DragPointManager.cs 29 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace COM3D2.MeidoPhotoStudio.Plugin
  5. {
  6. using ModKey = Utility.ModKey;
  7. public class DragPointManager
  8. {
  9. enum IKMode
  10. {
  11. None, UpperLock, Mune, RotLocal, BodyTransform, FingerRotLocalY, FingerRotLocalXZ, BodySelect
  12. }
  13. enum Bone
  14. {
  15. Head, HeadNub, ClavicleL, ClavicleR,
  16. UpperArmL, UpperArmR, ForearmL, ForearmR,
  17. HandL, HandR, IKHandL, IKHandR,
  18. MuneL, MuneSubL, MuneR, MuneSubR,
  19. Neck, Spine, Spine0a, Spine1, Spine1a, ThighL, ThighR,
  20. Pelvis, Hip,
  21. CalfL, CalfR, FootL, FootR,
  22. // Dragpoint specific
  23. Cube, Body, Torso,
  24. // Fingers
  25. Finger0L, Finger01L, Finger02L, Finger0NubL,
  26. Finger1L, Finger11L, Finger12L, Finger1NubL,
  27. Finger2L, Finger21L, Finger22L, Finger2NubL,
  28. Finger3L, Finger31L, Finger32L, Finger3NubL,
  29. Finger4L, Finger41L, Finger42L, Finger4NubL,
  30. Finger0R, Finger01R, Finger02R, Finger0NubR,
  31. Finger1R, Finger11R, Finger12R, Finger1NubR,
  32. Finger2R, Finger21R, Finger22R, Finger2NubR,
  33. Finger3R, Finger31R, Finger32R, Finger3NubR,
  34. Finger4R, Finger41R, Finger42R, Finger4NubR,
  35. // Toes
  36. Toe0L, Toe01L, Toe0NubL,
  37. Toe1L, Toe11L, Toe1NubL,
  38. Toe2L, Toe21L, Toe2NubL,
  39. Toe0R, Toe01R, Toe0NubR,
  40. Toe1R, Toe11R, Toe1NubR,
  41. Toe2R, Toe21R, Toe2NubR
  42. }
  43. private static readonly Dictionary<IKMode, Bone[]> IKGroup = new Dictionary<IKMode, Bone[]>()
  44. {
  45. [IKMode.None] = new[]
  46. {
  47. Bone.UpperArmL, Bone.ForearmL, Bone.HandL, Bone.UpperArmR,
  48. Bone.ForearmR, Bone.HandR, Bone.CalfL, Bone.FootL, Bone.CalfR, Bone.FootR
  49. },
  50. [IKMode.UpperLock] = new[] { Bone.HandL, Bone.HandR, Bone.FootL, Bone.FootR },
  51. [IKMode.Mune] = new[] { Bone.Head, Bone.MuneL, Bone.MuneR },
  52. [IKMode.RotLocal] = new[]
  53. {
  54. Bone.Head, Bone.CalfL, Bone.CalfR, Bone.Torso,
  55. Bone.Pelvis, Bone.HandL, Bone.HandR, Bone.FootL, Bone.FootR
  56. },
  57. [IKMode.BodyTransform] = new[] { Bone.Body, Bone.Cube },
  58. [IKMode.BodySelect] = new[] { Bone.Head, Bone.Body },
  59. [IKMode.FingerRotLocalXZ] = new[]
  60. {
  61. Bone.Finger01L, Bone.Finger02L, Bone.Finger0NubL,
  62. Bone.Finger11L, Bone.Finger12L, Bone.Finger1NubL,
  63. Bone.Finger21L, Bone.Finger22L, Bone.Finger2NubL,
  64. Bone.Finger31L, Bone.Finger32L, Bone.Finger3NubL,
  65. Bone.Finger41L, Bone.Finger42L, Bone.Finger4NubL,
  66. Bone.Finger01R, Bone.Finger02R, Bone.Finger0NubR,
  67. Bone.Finger11R, Bone.Finger12R, Bone.Finger1NubR,
  68. Bone.Finger21R, Bone.Finger22R, Bone.Finger2NubR,
  69. Bone.Finger31R, Bone.Finger32R, Bone.Finger3NubR,
  70. Bone.Finger41R, Bone.Finger42R, Bone.Finger4NubR,
  71. Bone.Toe01L, Bone.Toe0NubL, Bone.Toe11L, Bone.Toe1NubL,
  72. Bone.Toe21L, Bone.Toe2NubL, Bone.Toe01R, Bone.Toe0NubR,
  73. Bone.Toe11R, Bone.Toe1NubR, Bone.Toe21R, Bone.Toe2NubR
  74. },
  75. [IKMode.FingerRotLocalY] = new[] {
  76. Bone.Finger01L, Bone.Finger11L, Bone.Finger21L, Bone.Finger31L, Bone.Finger41L,
  77. Bone.Finger01R, Bone.Finger11R, Bone.Finger21R, Bone.Finger31R, Bone.Finger41R,
  78. Bone.Toe01L, Bone.Toe11L, Bone.Toe21L, Bone.Toe01R, Bone.Toe11R, Bone.Toe21R
  79. }
  80. };
  81. private Meido meido;
  82. private Maid maid;
  83. private Dictionary<Bone, GameObject> DragPoint;
  84. private Dictionary<Bone, Transform> BoneTransform;
  85. private IKMode ikMode;
  86. private IKMode ikModeOld = IKMode.None;
