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- using System;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- internal abstract class BaseControl
- {
- public event EventHandler ControlEvent;
- public bool Enabled { get; set; } = true;
- public bool Visible { get; set; } = true;
- public virtual void Draw(params GUILayoutOption[] layoutOptions) { }
- public virtual void Update() { }
- public virtual void Awake() { }
- public virtual void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode) { }
- public virtual void OnControlEvent(EventArgs args)
- {
- ControlEvent?.Invoke(this, args);
- }
- }
- }
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