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- using System;
- using System.Collections.Generic;
- using System.IO;
- using UnityEngine;
- using Object = UnityEngine.Object;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- using Input = InputManager;
- using UInput = Input;
- public class EnvironmentManager : IManager, ISerializable
- {
- private static readonly BgMgr bgMgr = GameMain.Instance.BgMgr;
- private static readonly CameraMain mainCamera = CameraUtility.MainCamera;
- private static readonly UltimateOrbitCamera ultimateOrbitCamera = CameraUtility.UOCamera;
- public const string header = "ENVIRONMENT";
- public const string defaultBg = "Theater";
- private const string myRoomPrefix = "マイルーム:";
- private static bool cubeActive;
- public static bool CubeActive
- {
- get => cubeActive;
- set
- {
- if (value == cubeActive) return;
- cubeActive = value;
- CubeActiveChange?.Invoke(null, EventArgs.Empty);
- }
- }
- private static bool cubeSmall;
- public static bool CubeSmall
- {
- get => cubeSmall;
- set
- {
- if (value == cubeSmall) return;
- cubeSmall = value;
- CubeSmallChange?.Invoke(null, EventArgs.Empty);
- }
- }
- private static event EventHandler CubeActiveChange;
- private static event EventHandler CubeSmallChange;
- private GameObject cameraObject;
- private Camera subCamera;
- private GameObject bgObject;
- private Transform bg;
- private DragPointBG bgDragPoint;
- private string currentBGAsset = defaultBg;
- private bool bgVisible = true;
- public bool BGVisible
- {
- get => bgVisible;
- set
- {
- bgVisible = value;
- bgObject.SetActive(bgVisible);
- }
- }
- private float defaultCameraMoveSpeed;
- private float defaultCameraZoomSpeed;
- private const float cameraFastMoveSpeed = 0.1f;
- private const float cameraFastZoomSpeed = 3f;
- private CameraInfo tempCameraInfo;
- private int currentCameraIndex;
- private const KeyCode AlphaOne = KeyCode.Alpha1;
- public int CameraCount => cameraInfos.Length;
- public EventHandler CameraChange;
- public int CurrentCameraIndex
- {
- get => currentCameraIndex;
- set
- {
- cameraInfos[currentCameraIndex] = mainCamera.GetInfo();
- currentCameraIndex = value;
- LoadCameraInfo(cameraInfos[currentCameraIndex]);
- }
- }
- private CameraInfo[] cameraInfos;
- static EnvironmentManager()
- {
- Input.Register(MpsKey.CameraLayer, KeyCode.Q, "Camera control layer");
- Input.Register(MpsKey.CameraSave, KeyCode.S, "Save camera transform");
- Input.Register(MpsKey.CameraLoad, KeyCode.A, "Load camera transform");
- Input.Register(MpsKey.CameraReset, KeyCode.R, "Reset camera transform");
- }
- public EnvironmentManager()
- {
- DragPointLight.EnvironmentManager = this;
- Activate();
- }
- public void Serialize(BinaryWriter binaryWriter) => Serialize(binaryWriter, false);
- public void Serialize(BinaryWriter binaryWriter, bool kankyo)
- {
- binaryWriter.Write(header);
- binaryWriter.Write(currentBGAsset);
- binaryWriter.WriteVector3(bg.position);
- binaryWriter.WriteQuaternion(bg.rotation);
- binaryWriter.WriteVector3(bg.localScale);
- binaryWriter.Write(kankyo);
- binaryWriter.WriteVector3(mainCamera.GetTargetPos());
- binaryWriter.Write(mainCamera.GetDistance());
- binaryWriter.WriteQuaternion(mainCamera.transform.rotation);
- CameraUtility.StopAll();
- }
- public void Deserialize(BinaryReader binaryReader)
- {
- var bgAsset = binaryReader.ReadString();
- var isCreative = Utility.IsGuidString(bgAsset);
- List<string> bgList = isCreative
- ? Constants.MyRoomCustomBGList.ConvertAll(kvp => kvp.Key)
- : Constants.BGList;
- var assetIndex = bgList.FindIndex(
- asset => asset.Equals(bgAsset, StringComparison.InvariantCultureIgnoreCase)
- );
- if (assetIndex < 0)
- {
- Utility.LogWarning($"Could not load BG '{bgAsset}'");
- isCreative = false;
- bgAsset = defaultBg;
- }
- else bgAsset = bgList[assetIndex];
- ChangeBackground(bgAsset, isCreative);
- bg.position = binaryReader.ReadVector3();
- bg.rotation = binaryReader.ReadQuaternion();
- bg.localScale = binaryReader.ReadVector3();
- var kankyo = binaryReader.ReadBoolean();
- Vector3 cameraPosition = binaryReader.ReadVector3();
- var cameraDistance = binaryReader.ReadSingle();
- Quaternion cameraRotation = binaryReader.ReadQuaternion();
- if (kankyo) return;
- mainCamera.SetTargetPos(cameraPosition);
- mainCamera.SetDistance(cameraDistance);
- mainCamera.transform.rotation = cameraRotation;
- CameraUtility.StopAll();
- }
- public void Activate()
- {
- BgMgrPatcher.ChangeBgBegin += OnChangeBegin;
- BgMgrPatcher.ChangeBgEnd += OnChangeEnd;
- bgObject = bgMgr.Parent;
- cameraObject = new GameObject("subCamera");