  87. public event EventHandler<MeidoChangeEventArgs> SelectMaid;
  88. public bool Initialized { get; private set; }
  89. public DragPointManager(Meido meido)
  90. {
  91. meido.BodyLoad += Initialize;
  92. this.meido = meido;
  93. this.maid = meido.Maid;
  94. }
  95. public void Initialize(object sender, EventArgs args)
  96. {
  97. if (Initialized) return;
  98. InitializeBones();
  99. InitializeDragPoints();
  100. Initialized = true;
  101. meido.BodyLoad -= Initialize;
  102. }
  103. public void Destroy()
  104. {
  105. foreach (KeyValuePair<Bone, GameObject> dragPoint in DragPoint)
  106. {
  107. GameObject.Destroy(dragPoint.Value);
  108. }
  109. DragPoint = null;
  110. BoneTransform = null;
  111. Initialized = false;
  112. }
  113. public void Deactivate()
  114. {
  115. foreach (KeyValuePair<Bone, GameObject> dragPoint in DragPoint)
  116. {
  117. dragPoint.Value.SetActive(false);
  118. }
  119. }
  120. public void Activate()
  121. {
  122. ikMode = ikModeOld = IKMode.None;
  123. UpdateIK();
  124. }
  125. public void Update()
  126. {
  127. if (Input.GetKey(KeyCode.Z) || Input.GetKey(KeyCode.X) || Input.GetKey(KeyCode.C))
  128. {
  129. ikMode = IKMode.BodyTransform;
  130. }
  131. else if (Input.GetKey(KeyCode.A))
  132. {
  133. ikMode = IKMode.BodySelect;
  134. }
  135. else if (Utility.GetModKey(ModKey.Control) && Utility.GetModKey(ModKey.Alt))
  136. {
  137. ikMode = IKMode.Mune;
  138. }
  139. else if (Utility.GetModKey(ModKey.Shift) && Input.GetKey(KeyCode.Space))
  140. {
  141. ikMode = IKMode.FingerRotLocalY;
  142. }
  143. else if (Utility.GetModKey(ModKey.Alt) /* && Utility.GetModKey(ModKey.Shift) */)
  144. {
  145. ikMode = IKMode.RotLocal;
  146. }
  147. else if (Input.GetKey(KeyCode.Space))
  148. {
  149. ikMode = IKMode.FingerRotLocalXZ;
  150. }
  151. else if (Utility.GetModKey(ModKey.Control))
  152. {
  153. ikMode = IKMode.UpperLock;
  154. }
  155. else
  156. {
  157. ikMode = IKMode.None;
  158. }
  159. if (ikMode != ikModeOld) UpdateIK();
  160. ikModeOld = ikMode;
  161. }
  162. private void UpdateIK()
  163. {
  164. Deactivate();
  165. foreach (Bone bone in IKGroup[ikMode])
  166. {
  167. DragPoint[bone].SetActive(true);
  168. }
  169. }
  170. // TODO: Rework this a little to reduce number of needed BaseDrag derived components
  171. private void InitializeDragPoints()
  172. {
  173. DragPoint = new Dictionary<Bone, GameObject>();
  174. Vector3 limbDragPointSize = Vector3.one * 0.12f;
  175. Vector3 fingerDragPointSize = Vector3.one * 0.015f;
  176. Material transparentBlue = new Material(Shader.Find("Transparent/Diffuse"))
  177. {
  178. color = new Color(0.4f, 0.4f, 1f, 0.3f)
  179. };
  180. Material transparentBlue2 = new Material(Shader.Find("Transparent/Diffuse"))
  181. {
  182. color = new Color(0.5f, 0.5f, 1f, 0.8f)
  183. };
  184. Func<PrimitiveType, Vector3, Material, GameObject> MakeDragPoint = (primitive, scale, material) =>
  185. {
  186. GameObject dragPoint = GameObject.CreatePrimitive(primitive);
  187. dragPoint.transform.localScale = scale;
  188. if (material != null) dragPoint.GetComponent<Renderer>().material = material;
  189. dragPoint.layer = 8;
  190. return dragPoint;
  191. };
  192. Func<Transform[], Transform[], Transform[], bool, GameObject[]> MakeIKChainDragPoint = (upper, middle, lower, leg) =>
  193. {
  194. GameObject[] dragPoints = new GameObject[3];
  195. for (int i = 0; i < dragPoints.Length; i++)
  196. {
