BloomEffectManager.cs 4.1 KB

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  1. using System;
  2. using UnityEngine;
  3. namespace COM3D2.MeidoPhotoStudio.Plugin
  4. {
  5. internal class BloomEffectManager : IEffectManager
  6. {
  7. private Bloom Bloom { get; set; }
  8. private float initialIntensity;
  9. private int initialBlurIterations;
  10. private Color initialThresholdColour;
  11. private Bloom.HDRBloomMode initialHDRBloomMode;
  12. public bool IsReady { get; private set; }
  13. public bool IsActive { get; private set; }
  14. private float intensity;
  15. public float Intensity
  16. {
  17. get => intensity;// m_gcBloom.GetValue();
  18. set => intensity = value;
  19. }
  20. private int blurIterations;
  21. public int BlurIterations
  22. {
  23. get => blurIterations;
  24. set => blurIterations = Bloom.bloomBlurIterations = value;
  25. }
  26. public float BloomThresholdColorRed
  27. {
  28. get => BloomThresholdColour.r;
  29. set
  30. {
  31. Color colour = Bloom.bloomThreshholdColor;
  32. BloomThresholdColour = new Color(value, colour.g, colour.b);
  33. }
  34. }
  35. public float BloomThresholdColorGreen
  36. {
  37. get => BloomThresholdColour.g;
  38. set
  39. {
  40. Color colour = Bloom.bloomThreshholdColor;
  41. BloomThresholdColour = new Color(colour.r, value, colour.b);
  42. }
  43. }
  44. public float BloomThresholdColorBlue
  45. {
  46. get => BloomThresholdColour.b;
  47. set
  48. {
  49. Color colour = Bloom.bloomThreshholdColor;
  50. BloomThresholdColour = new Color(colour.r, colour.g, value);
  51. }
  52. }
  53. private Color bloomThresholdColour;
  54. public Color BloomThresholdColour
  55. {
  56. get => bloomThresholdColour;
  57. set => bloomThresholdColour = Bloom.bloomThreshholdColor = value;
  58. }
  59. private bool HDRBloomMode;
  60. public bool BloomHDR
  61. {
  62. get => HDRBloomMode;
  63. set
  64. {
  65. Bloom.hdr = value ? Bloom.HDRBloomMode.On : Bloom.HDRBloomMode.Auto;
  66. HDRBloomMode = value;
  67. }
  68. }
  69. public void Activate()
  70. {
  71. if (Bloom == null)
  72. {
  73. IsReady = true;
  74. Bloom = GameMain.Instance.MainCamera.GetOrAddComponent<Bloom>();
  75. initialIntensity = Intensity = Bloom.bloomIntensity;
  76. initialBlurIterations = BlurIterations = Bloom.bloomBlurIterations;
  77. initialThresholdColour = BloomThresholdColour = Bloom.bloomThreshholdColor;
  78. initialHDRBloomMode = Bloom.hdr;
  79. BloomHDR = initialHDRBloomMode == Bloom.HDRBloomMode.On;
  80. }
  81. }
  82. public void Deactivate()
  83. {
  84. Intensity = initialIntensity;
  85. BlurIterations = initialBlurIterations;
  86. BloomThresholdColour = initialThresholdColour;
  87. BloomHDR = initialHDRBloomMode == Bloom.HDRBloomMode.On;
  88. BloomHDR = false;
  89. Bloom.enabled = true;
  90. IsActive = false;
  91. }
  92. public void Reset()
  93. {
  94. Bloom.bloomIntensity = initialIntensity;
  95. Bloom.bloomBlurIterations = initialBlurIterations;
  96. Bloom.bloomThreshholdColor = initialThresholdColour;
  97. Bloom.hdr = initialHDRBloomMode;
  98. }
  99. public void SetEffectActive(bool active)
  100. {
  101. Bloom.enabled = active;
  102. IsActive = active;
  103. if (this.IsActive)
  104. {
  105. Bloom.bloomIntensity = Intensity;
  106. Bloom.bloomBlurIterations = BlurIterations;
  107. Bloom.bloomThreshholdColor = BloomThresholdColour;
  108. Bloom.hdr = BloomHDR ? Bloom.HDRBloomMode.On : Bloom.HDRBloomMode.Auto;
  109. }
  110. else Reset();
  111. }
  112. public void Update()
  113. {
  114. if (IsActive)
  115. {
  116. // Fuck this stupid shit
  117. Bloom.enabled = true;
  118. Bloom.bloomIntensity = intensity;
  119. }
  120. }
  121. }
  122. }