- subCamera = cameraObject.AddComponent<Camera>();
- subCamera.CopyFrom(mainCamera.camera);
- subCamera.clearFlags = CameraClearFlags.Depth;
- subCamera.cullingMask = 256;
- subCamera.depth = 1f;
- subCamera.transform.parent = mainCamera.transform;
- cameraObject.SetActive(true);
- bgObject.SetActive(true);
- ultimateOrbitCamera.enabled = true;
- defaultCameraMoveSpeed = ultimateOrbitCamera.moveSpeed;
- defaultCameraZoomSpeed = ultimateOrbitCamera.zoomSpeed;
- if (!MeidoPhotoStudio.EditMode)
- {
- ResetCamera();
- ChangeBackground(defaultBg);
- }
- else UpdateBG();
- SaveTempCamera();
- CameraInfo initalInfo = mainCamera.GetInfo();
- cameraInfos = new CameraInfo[5];
- for (var i = 0; i < CameraCount; i++) cameraInfos[i] = initalInfo;
- CubeSmallChange += OnCubeSmall;
- CubeActiveChange += OnCubeActive;
- }
- public void Deactivate()
- {
- BgMgrPatcher.ChangeBgBegin -= OnChangeBegin;
- BgMgrPatcher.ChangeBgEnd -= OnChangeEnd;
- DestroyDragPoint();
- Object.Destroy(cameraObject);
- Object.Destroy(subCamera);
- BGVisible = true;
- mainCamera.camera.backgroundColor = Color.black;
- ultimateOrbitCamera.moveSpeed = defaultCameraMoveSpeed;
- ultimateOrbitCamera.zoomSpeed = defaultCameraZoomSpeed;
- if (MeidoPhotoStudio.EditMode) bgMgr.ChangeBg(defaultBg);
- else
- {
- var isNight = GameMain.Instance.CharacterMgr.status.GetFlag("時間帯") == 3;
- bgMgr.ChangeBg(isNight ? "ShinShitsumu_ChairRot_Night" : "ShinShitsumu_ChairRot");
- mainCamera.Reset(CameraMain.CameraType.Target, true);
- mainCamera.SetTargetPos(new Vector3(0.5609447f, 1.380762f, -1.382336f));
- mainCamera.SetDistance(1.6f);
- mainCamera.SetAroundAngle(new Vector2(245.5691f, 6.273283f));
- }
- if (bgMgr.BgObject) bgMgr.BgObject.transform.localScale = Vector3.one;
- CubeSmallChange -= OnCubeSmall;
- CubeActiveChange -= OnCubeActive;
- }
- public void Update()
- {
- if (Input.GetKey(MpsKey.CameraLayer))
- {
- if (Input.GetKeyDown(MpsKey.CameraSave)) SaveTempCamera();
- else if (Input.GetKeyDown(MpsKey.CameraLoad)) LoadCameraInfo(tempCameraInfo);
- else if (Input.GetKeyDown(MpsKey.CameraReset)) ResetCamera();
- for (var i = 0; i < CameraCount; i++)
- {
- if (i != CurrentCameraIndex && UInput.GetKeyDown(AlphaOne + i)) CurrentCameraIndex = i;
- }
- }
- var shift = Input.Shift;
- ultimateOrbitCamera.moveSpeed = shift ? cameraFastMoveSpeed : defaultCameraMoveSpeed;
- ultimateOrbitCamera.zoomSpeed = shift ? cameraFastZoomSpeed : defaultCameraZoomSpeed;
- }
- public void ChangeBackground(string assetName, bool creative = false)
- {
- if (creative) bgMgr.ChangeBgMyRoom(assetName);
- else bgMgr.ChangeBg(assetName);
- }
- private void AttachDragPoint(Transform bgTransform)
- {
- bgDragPoint = DragPoint.Make<DragPointBG>(PrimitiveType.Cube, Vector3.one * 0.12f);
- bgDragPoint.Initialize(() => bgTransform.position, () => Vector3.zero);
- bgDragPoint.Set(bgTransform);
- bgDragPoint.AddGizmo();
- bgDragPoint.ConstantScale = true;
- bgDragPoint.gameObject.SetActive(CubeActive);
- }
- private void OnChangeBegin(object sender, EventArgs args) => DestroyDragPoint();
- private void OnChangeEnd(object sender, EventArgs args) => UpdateBG();
- private void UpdateBG()
- {
- if (!bgMgr.BgObject) return;
- currentBGAsset = bgMgr.GetBGName();
- if (currentBGAsset.StartsWith(myRoomPrefix))
- currentBGAsset = currentBGAsset.Replace(myRoomPrefix, string.Empty);
- bg = bgMgr.BgObject.transform;
- AttachDragPoint(bg);
- }
- private void DestroyDragPoint()
- {
- if (bgDragPoint) Object.Destroy(bgDragPoint.gameObject);
- }
- private void SaveTempCamera() => tempCameraInfo = mainCamera.GetInfo(true);
- public void LoadCameraInfo(CameraInfo info)
- {
- mainCamera.ApplyInfo(info, true);
- CameraChange?.Invoke(this, EventArgs.Empty);
- }
- private void ResetCamera()
- {
- mainCamera.Reset(CameraMain.CameraType.Target, true);
- mainCamera.SetTargetPos(new Vector3(0f, 0.9f, 0f));
- mainCamera.SetDistance(3f);
- }
- private void OnCubeSmall(object sender, EventArgs args)
- {
- bgDragPoint.DragPointScale = CubeSmall ? DragPointGeneral.smallCube : 1f;
- }
- private void OnCubeActive(object sender, EventArgs args)
- {
- bgDragPoint.gameObject.SetActive(CubeActive);
- }
- }
- public readonly struct CameraInfo
- {
- public Vector3 TargetPos { get; }
- public Quaternion Angle { get; }
- public float Distance { get; }
- public float FOV { get; }
- public CameraInfo(CameraMain camera)
- {
- TargetPos = camera.GetTargetPos();
- Angle = camera.transform.rotation;
- Distance = camera.GetDistance();
- FOV = camera.camera.fieldOfView;
- }
- }
- }
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