  197. dragPoints[i] = MakeDragPoint(PrimitiveType.Sphere, limbDragPointSize, transparentBlue);
  198. }
  199. DragJointForearm dragUpper = dragPoints[0].AddComponent<DragJointForearm>();
  200. dragUpper.Initialize(upper, false, maid, () => upper[2].position, () => Vector3.zero);
  201. DragJointForearm dragMiddle = dragPoints[1].AddComponent<DragJointForearm>();
  202. dragMiddle.Initialize(middle, leg, maid, () => middle[2].position, () => Vector3.zero);
  203. DragJointHand dragLower = dragPoints[2].AddComponent<DragJointHand>();
  204. dragLower.Initialize(lower, leg, maid, () => lower[2].position, () => Vector3.zero);
  205. return dragPoints;
  206. };
  207. DragPoint[Bone.Cube] = MakeDragPoint(PrimitiveType.Cube, new Vector3(0.12f, 0.12f, 0.12f), transparentBlue2);
  208. DragPoint[Bone.Cube].AddComponent<DragBody>()
  209. .Initialize(maid,
  210. () => maid.transform.position,
  211. () => maid.transform.eulerAngles
  212. );
  213. DragPoint[Bone.Body] = MakeDragPoint(PrimitiveType.Capsule, new Vector3(0.2f, 0.3f, 0.24f), transparentBlue);
  214. DragBody dragBody = DragPoint[Bone.Body].AddComponent<DragBody>();
  215. dragBody.Initialize(maid,
  216. () => new Vector3(
  217. (BoneTransform[Bone.Hip].position.x + BoneTransform[Bone.Spine0a].position.x) / 2f,
  218. (BoneTransform[Bone.Spine1].position.y + BoneTransform[Bone.Spine0a].position.y) / 2f,
  219. (BoneTransform[Bone.Spine0a].position.z + BoneTransform[Bone.Hip].position.z) / 2f
  220. ),
  221. () => new Vector3(
  222. BoneTransform[Bone.Spine0a].transform.eulerAngles.x,
  223. BoneTransform[Bone.Spine0a].transform.eulerAngles.y,
  224. BoneTransform[Bone.Spine0a].transform.eulerAngles.z + 90f
  225. )
  226. );
  227. dragBody.Select += (s, e) => OnMeidoSelect(new MeidoChangeEventArgs(meido.ActiveSlot, true));
  228. DragPoint[Bone.Head] = MakeDragPoint(PrimitiveType.Sphere, new Vector3(0.2f, 0.24f, 0.2f), transparentBlue);
  229. DragHead dragHead = DragPoint[Bone.Head].AddComponent<DragHead>();
  230. dragHead.Initialize(BoneTransform[Bone.Neck], maid,
  231. () => new Vector3(
  232. BoneTransform[Bone.Head].position.x,
  233. (BoneTransform[Bone.Head].position.y * 1.2f + BoneTransform[Bone.HeadNub].position.y * 0.8f) / 2f,
  234. BoneTransform[Bone.Head].position.z
  235. ),
  236. () => new Vector3(BoneTransform[Bone.Head].eulerAngles.x, BoneTransform[Bone.Head].eulerAngles.y, BoneTransform[Bone.Head].eulerAngles.z + 90f)
  237. );
  238. dragHead.Select += (s, a) => OnMeidoSelect(new MeidoChangeEventArgs(meido.ActiveSlot, true, false));
  239. DragPoint[Bone.Torso] = MakeDragPoint(PrimitiveType.Capsule, new Vector3(0.2f, 0.19f, 0.24f), transparentBlue);
  240. Transform spineTrans1 = BoneTransform[Bone.Spine1];
  241. Transform spineTrans2 = BoneTransform[Bone.Spine1a];
  242. Transform[] spineParts = new Transform[4] {
  243. BoneTransform[Bone.Spine1a],
  244. BoneTransform[Bone.Spine1],
  245. BoneTransform[Bone.Spine0a],
  246. BoneTransform[Bone.Spine]
  247. };
  248. DragPoint[Bone.Torso].AddComponent<DragTorso>()
  249. .Initialize(maid, spineParts,
  250. () => new Vector3(
  251. spineTrans1.position.x,
  252. (spineTrans2.position.y * 2f) / 2f,
  253. spineTrans1.position.z
  254. ),
  255. () => new Vector3(
  256. spineTrans1.eulerAngles.x,
  257. spineTrans1.eulerAngles.y,
  258. spineTrans1.eulerAngles.z + 90f
  259. )
  260. );
  261. DragPoint[Bone.Pelvis] = MakeDragPoint(PrimitiveType.Capsule, new Vector3(0.2f, 0.15f, 0.24f), transparentBlue);
  262. Transform pelvisTrans = BoneTransform[Bone.Pelvis];
