MeidoManager.cs 6.2 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. namespace COM3D2.MeidoPhotoStudio.Plugin
  6. {
  7. public class MeidoManager
  8. {
  9. private static CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
  10. private int undress = 0;
  11. public Meido[] meidos { get; private set; }
  12. public List<Meido> ActiveMeidoList { get; private set; }
  13. public Meido ActiveMeido => ActiveMeidoList.Count > 0 ? ActiveMeidoList[selectedMeido] : null;
  14. public bool HasActiveMeido => ActiveMeido != null;
  15. public int numberOfMeidos;
  16. public event EventHandler<MeidoChangeEventArgs> SelectMeido;
  17. public event EventHandler EndCallMeidos;
  18. public event EventHandler BeginCallMeidos;
  19. public event EventHandler AnimeChange;
  20. public event EventHandler FreeLookChange;
  21. private int selectedMeido = 0;
  22. public int SelectedMeido
  23. {
  24. get => selectedMeido;
  25. private set => selectedMeido = Mathf.Clamp(value, 0, ActiveMeidoList.Count);
  26. }
  27. public bool IsBusy
  28. {
  29. get
  30. {
  31. foreach (Meido meido in ActiveMeidoList)
  32. {
  33. if (meido.Maid.IsBusy)
  34. {
  35. Debug.Log(meido.NameEN + " is busy!");
  36. return true;
  37. }
  38. }
  39. return false;
  40. }
  41. }
  42. public MeidoManager()
  43. {
  44. numberOfMeidos = characterMgr.GetStockMaidCount();
  45. ActiveMeidoList = new List<Meido>();
  46. meidos = new Meido[numberOfMeidos];
  47. MaidSwitcherPane.MaidChange += ChangeMeido;
  48. MaidSwitcherPane.meidoManager = this;
  49. for (int stockMaidIndex = 0; stockMaidIndex < numberOfMeidos; stockMaidIndex++)
  50. {
  51. meidos[stockMaidIndex] = new Meido(stockMaidIndex);
  52. }
  53. }
  54. ~MeidoManager()
  55. {
  56. MaidSwitcherPane.MaidChange -= ChangeMeido;
  57. }
  58. public void Update()
  59. {
  60. if (Input.GetKeyDown(KeyCode.H)) UndressAll();
  61. foreach (Meido activeMeido in ActiveMeidoList)
  62. {
  63. activeMeido.Update();
  64. }
  65. }
  66. private void UndressAll()
  67. {
  68. if (!HasActiveMeido) return;
  69. undress = Utility.Wrap(undress + 1, 0, 3);
  70. TBody.MaskMode maskMode = TBody.MaskMode.None;
  71. switch (undress)
  72. {
  73. case 0: maskMode = TBody.MaskMode.None; break;
  74. case 1: maskMode = TBody.MaskMode.Underwear; break;
  75. case 2: maskMode = TBody.MaskMode.Nude; break;
  76. }
  77. foreach (Meido activeMeido in ActiveMeidoList)
  78. {
  79. activeMeido.SetMaskMode(maskMode);
  80. }
  81. OnSelectMeido(new MeidoChangeEventArgs(SelectedMeido));
  82. }
  83. public void UnloadMeidos()
  84. {
  85. foreach (Meido meido in ActiveMeidoList)
  86. {
  87. meido.SelectMeido -= ChangeMeido;
  88. meido.BodyLoad -= OnEndCallMeidos;
  89. meido.AnimeChange -= OnAnimeChangeEvent;
  90. meido.FreeLookChange -= OnFreeLookChangeEvent;
  91. meido.Unload();
  92. }
  93. ActiveMeidoList.Clear();
  94. }
  95. public void DeactivateMeidos()
  96. {
  97. foreach (Meido meido in meidos)
  98. {
  99. meido.SelectMeido -= ChangeMeido;
  100. meido.BodyLoad -= OnEndCallMeidos;
  101. meido.AnimeChange -= OnAnimeChangeEvent;
  102. meido.FreeLookChange -= OnFreeLookChangeEvent;
  103. meido.Deactivate();
  104. }
  105. ActiveMeidoList.Clear();
  106. }
  107. public void CallMeidos(List<int> selectedMaids)
  108. {
  109. UnloadMeidos();
  110. foreach (int slot in selectedMaids)
  111. {
  112. Meido meido = meidos[slot];
  113. ActiveMeidoList.Add(meido);
  114. meido.SelectMeido += ChangeMeido;
  115. meido.BodyLoad += OnEndCallMeidos;
  116. meido.AnimeChange += OnAnimeChangeEvent;
  117. meido.FreeLookChange += OnFreeLookChangeEvent;
  118. }
  119. for (int i = 0; i < ActiveMeidoList.Count; i++)
  120. {
  121. Meido meido = ActiveMeidoList[i];
  122. meido.Load(i, selectedMaids[i]);
  123. }
  124. SelectedMeido = 0;
  125. OnSelectMeido(new MeidoChangeEventArgs(SelectedMeido));
  126. if (selectedMaids.Count == 0) OnEndCallMeidos(this, EventArgs.Empty);
  127. }
  128. private void OnAnimeChangeEvent(object sender, EventArgs args)
  129. {
  130. this.AnimeChange?.Invoke(this.ActiveMeido, EventArgs.Empty);
  131. }
  132. private void OnFreeLookChangeEvent(object sender, EventArgs args)
  133. {
  134. this.FreeLookChange?.Invoke(this.ActiveMeido, args);
  135. }
  136. private void OnSelectMeido(MeidoChangeEventArgs args)
  137. {
  138. SelectMeido?.Invoke(this, args);
  139. }
  140. private void ChangeMeido(object sender, MeidoChangeEventArgs args)
  141. {
  142. SelectedMeido = args.selected;
  143. OnSelectMeido(args);
  144. }
  145. public void OnBeginCallMeidos(List<int> selectList)
  146. {
  147. this.BeginCallMeidos?.Invoke(this, EventArgs.Empty);
  148. GameMain.Instance.MainCamera.FadeOut(0.01f, false, () => CallMeidos(selectList), false);
  149. }
  150. private void OnEndCallMeidos(object sender, EventArgs args)
  151. {
  152. if (!IsBusy)
  153. {
  154. GameMain.Instance.MainCamera.FadeIn(1f);
  155. EndCallMeidos?.Invoke(this, EventArgs.Empty);
  156. foreach (Meido meido in ActiveMeidoList)
  157. {
  158. meido.BodyLoad -= OnEndCallMeidos;
  159. }
  160. }
  161. }
  162. }
  163. public class MeidoChangeEventArgs : EventArgs
  164. {
  165. public int selected;
  166. public bool isBody;
  167. public bool fromMeido = false;
  168. public MeidoChangeEventArgs(int selected, bool fromMaid = false, bool isBody = true)
  169. {
  170. this.selected = selected;
  171. this.isBody = isBody;
  172. this.fromMeido = fromMaid;
  173. }
  174. }
  175. }