DragJointForearm.cs 3.5 KB

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  1. using System;
  2. using UnityEngine;
  3. namespace COM3D2.MeidoPhotoStudio.Plugin
  4. {
  5. public class DragJointForearm : BaseDrag
  6. {
  7. private readonly TBody.IKCMO IK = new TBody.IKCMO();
  8. private readonly GameObject[] otherIK = new GameObject[3];
  9. private Transform[] ikChain;
  10. private Vector3[] jointRotation = new Vector3[2];
  11. private Vector3 off;
  12. private Vector3 off2;
  13. private bool knee = false;
  14. public void Initialize(Transform[] ikChain, bool knee, Maid maid, Func<Vector3> position, Func<Vector3> rotation)
  15. {
  16. base.Initialize(maid, position, rotation);
  17. this.ikChain = ikChain;
  18. this.knee = knee;
  19. for (int i = 0; i < otherIK.Length; i++)
  20. {
  21. otherIK[i] = new GameObject();
  22. otherIK[i].transform.position = this.ikChain[i].position;
  23. otherIK[i].transform.localRotation = this.ikChain[i].localRotation;
  24. }
  25. InitializeIK();
  26. InitializeGizmo(this.ikChain[hand]);
  27. }
  28. public void InitializeIK()
  29. {
  30. IK.Init(ikChain[upperArm], ikChain[foreArm], ikChain[hand], maid.body0);
  31. }
  32. protected override void GetDragType()
  33. {
  34. if (knee && Utility.GetModKey(Utility.ModKey.Shift) && Utility.GetModKey(Utility.ModKey.Alt))
  35. {
  36. dragType = DragType.RotLocalY;
  37. }
  38. else
  39. {
  40. dragType = DragType.None;
  41. }
  42. }
  43. protected override void InitializeDrag()
  44. {
  45. base.InitializeDrag();
  46. off = transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, worldPoint.z));
  47. off2 = new Vector3(
  48. transform.position.x - ikChain[hand].position.x,
  49. transform.position.y - ikChain[hand].position.y,
  50. transform.position.z - ikChain[hand].position.z);
  51. jointRotation[upperArmRot] = ikChain[upperArm].localEulerAngles;
  52. jointRotation[handRot] = ikChain[hand].localEulerAngles;
  53. InitializeIK();
  54. }
  55. protected override void Drag()
  56. {
  57. if (isPlaying)
  58. {
  59. maid.GetAnimation().Stop();
  60. }
  61. IKCtrlData ikData = maid.body0.IKCtrl.GetIKData("左手");
  62. Vector3 pos = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, worldPoint.z)) + off - off2;
  63. if (dragType == DragType.None)
  64. {
  65. IK.Porc(ikChain[upperArm], ikChain[foreArm], ikChain[hand], pos, Vector3.zero, ikData);
  66. jointRotation[handRot] = ikChain[hand].localEulerAngles;
  67. jointRotation[upperArmRot] = ikChain[upperArm].localEulerAngles;
  68. ikChain[upperArm].localEulerAngles = jointRotation[upperArm];
  69. ikChain[hand].localEulerAngles = jointRotation[handRot];
  70. }
  71. else
  72. {
  73. Vector3 vec31 = Input.mousePosition - mousePos;
  74. if (dragType == DragType.RotLocalY)
  75. {
  76. ikChain[upperArm].localEulerAngles = jointRotation[upperArmRot];
  77. ikChain[upperArm].localRotation = Quaternion.Euler(ikChain[upperArm].localEulerAngles)
  78. * Quaternion.AngleAxis((-vec31.x / 1.5f), Vector3.right);
  79. }
  80. }
  81. }
  82. }
  83. }