| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360 | using System;using System.IO;using System.Collections.Generic;using System.Linq;using UnityEngine;namespace COM3D2.MeidoPhotoStudio.Plugin{    internal class SceneManager : IManager    {        public static bool Busy { get; private set; } = false;        public bool Initialized { get; private set; } = false;        private MeidoPhotoStudio meidoPhotoStudio;        private SceneModalWindow sceneModal;        private int SortDirection => SortDescending ? -1 : 1;        public static Vector2 sceneDimensions = new Vector2(480, 270);        public bool KankyoMode { get; set; } = false;        public bool SortDescending { get; set; } = false;        public List<Scene> SceneList { get; private set; } = new List<Scene>();        public int CurrentDirectoryIndex { get; private set; } = -1;        public string CurrentDirectoryName => CurrentDirectoryList[CurrentDirectoryIndex];        public List<string> CurrentDirectoryList        {            get => KankyoMode ? Constants.KankyoDirectoryList : Constants.SceneDirectoryList;        }        public string CurrentBasePath => KankyoMode ? Constants.kankyoPath : Constants.scenesPath;        public string CurrentScenesDirectory        {            get => CurrentDirectoryIndex == 0 ? CurrentBasePath : Path.Combine(CurrentBasePath, CurrentDirectoryName);        }        public SortMode CurrentSortMode { get; private set; } = SortMode.Name;        public int CurrentSceneIndex { get; private set; } = -1;        public Scene CurrentScene        {            get            {                if (SceneList.Count == 0) return null;                return SceneList[CurrentSceneIndex];            }        }        public enum SortMode        {            Name, DateCreated, DateModified        }        public SceneManager(MeidoPhotoStudio meidoPhotoStudio)        {            this.meidoPhotoStudio = meidoPhotoStudio;            this.sceneModal = new SceneModalWindow(this);        }        public void Activate() { }        public void Initialize()        {            if (!Initialized)            {                Initialized = true;                SelectDirectory(0);            }        }        public void Deactivate() => ClearSceneList();        public void Update()        {            if (Utility.GetModKey(Utility.ModKey.Control))            {                if (Input.GetKeyDown(KeyCode.S)) QuickSaveScene();                else if (Input.GetKeyDown(KeyCode.A)) QuickLoadScene();            }        }        public void DeleteDirectory()        {            if (Directory.Exists(CurrentScenesDirectory))            {                Directory.Delete(CurrentScenesDirectory, true);            }            CurrentDirectoryList.RemoveAt(CurrentDirectoryIndex);            CurrentDirectoryIndex = Mathf.Clamp(CurrentDirectoryIndex, 0, CurrentDirectoryList.Count - 1);            UpdateSceneList();        }        public void OverwriteScene() => SaveScene(overwrite: true);        public void ToggleKankyoMode()        {            this.KankyoMode = !this.KankyoMode;            CurrentDirectoryIndex = 0;            UpdateSceneList();        }        public void SaveScene(bool overwrite = false)        {            if (Busy) return;            if (!Directory.Exists(CurrentScenesDirectory)) Directory.CreateDirectory(CurrentScenesDirectory);            meidoPhotoStudio.StartCoroutine(SaveSceneToFile(overwrite));        }        public void SelectDirectory(int directoryIndex)        {            directoryIndex = Mathf.Clamp(directoryIndex, 0, CurrentDirectoryList.Count - 1);            if (directoryIndex == CurrentDirectoryIndex) return;            CurrentDirectoryIndex = directoryIndex;            UpdateSceneList();        }        public void SelectScene(int sceneIndex)        {            CurrentSceneIndex = Mathf.Clamp(sceneIndex, 0, SceneList.Count - 1);            CurrentScene.GetNumberOfMaids();        }        public void AddDirectory(string directoryName)        {            directoryName = Utility.SanitizePathPortion(directoryName);            if (!CurrentDirectoryList.Contains(directoryName, StringComparer.InvariantCultureIgnoreCase))            {                string finalPath = Path.Combine(CurrentBasePath, directoryName);                string fullPath = Path.GetFullPath(finalPath);                if (!fullPath.StartsWith(CurrentBasePath))                {                    string baseDirectoryName = KankyoMode ? Constants.kankyoDirectory : Constants.sceneDirectory;                    Utility.LogError($"Could not add directory to {baseDirectoryName}. Path is invalid: '{fullPath}'");                    return;                }                CurrentDirectoryList.Add(directoryName);                Directory.CreateDirectory(finalPath);                UpdateDirectoryList();                CurrentDirectoryIndex = CurrentDirectoryList.IndexOf(directoryName);                UpdateSceneList();            }        }        public void Refresh()        {            if (!Directory.Exists(CurrentScenesDirectory)) CurrentDirectoryIndex = 0;            Constants.InitializeScenes();            UpdateSceneList();        }        public void SortScenes(SortMode sortMode)        {            CurrentSortMode = sortMode;            Comparison<Scene> comparator;            switch (CurrentSortMode)            {                case SortMode.DateModified: comparator = SortByDateModified; break;                case SortMode.DateCreated: comparator = SortByDateCreated; break;                default: comparator = SortByName; break;            }            SceneList.Sort(comparator);        }        public void DeleteScene()        {            if (CurrentScene.FileInfo.Exists)            {                CurrentScene.FileInfo.Delete();            }            SceneList.RemoveAt(CurrentSceneIndex);            CurrentSceneIndex = Mathf.Clamp(CurrentSceneIndex, 0, SceneList.Count - 1);        }        public void LoadScene()        {            meidoPhotoStudio.ApplyScene(CurrentScene.FileInfo.FullName);        }        private int SortByName(Scene a, Scene b)        {            return SortDirection * string.Compare(a.FileInfo.Name, b.FileInfo.Name);        }        private