  263. Transform spineTrans = BoneTransform[Bone.Spine];
  264. DragPoint[Bone.Pelvis].AddComponent<DragPelvis>()
  265. .Initialize(maid, BoneTransform[Bone.Pelvis],
  266. () => new Vector3(
  267. pelvisTrans.position.x,
  268. (pelvisTrans.position.y + spineTrans.position.y) / 2f,
  269. pelvisTrans.position.z
  270. ),
  271. () => new Vector3(
  272. pelvisTrans.eulerAngles.x + 90f,
  273. pelvisTrans.eulerAngles.y + 90f,
  274. pelvisTrans.eulerAngles.z
  275. )
  276. );
  277. DragPoint[Bone.MuneL] = MakeDragPoint(PrimitiveType.Sphere, new Vector3(0.12f, 0.12f, 0.12f), transparentBlue);
  278. DragMune dragMuneL = DragPoint[Bone.MuneL].AddComponent<DragMune>();
  279. Transform[] muneIKChainL = new Transform[3] {
  280. BoneTransform[Bone.MuneL],
  281. BoneTransform[Bone.MuneL],
  282. BoneTransform[Bone.MuneSubL]
  283. };
  284. dragMuneL.Initialize(muneIKChainL, maid,
  285. () => (BoneTransform[Bone.MuneL].position + BoneTransform[Bone.MuneSubL].position) / 2f,
  286. () => Vector3.zero
  287. );
  288. DragPoint[Bone.MuneR] = MakeDragPoint(PrimitiveType.Sphere, new Vector3(0.12f, 0.12f, 0.12f), transparentBlue);
  289. DragMune dragMuneR = DragPoint[Bone.MuneR].AddComponent<DragMune>();
  290. Transform[] muneIKChainR = new Transform[3] {
  291. BoneTransform[Bone.MuneR],
  292. BoneTransform[Bone.MuneR],
  293. BoneTransform[Bone.MuneSubR]
  294. };
  295. dragMuneR.Initialize(muneIKChainR, maid,
  296. () => (BoneTransform[Bone.MuneR].position + BoneTransform[Bone.MuneSubR].position) / 2f,
  297. () => Vector3.zero
  298. );
  299. GameObject[] ikChainArmL = MakeIKChainDragPoint(
  300. new Transform[3] {
  301. BoneTransform[Bone.ClavicleL],
  302. BoneTransform[Bone.ClavicleL],
  303. BoneTransform[Bone.UpperArmL]
  304. },
  305. new Transform[3] {
  306. BoneTransform[Bone.UpperArmL],
  307. BoneTransform[Bone.UpperArmL],
  308. BoneTransform[Bone.ForearmL]
  309. },
  310. new Transform[3] {
  311. BoneTransform[Bone.UpperArmL],
  312. BoneTransform[Bone.ForearmL],
  313. BoneTransform[Bone.HandL]
  314. },
  315. false
  316. );
  317. DragPoint[Bone.UpperArmL] = ikChainArmL[0];
  318. DragPoint[Bone.ForearmL] = ikChainArmL[1];
  319. DragPoint[Bone.HandL] = ikChainArmL[2];
  320. GameObject[] ikChainArmR = MakeIKChainDragPoint(
  321. new Transform[3] {
  322. BoneTransform[Bone.ClavicleR],
  323. BoneTransform[Bone.ClavicleR],
  324. BoneTransform[Bone.UpperArmR]
  325. },
  326. new Transform[3] {
  327. BoneTransform[Bone.UpperArmR],
  328. BoneTransform[Bone.UpperArmR],
  329. BoneTransform[Bone.ForearmR]
  330. },
  331. new Transform[3] {
  332. BoneTransform[Bone.UpperArmR],
  333. BoneTransform[Bone.ForearmR],
  334. BoneTransform[Bone.HandR]
  335. },
  336. false
  337. );
  338. DragPoint[Bone.UpperArmR] = ikChainArmR[0];
  339. DragPoint[Bone.ForearmR] = ikChainArmR[1];
  340. DragPoint[Bone.HandR] = ikChainArmR[2];
  341. GameObject[] ikChainLegL = MakeIKChainDragPoint(
  342. new Transform[3] {
  343. BoneTransform[Bone.ThighL],
  344. BoneTransform[Bone.CalfL],
  345. BoneTransform[Bone.FootL]
  346. },
  347. new Transform[3] {
  348. BoneTransform[Bone.ThighL],
  349. BoneTransform[Bone.ThighL],
  350. BoneTransform[Bone.CalfL]
  351. },
  352. new Transform[3] {
  353. BoneTransform[Bone.ThighL],
  354. BoneTransform[Bone.CalfL],
  355. BoneTransform[Bone.FootL]
  356. },
  357. true
  358. );
  359. DragPoint[Bone.CalfL] = ikChainLegL[1];
  360. DragPoint[Bone.FootL] = ikChainLegL[2];
  361. GameObject[] ikChainLegR = MakeIKChainDragPoint(
