Plugin.cs 1.4 KB

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  1. using System.IO;
  2. using BepInEx;
  3. using BepInEx.Logging;
  4. using MeidoPhotoStudio.Converter.Converters;
  5. using UnityEngine;
  6. using UnityEngine.SceneManagement;
  7. namespace MeidoPhotoStudio.Converter
  8. {
  9. [BepInPlugin(PluginGuid, PluginName, PluginVersion)]
  10. [BepInDependency("com.habeebweeb.com3d2.meidophotostudio")]
  11. public class Plugin : BaseUnityPlugin
  12. {
  13. private const string PluginGuid = "com.habeebweeb.com3d2.meidophotostudio.converter";
  14. public const string PluginName = "MeidoPhotoStudio Converter";
  15. public const string PluginVersion = "0.0.1";
  16. private PluginCore pluginCore;
  17. private UI ui;
  18. public static Plugin? Instance { get; private set; }
  19. public new ManualLogSource Logger { get; private set; }
  20. private void Awake()
  21. {
  22. DontDestroyOnLoad(this);
  23. Instance = this;
  24. Logger = base.Logger;
  25. var workingDirectory = Path.Combine(Paths.ConfigPath, PluginName);
  26. if (!Directory.Exists(workingDirectory))
  27. Directory.CreateDirectory(workingDirectory);
  28. pluginCore = new(workingDirectory, new MMConverter(), new MMPngConverter());
  29. ui = new(pluginCore);
  30. SceneManager.sceneLoaded += (scene, _) =>
  31. ui.Visible = scene.buildIndex is 3 or 9;
  32. }
  33. private void OnGUI() =>
  34. ui.Draw();
  35. }
  36. }