- Int64 skip = binaryReader.ReadInt64(); // meido buffer length
- binaryReader.BaseStream.Seek(skip, System.IO.SeekOrigin.Current);
- continue;
- }
- Meido meido = ActiveMeidoList[i];
- meido.Deserialize(binaryReader, dataVersion, isMMScene);
- }
- }
- private void UnloadMeidos()
- {
- SelectedMeido = 0;
- foreach (Meido meido in ActiveMeidoList)
- {
- meido.UpdateMeido -= OnUpdateMeido;
- meido.GravityMove -= OnGravityMove;
- meido.Unload();
- }
- ActiveMeidoList.Clear();
- }
- public void CallMeidos()
- {
- this.BeginCallMeidos?.Invoke(this, EventArgs.Empty);
- bool hadActiveMeidos = HasActiveMeido;
- UnloadMeidos();
- if (SelectMeidoList.Count == 0)
- {
- OnEndCallMeidos(this, EventArgs.Empty);
- return;
- }
- GameMain.Instance.MainCamera.FadeOut(0.01f, f_bSkipable: false, f_dg: () =>
- {
- GameMain.Instance.StartCoroutine(LoadMeidos());
- });
- }
- private System.Collections.IEnumerator LoadMeidos()
- {
- foreach (int slot in this.SelectMeidoList)
- {
- Meido meido = meidos[slot];
- ActiveMeidoList.Add(meido);
- meido.BeginLoad();
- }
- for (int i = 0; i < ActiveMeidoList.Count; i++)
- {
- ActiveMeidoList[i].Load(i);
- }
- while (Busy) yield return null;
- yield return new WaitForEndOfFrame();
- OnEndCallMeidos(this, EventArgs.Empty);
- }
- public Meido GetMeido(string guid)
- {
- if (string.IsNullOrEmpty(guid)) return null;
- else return ActiveMeidoList.FirstOrDefault(meido => meido.Maid.status.guid == guid);
- }
- public Meido GetMeido(int activeIndex)
- {
- if (activeIndex >= 0 && activeIndex < ActiveMeidoList.Count) return ActiveMeidoList[activeIndex];
- else return null;
- }
- public void PlaceMeidos(string placementType)
- {
- MaidPlacementUtility.ApplyPlacement(placementType, ActiveMeidoList);
- }
- private void UndressAll()
- {
- if (!HasActiveMeido) return;
- undress = Utility.Wrap(undress + 1, 0, 3);
- TBody.MaskMode maskMode = TBody.MaskMode.None;
- switch (undress)
- {
- case 0: maskMode = TBody.MaskMode.None; break;
- case 1: maskMode = TBody.MaskMode.Underwear; break;
- case 2: maskMode = TBody.MaskMode.Nude; break;
- }
- foreach (Meido activeMeido in ActiveMeidoList)
- {
- activeMeido.SetMaskMode(maskMode);
- }
- this.UpdateMeido?.Invoke(ActiveMeido, new MeidoUpdateEventArgs(SelectedMeido));
- }
- private void OnUpdateMeido(object sender, MeidoUpdateEventArgs args)
- {
- if (!args.IsEmpty) this.SelectedMeido = args.SelectedMeido;
- this.UpdateMeido?.Invoke(ActiveMeido, args);
- }
- private void OnEndCallMeidos(object sender, EventArgs args)
- {
- GameMain.Instance.MainCamera.FadeIn(1f);
- EndCallMeidos?.Invoke(this, EventArgs.Empty);
- foreach (Meido meido in ActiveMeidoList)
- {
- meido.UpdateMeido += OnUpdateMeido;
- meido.GravityMove += OnGravityMove;
- }
- }
- private void OnGravityMove(object sender, GravityEventArgs args)
- {
- if (!GlobalGravity) return;
- foreach (Meido meido in ActiveMeidoList)
- {
- meido.ApplyGravity(args.LocalPosition, args.IsSkirt);
- }
- }
- }
- public class MeidoUpdateEventArgs : EventArgs
- {
- public static new MeidoUpdateEventArgs Empty { get; } = new MeidoUpdateEventArgs(-1);
- public bool IsEmpty
- {
- get
- {
- return (this == MeidoUpdateEventArgs.Empty) ||
- (this.SelectedMeido == -1 && !this.FromMeido && this.IsBody);
- }
- }
- public int SelectedMeido { get; }
- public bool IsBody { get; }
- public bool FromMeido { get; }
- public MeidoUpdateEventArgs(int meidoIndex = -1, bool fromMaid = false, bool isBody = true)
- {
- this.SelectedMeido = meidoIndex;
- this.IsBody = isBody;
- this.FromMeido = fromMaid;
- }
- }
- }
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