MeidoManager.cs 5.8 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. namespace COM3D2.MeidoPhotoStudio.Plugin
  6. {
  7. public class MeidoManager
  8. {
  9. private static CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
  10. private int undress = 0;
  11. public Meido[] meidos { get; private set; }
  12. public List<Meido> ActiveMeidoList { get; private set; }
  13. public Meido ActiveMeido => ActiveMeidoList.Count > 0 ? ActiveMeidoList[selectedMeido] : null;
  14. public bool HasActiveMeido => ActiveMeido != null;
  15. public int numberOfMeidos;
  16. public event EventHandler<MeidoChangeEventArgs> SelectMeido;
  17. public event EventHandler EndCallMeidos;
  18. public event EventHandler BeginCallMeidos;
  19. public event EventHandler AnimeChange;
  20. private int selectedMeido = 0;
  21. public int SelectedMeido
  22. {
  23. get => selectedMeido;
  24. private set => selectedMeido = Mathf.Clamp(value, 0, ActiveMeidoList.Count);
  25. }
  26. public bool IsBusy
  27. {
  28. get
  29. {
  30. foreach (Meido meido in ActiveMeidoList)
  31. {
  32. if (meido.Maid.IsBusy)
  33. {
  34. Debug.Log(meido.NameEN + " is busy!");
  35. return true;
  36. }
  37. }
  38. return false;
  39. }
  40. }
  41. public MeidoManager()
  42. {
  43. numberOfMeidos = characterMgr.GetStockMaidCount();
  44. ActiveMeidoList = new List<Meido>();
  45. meidos = new Meido[numberOfMeidos];
  46. MaidSwitcherPane.MaidChange += ChangeMeido;
  47. MaidSwitcherPane.meidoManager = this;
  48. for (int stockMaidIndex = 0; stockMaidIndex < numberOfMeidos; stockMaidIndex++)
  49. {
  50. meidos[stockMaidIndex] = new Meido(stockMaidIndex);
  51. }
  52. }
  53. ~MeidoManager()
  54. {
  55. MaidSwitcherPane.MaidChange -= ChangeMeido;
  56. }
  57. public void Update()
  58. {
  59. if (Input.GetKeyDown(KeyCode.H)) UndressAll();
  60. foreach (Meido activeMeido in ActiveMeidoList)
  61. {
  62. activeMeido.Update();
  63. }
  64. }
  65. private void UndressAll()
  66. {
  67. if (!HasActiveMeido) return;
  68. undress = Utility.Wrap(undress + 1, 0, 3);
  69. TBody.MaskMode maskMode = TBody.MaskMode.None;
  70. switch (undress)
  71. {
  72. case 0: maskMode = TBody.MaskMode.None; break;
  73. case 1: maskMode = TBody.MaskMode.Underwear; break;
  74. case 2: maskMode = TBody.MaskMode.Nude; break;
  75. }
  76. foreach (Meido activeMeido in ActiveMeidoList)
  77. {
  78. activeMeido.SetMaskMode(maskMode);
  79. }
  80. OnSelectMeido(new MeidoChangeEventArgs(SelectedMeido));
  81. }
  82. public void UnloadMeidos()
  83. {
  84. foreach (Meido meido in ActiveMeidoList)
  85. {
  86. meido.SelectMeido -= ChangeMeido;
  87. meido.BodyLoad -= OnEndCallMeidos;
  88. meido.AnimeChange -= OnAnimeChangeEvent;
  89. meido.Unload();
  90. }
  91. ActiveMeidoList.Clear();
  92. }
  93. public void DeactivateMeidos()
  94. {
  95. foreach (Meido meido in meidos)
  96. {
  97. meido.SelectMeido -= ChangeMeido;
  98. meido.BodyLoad -= OnEndCallMeidos;
  99. meido.AnimeChange -= OnAnimeChangeEvent;
  100. meido.Deactivate();
  101. }
  102. ActiveMeidoList.Clear();
  103. }
  104. public void CallMeidos(List<int> selectedMaids)
  105. {
  106. UnloadMeidos();
  107. foreach (int slot in selectedMaids)
  108. {
  109. Meido meido = meidos[slot];
  110. ActiveMeidoList.Add(meido);
  111. meido.SelectMeido += ChangeMeido;
  112. meido.BodyLoad += OnEndCallMeidos;
  113. meido.AnimeChange += OnAnimeChangeEvent;
  114. }
  115. for (int i = 0; i < ActiveMeidoList.Count; i++)
  116. {
  117. Meido meido = ActiveMeidoList[i];
  118. meido.Load(i, selectedMaids[i]);
  119. }
  120. SelectedMeido = 0;
  121. OnSelectMeido(new MeidoChangeEventArgs(SelectedMeido));
  122. if (selectedMaids.Count == 0) OnEndCallMeidos(this, EventArgs.Empty);
  123. }
  124. private void OnAnimeChangeEvent(object sender, EventArgs args)
  125. {
  126. this.AnimeChange?.Invoke(this.ActiveMeido, EventArgs.Empty);
  127. }
  128. private void OnSelectMeido(MeidoChangeEventArgs args)
  129. {
  130. SelectMeido?.Invoke(this, args);
  131. }
  132. private void ChangeMeido(object sender, MeidoChangeEventArgs args)
  133. {
  134. SelectedMeido = args.selected;
  135. OnSelectMeido(args);
  136. }
  137. public void OnBeginCallMeidos(List<int> selectList)
  138. {
  139. this.BeginCallMeidos?.Invoke(this, EventArgs.Empty);
  140. GameMain.Instance.MainCamera.FadeOut(0.01f, false, () => CallMeidos(selectList), false);
  141. }
  142. private void OnEndCallMeidos(object sender, EventArgs args)
  143. {
  144. if (!IsBusy)
  145. {
  146. GameMain.Instance.MainCamera.FadeIn(1f);
  147. EndCallMeidos?.Invoke(this, EventArgs.Empty);
  148. foreach (Meido meido in ActiveMeidoList)
  149. {
  150. meido.BodyLoad -= OnEndCallMeidos;
  151. }
  152. }
  153. }
  154. }
  155. public class MeidoChangeEventArgs : EventArgs
  156. {
  157. public int selected;
  158. public bool isBody;
  159. public bool fromMeido = false;
  160. public MeidoChangeEventArgs(int selected, bool fromMaid = false, bool isBody = true)
  161. {
  162. this.selected = selected;
  163. this.isBody = isBody;
  164. this.fromMeido = fromMaid;
  165. }
  166. }
  167. }