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- using System.Collections.Generic;
- using UnityEngine;
- using static TBody;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- internal class MaidDressingPane : BasePane
- {
- private MeidoManager meidoManager;
- private Dictionary<SlotID, Toggle> ClothingToggles;
- private Dictionary<SlotID, bool> LoadedSlots;
- public static readonly SlotID[] clothingSlots = {
- // main slots
- SlotID.wear, SlotID.skirt, SlotID.bra, SlotID.panz, SlotID.headset, SlotID.megane,
- SlotID.accUde, SlotID.glove, SlotID.accSenaka, SlotID.stkg, SlotID.shoes, SlotID.body,
- // detailed slots
- SlotID.accAshi, SlotID.accHana, SlotID.accHat, SlotID.accHeso, SlotID.accKamiSubL,
- SlotID.accKamiSubR, SlotID.accKami_1_, SlotID.accKami_2_, SlotID.accKami_3_, SlotID.accKubi,
- SlotID.accKubiwa, SlotID.accMiMiL, SlotID.accMiMiR, SlotID.accNipL, SlotID.accNipR,
- SlotID.accShippo, SlotID.accXXX,
- // unused slots
- // SlotID.mizugi, SlotID.onepiece, SlotID.accHead,
- };
- public static readonly SlotID[] bodySlots = {
- SlotID.body, SlotID.head, SlotID.eye, SlotID.hairF, SlotID.hairR,
- SlotID.hairS, SlotID.hairT, SlotID.hairAho, SlotID.chikubi, SlotID.underhair,
- SlotID.moza, SlotID.accHa
- };
- public static readonly SlotID[] wearSlots = {
- SlotID.wear, SlotID.mizugi, SlotID.onepiece
- };
- public static readonly SlotID[] headwearSlots = {
- SlotID.headset, SlotID.accHat, SlotID.accKamiSubL,
- SlotID.accKamiSubR, SlotID.accKami_1_, SlotID.accKami_2_, SlotID.accKami_3_
- };
- private Toggle detailedClothingToggle;
- private Toggle curlingFrontToggle;
- private Toggle curlingBackToggle;
- private Toggle pantsuShiftToggle;
- private bool detailedClothing = false;
- public MaidDressingPane(MeidoManager meidoManager)
- {
- this.meidoManager = meidoManager;
- ClothingToggles = new Dictionary<SlotID, Toggle>(clothingSlots.Length);
- LoadedSlots = new Dictionary<SlotID, bool>(clothingSlots.Length);
- foreach (SlotID slot in clothingSlots)
- {
- Toggle slotToggle = new Toggle(Translation.Get("clothing", slot.ToString()));
- slotToggle.ControlEvent += (s, a) => ToggleClothing(slot, slotToggle.Value);
- ClothingToggles.Add(slot, slotToggle);
- LoadedSlots[slot] = true;
- }
- detailedClothingToggle = new Toggle(Translation.Get("clothing", "detail"));
- detailedClothingToggle.ControlEvent += (s, a) => UpdateDetailedClothing();
- curlingFrontToggle = new Toggle(Translation.Get("clothing", "curlingFront"));
- curlingFrontToggle.ControlEvent += (s, a) => ToggleCurling(Meido.Curl.front, curlingFrontToggle.Value);
- curlingBackToggle = new Toggle(Translation.Get("clothing", "curlingBack"));
- curlingBackToggle.ControlEvent += (s, a) => ToggleCurling(Meido.Curl.back, curlingBackToggle.Value);
- pantsuShiftToggle = new Toggle(Translation.Get("clothing", "shiftPanties"));
- pantsuShiftToggle.ControlEvent += (s, a) => ToggleCurling(Meido.Curl.shift, pantsuShiftToggle.Value);
- UpdateDetailedClothing();
- }
- protected override void ReloadTranslation()
- {
- foreach (SlotID slot in clothingSlots)
- {
- Toggle clothingToggle = ClothingToggles[slot];
- if (slot == SlotID.headset)
- {
- clothingToggle.Label = detailedClothing
- ? Translation.Get("clothing", "headset")
- : Translation.Get("clothing", "headwear");
- }
- else
- {
- clothingToggle.Label = Translation.Get("clothing", slot.ToString());
- }
- }
- detailedClothingToggle.Label = Translation.Get("clothing", "detail");
- curlingFrontToggle.Label = Translation.Get("clothing", "curlingFront");
- curlingBackToggle.Label = Translation.Get("clothing", "curlingBack");
- pantsuShiftToggle.Label = Translation.Get("clothing", "shiftPanties");
- }
- public void ToggleClothing(SlotID slot, bool enabled)
- {
- if (this.updating) return;
- if (slot == SlotID.body)
- {
- this.meidoManager.ActiveMeido.SetBodyMask(enabled);
- return;
- }
- TBody body = this.meidoManager.ActiveMeido.Maid.body0;
- if (!detailedClothing && slot == SlotID.headset)
- {
- this.updating = true;
- foreach (SlotID wearSlot in headwearSlots)
- {
- body.SetMask(wearSlot, enabled);
