DragPointMeido.cs 1.9 KB

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  1. using System;
  2. using UnityEngine;
  3. using static MeidoPhotoStudio.Plugin.CustomGizmo;
  4. namespace MeidoPhotoStudio.Plugin;
  5. public abstract class DragPointMeido : DragPoint
  6. {
  7. public static readonly Vector3 BoneScale = Vector3.one * 0.04f;
  8. protected const int JointUpper = 0;
  9. protected const int JointMiddle = 1;
  10. protected const int JointLower = 2;
  11. protected Meido meido;
  12. protected Maid maid;
  13. protected bool isPlaying;
  14. protected bool isBone;
  15. private const string IkDataTag = "左手";
  16. public virtual bool IsBone
  17. {
  18. get => isBone;
  19. set
  20. {
  21. if (value == isBone)
  22. return;
  23. isBone = value;
  24. ApplyDragType();
  25. }
  26. }
  27. protected
  28. #if COM25
  29. AIKCtrl IkCtrlData => meido.Body.fullBodyIK.GetIKCtrl(IkDataTag);
  30. #else
  31. IKCtrlData IkCtrlData => meido.Body.IKCtrl.GetIKData(IkDataTag);
  32. #endif
  33. public virtual void Initialize(Meido meido, Func<Vector3> position, Func<Vector3> rotation)
  34. {
  35. Initialize(position, rotation);
  36. this.meido = meido;
  37. maid = meido.Maid;
  38. isPlaying = !meido.Stop;
  39. }
  40. public override void AddGizmo(float scale = 0.25f, GizmoMode mode = GizmoMode.Local)
  41. {
  42. base.AddGizmo(scale, mode);
  43. Gizmo.GizmoDrag += (_, _) =>
  44. {
  45. meido.Stop = true;
  46. isPlaying = false;
  47. };
  48. }
  49. protected override void OnMouseDown()
  50. {
  51. base.OnMouseDown();
  52. isPlaying = !meido.Stop;
  53. }
  54. protected void InitializeIK(TBody.IKCMO iKCmo, Transform upper, Transform middle, Transform lower) =>
  55. iKCmo.Init(upper, middle, lower, maid.body0);
  56. protected void Porc(
  57. TBody.IKCMO ikCmo,
  58. #if COM25
  59. AIKCtrl
  60. #else
  61. IKCtrlData
  62. #endif
  63. ikData,
  64. Transform upper,
  65. Transform middle,
  66. Transform lower) =>
  67. ikCmo.Porc(upper, middle, lower, CursorPosition(), Vector3.zero, ikData);
  68. }