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- using System.IO;
- using BepInEx;
- using BepInEx.Logging;
- using MeidoPhotoStudio.Converter.Converters;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- namespace MeidoPhotoStudio.Converter
- {
- [BepInPlugin(PluginGuid, PluginName, PluginVersion)]
- [BepInDependency("com.habeebweeb.com3d2.meidophotostudio")]
- public class Plugin : BaseUnityPlugin
- {
- private const string PluginGuid = "com.habeebweeb.com3d2.meidophotostudio.converter";
- public const string PluginName = "MeidoPhotoStudio Converter";
- public const string PluginVersion = "0.0.1";
- private PluginCore pluginCore;
- private UI ui;
- public static Plugin? Instance { get; private set; }
- public new ManualLogSource Logger { get; private set; }
- private void Awake()
- {
- DontDestroyOnLoad(this);
- Instance = this;
- Logger = base.Logger;
- var workingDirectory = Path.Combine(Paths.ConfigPath, PluginName);
- if (!Directory.Exists(workingDirectory))
- Directory.CreateDirectory(workingDirectory);
- pluginCore = new(workingDirectory, new MMConverter(), new MMPngConverter());
- ui = new(pluginCore);
- SceneManager.sceneLoaded += (scene, _) =>
- ui.Visible = scene.buildIndex is 3 or 9;
- }
- private void OnGUI() =>
- ui.Draw();
- }
- }
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