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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using UnityEngine;
- using Newtonsoft.Json;
- using Newtonsoft.Json.Linq;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- public class Constants
- {
- public static readonly string customPosePath;
- public static readonly string scenesPath;
- public static readonly string kankyoPath;
- public static readonly string configPath;
- public static readonly int mainWindowID = 765;
- public static readonly int messageWindowID = 961;
- public static readonly int sceneManagerWindowID = 876;
- public static readonly int sceneManagerModalID = 283;
- public static readonly int dropdownWindowID = 777;
- public enum Window
- {
- Call, Pose, Face, BG, BG2, Message, Save, SaveModal
- }
- public enum Scene
- {
- Daily = 3, Edit = 5
- }
- public static readonly List<string> PoseGroupList;
- public static readonly Dictionary<string, List<string>> PoseDict;
- public static readonly Dictionary<string, List<KeyValuePair<string, string>>> CustomPoseDict;
- public static int CustomPoseGroupsIndex { get; private set; }
- public static readonly List<string> FaceBlendList;
- public static readonly List<string> BGList;
- static Constants()
- {
- string modsPath = Path.Combine(Path.GetFullPath(".\\"), @"Mod\MeidoPhotoStudio");
- customPosePath = Path.Combine(modsPath, "Custom Poses");
- scenesPath = Path.Combine(modsPath, "Scenes");
- kankyoPath = Path.Combine(modsPath, "Environments");
- configPath = Path.Combine(Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location), @"Config\MeidoPhotoStudio");
- PoseDict = new Dictionary<string, List<string>>();
- PoseGroupList = new List<string>();
- CustomPoseDict = new Dictionary<string, List<KeyValuePair<string, string>>>();
- FaceBlendList = new List<string>();
- BGList = new List<string>();
- }
- public static void Initialize()
- {
- foreach (string dir in new[] { customPosePath, scenesPath, kankyoPath, configPath })
- {
- if (!Directory.Exists(dir)) Directory.CreateDirectory(dir);
- }
- // Load Poses
- string poseListJson = File.ReadAllText(Path.Combine(configPath, "mm_pose_list.json"));
- List<SerializePoseList> poseLists = JsonConvert.DeserializeObject<List<SerializePoseList>>(poseListJson);
- foreach (SerializePoseList poseList in poseLists)
- {
- PoseDict[poseList.UIName] = poseList.PoseList;
- PoseGroupList.Add(poseList.UIName);
- }
- // Get Other poses that'll go into Normal 2 and Ero 2
- string[] com3d2MotionList = GameUty.FileSystem.GetList("motion", AFileSystemBase.ListType.AllFile);
- if (com3d2MotionList != null && com3d2MotionList.Length > 0)
- {
- HashSet<string> poseSet = new HashSet<string>();
- foreach (KeyValuePair<string, List<string>> poses in PoseDict)
- {
- foreach (string pose in poses.Value)
- {
- poseSet.Add(pose);
- }
- }
- List<string> editPoseList = new List<string>();
- List<string> otherPoseList = new List<string>();
- List<string> eroPoseList = new List<string>();
- foreach (string path in com3d2MotionList)
- {
- if (Path.GetExtension(path) == ".anm")
- {
- string file = Path.GetFileNameWithoutExtension(path);
- if (!poseSet.Contains(file))
- {
- if (file.StartsWith("edit_"))
- {
- editPoseList.Add(file);
- }
- else if (file != "dance_cm3d2_001_zoukin" && file != "dance_cm3d2_001_mop" && file != "aruki_1_idougo_f"
- && file != "sleep2" && file != "stand_akire2" && !file.EndsWith("_3_") && !file.EndsWith("_5_")
- && !file.StartsWith("vr_") && !file.StartsWith("dance_mc") && !file.Contains("_kubi_")
- && !file.Contains("a01_") && !file.Contains("b01_") && !file.Contains("b02_")
- && !file.EndsWith("_m2") && !file.EndsWith("_m2_once_") && !file.StartsWith("h_")
- && !file.StartsWith("event_") && !file.StartsWith("man_") && !file.EndsWith("_m")
- && !file.Contains("_m_") && !file.Contains("_man_")
- )
- {
- if (!path.Contains(@"\sex\")) otherPoseList.Add(file);
- else eroPoseList.Add(file);
- }
- }
- }
- }
- // editPoseList.AddRange(otherPoseList);