  362. new Transform[3] {
  363. BoneTransform[Bone.ThighR],
  364. BoneTransform[Bone.CalfR],
  365. BoneTransform[Bone.FootR]
  366. },
  367. new Transform[3] {
  368. BoneTransform[Bone.ThighR],
  369. BoneTransform[Bone.ThighR],
  370. BoneTransform[Bone.CalfR]
  371. },
  372. new Transform[3] {
  373. BoneTransform[Bone.ThighR],
  374. BoneTransform[Bone.CalfR],
  375. BoneTransform[Bone.FootR]
  376. },
  377. true
  378. );
  379. DragPoint[Bone.CalfR] = ikChainLegR[1];
  380. DragPoint[Bone.FootR] = ikChainLegR[2];
  381. // destroy unused thigh dragpoints
  382. GameObject.Destroy(ikChainLegL[0]);
  383. GameObject.Destroy(ikChainLegR[0]);
  384. for (Bone bone = Bone.Neck; bone <= Bone.ThighR; ++bone)
  385. {
  386. Transform pos = BoneTransform[bone];
  387. DragPoint[bone] = MakeDragPoint(PrimitiveType.Sphere, limbDragPointSize, transparentBlue);
  388. DragPoint[bone].AddComponent<DragSpine>()
  389. .Initialize(BoneTransform[bone], maid,
  390. () => pos.position,
  391. () => Vector3.zero
  392. );
  393. }
  394. for (Bone finger = Bone.Finger0L; finger <= Bone.Finger4R; finger += 4)
  395. {
  396. for (int i = 0; i < 3; i++)
  397. {
  398. Bone bone = finger + 1 + i; // Bone.Finger01
  399. DragPoint[bone] = MakeDragPoint(PrimitiveType.Sphere, fingerDragPointSize, transparentBlue);
  400. Transform[] trans = new Transform[3] {
  401. BoneTransform[bone - 1],
  402. BoneTransform[bone - 1],
  403. BoneTransform[bone]
  404. };
  405. Func<Vector3> pos = () => BoneTransform[bone].position;
  406. bool baseFinger = i == 0;
  407. // if (i == 0)
  408. // DragPoint[bone].AddComponent<DragJointForearm>().Initialize(trans, true, maid, pos, () => Vector3.zero);
  409. // else
  410. DragPoint[bone].AddComponent<DragJointFinger>().Initialize(trans, baseFinger, maid, pos, () => Vector3.zero);
  411. }
  412. }
  413. for (Bone toe = Bone.Toe0L; toe <= Bone.Toe2R; toe += 3)
  414. {
  415. for (int i = 0; i < 2; i++)
  416. {
  417. Bone bone = toe + 1 + i; // Bone.Toe01
  418. DragPoint[bone] = MakeDragPoint(PrimitiveType.Sphere, fingerDragPointSize, transparentBlue);
  419. Transform[] trans = new Transform[3] {
  420. BoneTransform[bone - 1],
  421. BoneTransform[bone - 1],
  422. BoneTransform[bone]
  423. };
  424. Func<Vector3> pos = () => BoneTransform[bone].position;
  425. bool baseFinger = i == 0;
  426. DragPoint[bone].AddComponent<DragJointFinger>().Initialize(trans, baseFinger, maid, pos, () => Vector3.zero);
  427. }
  428. }
  429. ikModeOld = IKMode.None;
  430. ikMode = IKMode.None;
  431. UpdateIK();
  432. }
  433. private void InitializeBones()
  434. {
  435. BoneTransform = new Dictionary<Bone, Transform>()
  436. {
  437. [Bone.Head] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Head", true),
  438. [Bone.Neck] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Neck", true),
  439. [Bone.HeadNub] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 HeadNub", true),
  440. [Bone.IKHandL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "_IK_handL", true),
  441. [Bone.IKHandR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "_IK_handR", true),
  442. [Bone.MuneL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Mune_L", true),
  443. [Bone.MuneSubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Mune_L_sub", true),
  444. [Bone.MuneR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Mune_R", true),
  445. [Bone.MuneSubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Mune_R_sub", true),