int SortByDateCreated(Scene a, Scene b)        {            return SortDirection * DateTime.Compare(a.FileInfo.CreationTime, b.FileInfo.CreationTime);        }        private int SortByDateModified(Scene a, Scene b)        {            return SortDirection * DateTime.Compare(a.FileInfo.LastWriteTime, b.FileInfo.LastWriteTime);        }        private void UpdateSceneList()        {            ClearSceneList();            if (!Directory.Exists(CurrentScenesDirectory))            {                Directory.CreateDirectory(CurrentScenesDirectory);            }            foreach (string filename in Directory.GetFiles(CurrentScenesDirectory))            {                if (Path.GetExtension(filename) == ".png") SceneList.Add(new Scene(filename));            }            SortScenes(CurrentSortMode);            CurrentSceneIndex = Mathf.Clamp(CurrentSceneIndex, 0, SceneList.Count - 1);        }        private void UpdateDirectoryList()        {            string baseDirectoryName = KankyoMode ? Constants.kankyoDirectory : Constants.sceneDirectory;            CurrentDirectoryList.Sort((a, b) =>            {                if (a.Equals(baseDirectoryName, StringComparison.InvariantCultureIgnoreCase)) return -1;                else return a.CompareTo(b);            });        }        private void ClearSceneList()        {            foreach (Scene scene in SceneList) scene.Destroy();            SceneList.Clear();        }        private void QuickSaveScene()        {            if (Busy) return;            byte[] data = meidoPhotoStudio.SerializeScene(kankyo: false);            if (data == null) return;            File.WriteAllBytes(Path.Combine(Constants.configPath, "mpstempscene"), data);        }        private void QuickLoadScene()        {            if (Busy) return;            meidoPhotoStudio.ApplyScene(Path.Combine(Constants.configPath, "mpstempscene"));        }        private System.Collections.IEnumerator SaveSceneToFile(bool overwrite = false)        {            Busy = true;            byte[] sceneData = meidoPhotoStudio.SerializeScene(KankyoMode);            if (sceneData != null)            {                string screenshotPath = Utility.TempScreenshotFilename();                MeidoPhotoStudio.TakeScreenshot(screenshotPath, 1, KankyoMode);                do yield return new WaitForSecondsRealtime(0.2f);                while (!File.Exists(screenshotPath));                string scenePrefix = KankyoMode ? "mpskankyo" : "mpsscene";                string fileName = $"{scenePrefix}{System.DateTime.Now:yyyyMMddHHmmss}.png";                string savePath = Path.Combine(CurrentScenesDirectory, fileName);                if (overwrite && CurrentScene != null)                {                    savePath = CurrentScene.FileInfo.FullName;                }                else overwrite = false;                Texture2D screenshot = new Texture2D(1, 1, TextureFormat.ARGB32, false);                screenshot.LoadImage(File.ReadAllBytes(screenshotPath));                int sceneWidth = (int)SceneManager.sceneDimensions.x;                int sceneHeight = (int)SceneManager.sceneDimensions.y;                Utility.ResizeToFit(screenshot, sceneWidth, sceneHeight);                using (FileStream fileStream = File.Create(savePath))                {                    byte[] encodedPng = screenshot.EncodeToPNG();                    fileStream.Write(encodedPng, 0, encodedPng.Length);                    fileStream.Write(sceneData, 0, sceneData.Length);                }                UnityEngine.Object.DestroyImmediate(screenshot);                if (overwrite)                {                    File.SetCreationTime(savePath, CurrentScene.FileInfo.CreationTime);                    CurrentScene.Destroy();                    SceneList.RemoveAt(CurrentSceneIndex);                }                SceneList.Add(new Scene(savePath));                SortScenes(CurrentSortMode);            }            Busy = false;        }        public class Scene        {            public const int initialNumberOfMaids = -2;            public Texture2D Thumbnail { get; private set; }            public FileInfo FileInfo { get; set; }            public int NumberOfMaids { get; private set; } = initialNumberOfMaids;            public Scene(string filePath)            {                FileInfo = new FileInfo(filePath);                Thumbnail = new Texture2D(1, 1, TextureFormat.ARGB32, false);                Thumbnail.LoadImage(File.ReadAllBytes(FileInfo.FullName));            }            public void GetNumberOfMaids()            {                if (NumberOfMaids != initialNumberOfMaids) return;                string filePath = FileInfo.FullName;                byte[] sceneData = MeidoPhotoStudio.DecompressScene(filePath);                if (sceneData == null) return;                using (MemoryStream memoryStream = new MemoryStream(sceneData))                using (BinaryReader binaryReader = new BinaryReader(memoryStream, System.Text.Encoding.UTF8))                {                    try                    {                        if (binaryReader.ReadString() != "MPS_SCENE")                        {                            Utility.LogWarning($"'{filePath}' is not a {MeidoPhotoStudio.pluginName} scene");                            return;                        }                        if (binaryReader.ReadInt32() > MeidoPhotoStudio.sceneVersion)                        {                            Utility.LogWarning(                                $"'{filePath}' is made in a newer version of {MeidoPhotoStudio.pluginName}"                            );                            return;                        }                        NumberOfMaids = binaryReader.ReadInt32();                    }                    catch (Exception e)                    {                        Utility.LogWarning($"Failed to deserialize scene '{filePath}' because {e.Message}");                        return;                    }                }            }            public void Destroy()            {                if (Thumbnail != null) UnityEngine.Object.DestroyImmediate(Thumbnail);            }        }    }}
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