- PoseDict["normal"].AddRange(editPoseList);
- PoseDict["normal2"] = otherPoseList;
- PoseDict["ero2"] = eroPoseList;
- PoseGroupList.AddRange(new[] { "normal2", "ero2" });
- }
- CustomPoseGroupsIndex = PoseDict.Count;
- Action<string> GetPoses = (directory) =>
- {
- List<KeyValuePair<string, string>> poseList = new List<KeyValuePair<string, string>>();
- foreach (string file in Directory.GetFiles(directory))
- {
- if (Path.GetExtension(file) == ".anm")
- {
- string fileName = Path.GetFileNameWithoutExtension(file);
- poseList.Add(new KeyValuePair<string, string>(fileName, file));
- }
- }
- if (poseList.Count > 0)
- {
- string poseGroupName = new DirectoryInfo(directory).Name;
- PoseGroupList.Add(poseGroupName);
- CustomPoseDict[poseGroupName] = poseList;
- }
- };
- GetPoses(customPosePath);
- foreach (string directory in Directory.GetDirectories(customPosePath))
- {
- GetPoses(directory);
- }
- // Load Face Blends Presets
- using (CsvParser csvParser = OpenCsvParser("phot_face_list.nei"))
- {
- for (int cell_y = 1; cell_y < csvParser.max_cell_y; cell_y++)
- {
- if (csvParser.IsCellToExistData(3, cell_y))
- {
- string blendValue = csvParser.GetCellAsString(3, cell_y);
- FaceBlendList.Add(blendValue);
- }
- }
- }
- // Load BGs
- PhotoBGData.Create();
- List<PhotoBGData> photList = PhotoBGData.data;
- // COM3D2 BGs
- foreach (PhotoBGData bgData in photList)
- {
- if (!string.IsNullOrEmpty(bgData.create_prefab_name))
- {
- string bg = bgData.create_prefab_name;
- BGList.Add(bg);
- }
- }
- // CM3D2 BGs
- if (GameUty.IsEnabledCompatibilityMode)
- {
- using (CsvParser csvParser = OpenCsvParser("phot_bg_list.nei", GameUty.FileSystemOld))
- {
- for (int cell_y = 1; cell_y < csvParser.max_cell_y; cell_y++)
- {
- if (csvParser.IsCellToExistData(3, cell_y))
- {
- string bg = csvParser.GetCellAsString(3, cell_y);
- BGList.Add(bg);
- }
- }
- }
- }
- }
- private static CsvParser OpenCsvParser(string nei, AFileSystemBase fs)
- {
- try
- {
- if (fs.IsExistentFile(nei))
- {
- AFileBase file = fs.FileOpen(nei);
- CsvParser csvParser = new CsvParser();
- if (csvParser.Open(file)) return csvParser;
- }
- }
- catch { }
- return null;
- }
- private static CsvParser OpenCsvParser(string nei)
- {
- return OpenCsvParser(nei, GameUty.FileSystem);
- }
- public class SerializePoseList
- {
- public string UIName { get; set; }
- public List<string> PoseList { get; set; }
- }
- }
- public static class Translation
- {
- public static Dictionary<string, Dictionary<string, string>> Translations;
- public static string CurrentLanguage { get; set; }
- public static void Initialize(string language)
- {
- CurrentLanguage = language;
- string translationFile = $"translations.{language}.json";
- string translationPath = Path.Combine(Constants.configPath, translationFile);
- string translationJson = File.ReadAllText(translationPath);
- JObject translation = JObject.Parse(translationJson);
- Translations = new Dictionary<string, Dictionary<string, string>>(StringComparer.InvariantCultureIgnoreCase);
- foreach (JProperty translationProp in translation.AsJEnumerable())
- {
- JToken token = translationProp.Value;
- Translations[translationProp.Path] = token.ToObject<Dictionary<string, string>>();
- }
- }
- public static string Get(string category, string text)
- {
- if (!Translations.ContainsKey(category))
- {
- Debug.LogWarning($"Could not find category '{category}'");
- return null;
- }
- if (!Translations[category].ContainsKey(text))
- {
- Debug.LogWarning($"Could not find translation for '{text}'");
- return null;
- }
- return Translations[category][text];
- }
- public static string[] GetList(string category, IEnumerable<string> list)
- {
- return list.Select(uiName => Get(category, uiName) ?? uiName).ToArray();
- }
- public static string[] GetList(string category, IEnumerable<KeyValuePair<string, string>> list)
- {
- return list.Select(kvp => Get(category, kvp.Key) ?? kvp.Key).ToArray();
- }
- }
- }
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