  446. [Bone.Pelvis] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Pelvis", true),
  447. [Bone.Hip] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01", true),
  448. [Bone.Spine] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine", true),
  449. [Bone.Spine0a] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine0a", true),
  450. [Bone.Spine1] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine1", true),
  451. [Bone.Spine1a] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine1a", true),
  452. [Bone.ClavicleL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Clavicle", true),
  453. [Bone.ClavicleR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Clavicle", true),
  454. [Bone.UpperArmL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L UpperArm", true),
  455. [Bone.ForearmL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Forearm", true),
  456. [Bone.HandL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Hand", true),
  457. [Bone.UpperArmR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R UpperArm", true),
  458. [Bone.ForearmR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Forearm", true),
  459. [Bone.HandR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Hand", true),
  460. [Bone.ThighL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Thigh", true),
  461. [Bone.CalfL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Calf", true),
  462. [Bone.FootL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Foot", true),
  463. [Bone.ThighR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Thigh", true),
  464. [Bone.CalfR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Calf", true),
  465. [Bone.FootR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Foot", true),
  466. // fingers
  467. [Bone.Finger0L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger0", true),
  468. [Bone.Finger01L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger01", true),
  469. [Bone.Finger02L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger02", true),
  470. [Bone.Finger0NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger0Nub", true),
  471. [Bone.Finger1L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger1", true),
  472. [Bone.Finger11L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger11", true),
  473. [Bone.Finger12L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger12", true),
  474. [Bone.Finger1NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger1Nub", true),
  475. [Bone.Finger2L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger2", true),
  476. [Bone.Finger21L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger21", true),
  477. [Bone.Finger22L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger22", true),
  478. [Bone.Finger2NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger2Nub", true),
  479. [Bone.Finger3L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger3", true),
  480. [Bone.Finger31L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger31", true),
  481. [Bone.Finger32L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger32", true),
  482. [Bone.Finger3NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger3Nub", true),
  483. [Bone.Finger4L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger4", true),
  484. [Bone.Finger41L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger41", true),
  485. [Bone.Finger42L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger42", true),
  486. [Bone.Finger4NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger4Nub", true),
