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- using UnityEngine;
- namespace MeidoPhotoStudio.Plugin;
- public class MousePosition : MonoBehaviour
- {
- private Vector3 mousePosition;
- public Vector3 Position =>
- mousePosition;
- private void Awake()
- {
- DontDestroyOnLoad(this);
- mousePosition = Input.mousePosition;
- }
- private void Update()
- {
- if (Input.GetMouseButton(0))
- {
- mousePosition.x += Input.GetAxis("Mouse X") * 20;
- mousePosition.y += Input.GetAxis("Mouse Y") * 20;
- }
- else
- {
- mousePosition = Input.mousePosition;
- }
- }
- }
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