DragJointForearm.cs 3.4 KB

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  1. using System;
  2. using UnityEngine;
  3. namespace COM3D2.MeidoPhotoStudio.Plugin
  4. {
  5. public class DragJointForearm : BaseDrag
  6. {
  7. private readonly TBody.IKCMO IK = new TBody.IKCMO();
  8. private readonly GameObject[] otherIK = new GameObject[3];
  9. private Transform[] ikChain;
  10. private Vector3[] jointRotation = new Vector3[2];
  11. private Vector3 off;
  12. private Vector3 off2;
  13. private bool knee = false;
  14. public DragJointForearm Initialize(Transform[] ikChain, bool knee, Meido meido, Func<Vector3> position, Func<Vector3> rotation)
  15. {
  16. base.Initialize(meido, position, rotation);
  17. this.ikChain = ikChain;
  18. this.knee = knee;
  19. for (int i = 0; i < otherIK.Length; i++)
  20. {
  21. otherIK[i] = new GameObject();
  22. otherIK[i].transform.position = this.ikChain[i].position;
  23. otherIK[i].transform.localRotation = this.ikChain[i].localRotation;
  24. }
  25. InitializeIK();
  26. InitializeGizmo(this.ikChain[hand]);
  27. return this;
  28. }
  29. public void InitializeIK()
  30. {
  31. IK.Init(ikChain[upperArm], ikChain[foreArm], ikChain[hand], maid.body0);
  32. }
  33. protected override void GetDragType()
  34. {
  35. if (knee && Utility.GetModKey(Utility.ModKey.Shift) && Utility.GetModKey(Utility.ModKey.Alt))
  36. {
  37. dragType = DragType.RotLocalY;
  38. }
  39. else
  40. {
  41. dragType = DragType.None;
  42. }
  43. }
  44. protected override void InitializeDrag()
  45. {
  46. base.InitializeDrag();
  47. off = transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, worldPoint.z));
  48. off2 = new Vector3(
  49. transform.position.x - ikChain[hand].position.x,
  50. transform.position.y - ikChain[hand].position.y,
  51. transform.position.z - ikChain[hand].position.z);
  52. jointRotation[upperArmRot] = ikChain[upperArm].localEulerAngles;
  53. jointRotation[handRot] = ikChain[hand].localEulerAngles;
  54. InitializeIK();
  55. }
  56. protected override void Drag()
  57. {
  58. if (isPlaying) meido.IsStop = true;
  59. IKCtrlData ikData = maid.body0.IKCtrl.GetIKData("左手");
  60. Vector3 pos = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, worldPoint.z)) + off - off2;
  61. if (dragType == DragType.None)
  62. {
  63. IK.Porc(ikChain[upperArm], ikChain[foreArm], ikChain[hand], pos, Vector3.zero, ikData);
  64. jointRotation[handRot] = ikChain[hand].localEulerAngles;
  65. jointRotation[upperArmRot] = ikChain[upperArm].localEulerAngles;
  66. ikChain[upperArm].localEulerAngles = jointRotation[upperArm];
  67. ikChain[hand].localEulerAngles = jointRotation[handRot];
  68. }
  69. else
  70. {
  71. Vector3 vec31 = Input.mousePosition - mousePos;
  72. if (dragType == DragType.RotLocalY)
  73. {
  74. ikChain[upperArm].localEulerAngles = jointRotation[upperArmRot];
  75. ikChain[upperArm].localRotation = Quaternion.Euler(ikChain[upperArm].localEulerAngles)
  76. * Quaternion.AngleAxis((-vec31.x / 1.5f), Vector3.right);
  77. }
  78. }
  79. }
  80. }
  81. }