- ClothingToggles[wearSlot].Value = enabled;
- }
- this.updating = false;
- }
- else
- {
- if (slot == SlotID.wear)
- {
- foreach (SlotID wearSlot in wearSlots)
- {
- body.SetMask(wearSlot, enabled);
- }
- }
- else if (slot == SlotID.megane)
- {
- body.SetMask(SlotID.megane, enabled);
- body.SetMask(SlotID.accHead, enabled);
- }
- else body.SetMask(slot, enabled);
- }
- }
- public void ToggleCurling(Meido.Curl curl, bool enabled)
- {
- if (updating) return;
- this.meidoManager.ActiveMeido.SetCurling(curl, enabled);
- if (enabled)
- {
- this.updating = true;
- if (curl == Meido.Curl.front && curlingBackToggle.Value)
- {
- curlingBackToggle.Value = false;
- }
- else if (curl == Meido.Curl.back && curlingFrontToggle.Value)
- {
- curlingFrontToggle.Value = false;
- }
- this.updating = false;
- }
- }
- public override void UpdatePane()
- {
- if (!this.meidoManager.HasActiveMeido) return;
- this.updating = true;
- Meido meido = this.meidoManager.ActiveMeido;
- TBody body = meido.Maid.body0;
- foreach (SlotID clothingSlot in clothingSlots)
- {
- bool toggleValue = false;
- bool hasSlot = false;
- if (clothingSlot == SlotID.wear)
- {
- foreach (SlotID wearSlot in wearSlots)
- {
- if (body.GetMask(wearSlot)) toggleValue = true;
- if (body.GetSlotLoaded(wearSlot)) hasSlot = true;
- if (hasSlot && toggleValue) break;
- }
- }
- else if (clothingSlot == SlotID.megane)
- {
- toggleValue = body.GetMask(SlotID.megane) || body.GetMask(SlotID.accHead);
- hasSlot = body.GetSlotLoaded(SlotID.megane) || body.GetSlotLoaded(SlotID.accHead);
- }
- else if (!detailedClothing && clothingSlot == SlotID.headset)
- {
- foreach (SlotID headwearSlot in headwearSlots)
- {
- if (body.GetMask(headwearSlot)) toggleValue = true;
- if (body.GetSlotLoaded(headwearSlot)) hasSlot = true;
- if (hasSlot && toggleValue) break;
- }
- }
- else
- {
- toggleValue = body.GetMask(clothingSlot);
- hasSlot = body.GetSlotLoaded(clothingSlot);
- }
- ClothingToggles[clothingSlot].Value = hasSlot ? toggleValue : false;
- LoadedSlots[clothingSlot] = hasSlot;
- }
- curlingFrontToggle.Value = meido.CurlingFront;
- curlingBackToggle.Value = meido.CurlingBack;
- pantsuShiftToggle.Value = meido.PantsuShift;
- this.updating = false;
- }
- private void DrawSlotGroup(params SlotID[] slots)
- {
- GUILayout.BeginHorizontal();
- for (int i = 0; i < slots.Length; i++)
- {
- SlotID slot = slots[i];
- if (!this.Enabled) GUI.enabled = false;
- else GUI.enabled = LoadedSlots[slot];
- ClothingToggles[slot].Draw();
- if (i < slots.Length - 1) GUILayout.FlexibleSpace();
- }
- GUILayout.EndHorizontal();
- }
- private void UpdateDetailedClothing()
- {
- detailedClothing = detailedClothingToggle.Value;
- ClothingToggles[SlotID.headset].Label = detailedClothing
- ? Translation.Get("clothing", "headset")
- : Translation.Get("clothing", "headwear");
- UpdatePane();
- }
- public override void Draw()
- {
- this.Enabled = this.meidoManager.HasActiveMeido;
- GUI.enabled = this.Enabled;
- detailedClothingToggle.Draw();
- MiscGUI.BlackLine();
- DrawSlotGroup(SlotID.wear, SlotID.skirt);
- DrawSlotGroup(SlotID.bra, SlotID.panz);
- DrawSlotGroup(SlotID.headset, SlotID.megane);
- DrawSlotGroup(SlotID.accUde, SlotID.glove, SlotID.accSenaka);
- DrawSlotGroup(SlotID.stkg, SlotID.shoes, SlotID.body);
- if (detailedClothing)
- {
- MiscGUI.BlackLine();
- DrawSlotGroup(SlotID.accShippo, SlotID.accHat);
- DrawSlotGroup(SlotID.accKami_1_, SlotID.accKami_2_, SlotID.accKami_3_);
- DrawSlotGroup(SlotID.accKamiSubL, SlotID.accKamiSubR);
- DrawSlotGroup(SlotID.accMiMiL, SlotID.accMiMiR);
- DrawSlotGroup(SlotID.accNipL, SlotID.accNipR);
- DrawSlotGroup(SlotID.accHana, SlotID.accKubi, SlotID.accKubiwa);
- DrawSlotGroup(SlotID.accHeso, SlotID.accAshi, SlotID.accXXX);
- }
- GUI.enabled = this.Enabled;
- GUILayout.BeginHorizontal();
- curlingFrontToggle.Draw();
- GUILayout.FlexibleSpace();
- curlingBackToggle.Draw();
- GUILayout.FlexibleSpace();
- pantsuShiftToggle.Draw();
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
- GUI.enabled = true;
- }
- }
- }
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