  487. [Bone.Finger0R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger0", true),
  488. [Bone.Finger01R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger01", true),
  489. [Bone.Finger02R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger02", true),
  490. [Bone.Finger0NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger0Nub", true),
  491. [Bone.Finger1R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger1", true),
  492. [Bone.Finger11R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger11", true),
  493. [Bone.Finger12R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger12", true),
  494. [Bone.Finger1NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger1Nub", true),
  495. [Bone.Finger2R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger2", true),
  496. [Bone.Finger21R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger21", true),
  497. [Bone.Finger22R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger22", true),
  498. [Bone.Finger2NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger2Nub", true),
  499. [Bone.Finger3R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger3", true),
  500. [Bone.Finger31R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger31", true),
  501. [Bone.Finger32R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger32", true),
  502. [Bone.Finger3NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger3Nub", true),
  503. [Bone.Finger4R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger4", true),
  504. [Bone.Finger41R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger41", true),
  505. [Bone.Finger42R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger42", true),
  506. [Bone.Finger4NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger4Nub", true),
  507. // Toes
  508. [Bone.Toe0L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe0", true),
  509. [Bone.Toe01L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe01", true),
  510. [Bone.Toe0NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe0Nub", true),
  511. [Bone.Toe1L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe1", true),
  512. [Bone.Toe11L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe11", true),
  513. [Bone.Toe1NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe1Nub", true),
  514. [Bone.Toe2L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe2", true),
  515. [Bone.Toe21L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe21", true),
  516. [Bone.Toe2NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe2Nub", true),
  517. [Bone.Toe0R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe0", true),
  518. [Bone.Toe01R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe01", true),
  519. [Bone.Toe0NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe0Nub", true),
  520. [Bone.Toe1R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe1", true),
  521. [Bone.Toe11R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe11", true),
  522. [Bone.Toe1NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe1Nub", true),
  523. [Bone.Toe2R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe2", true),
  524. [Bone.Toe21R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe21", true),
  525. [Bone.Toe2NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe2Nub", true)
  526. };
  527. }
  528. private void OnMeidoSelect(MeidoChangeEventArgs args)
  529. {
  530. SelectMaid?.Invoke(this, args);
  531. }
  532. }
  533. }