MaidDressingPane.cs 11 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using UnityEngine;
  6. using static TBody;
  7. namespace COM3D2.MeidoPhotoStudio.Plugin
  8. {
  9. public class MaidDressingPane : BasePane
  10. {
  11. private MeidoManager meidoManager;
  12. private Dictionary<SlotID, Toggle> ClothingToggles;
  13. private Dictionary<SlotID, bool> LoadedSlots;
  14. public enum Curl
  15. {
  16. front, back, shift
  17. }
  18. private static readonly SlotID[] clothingSlots = {
  19. // main slots
  20. SlotID.wear, SlotID.skirt, SlotID.bra, SlotID.panz, SlotID.headset, SlotID.megane,
  21. SlotID.accUde, SlotID.glove, SlotID.accSenaka, SlotID.stkg, SlotID.shoes, SlotID.body,
  22. // detailed slots
  23. SlotID.accAshi, SlotID.accHana, SlotID.accHat, SlotID.accHeso, SlotID.accKamiSubL,
  24. SlotID.accKamiSubR, SlotID.accKami_1_, SlotID.accKami_2_, SlotID.accKami_3_, SlotID.accKubi,
  25. SlotID.accKubiwa, SlotID.accMiMiL, SlotID.accMiMiR, SlotID.accNipL, SlotID.accNipR,
  26. SlotID.accShippo, SlotID.accXXX,
  27. // unused slots
  28. // SlotID.mizugi, SlotID.onepiece, SlotID.accHead,
  29. };
  30. public static readonly SlotID[] bodySlots = {
  31. SlotID.body, SlotID.head, SlotID.eye, SlotID.hairF, SlotID.hairR,
  32. SlotID.hairS, SlotID.hairT, SlotID.hairAho, SlotID.chikubi, SlotID.underhair,
  33. SlotID.moza, SlotID.accHa
  34. };
  35. private static readonly SlotID[] wearSlots = {
  36. SlotID.wear, SlotID.mizugi, SlotID.onepiece
  37. };
  38. private static readonly SlotID[] headwearSlots = {
  39. SlotID.headset, SlotID.accHat, SlotID.accKamiSubL,
  40. SlotID.accKamiSubR, SlotID.accKami_1_, SlotID.accKami_2_, SlotID.accKami_3_
  41. };
  42. private Toggle detailedClothingToggle;
  43. private Toggle curlingFrontToggle;
  44. private Toggle curlingBackToggle;
  45. private Toggle pantsuShiftToggle;
  46. private bool detailedClothing = false;
  47. public MaidDressingPane(MeidoManager meidoManager)
  48. {
  49. this.meidoManager = meidoManager;
  50. ClothingToggles = new Dictionary<SlotID, Toggle>(clothingSlots.Length);
  51. LoadedSlots = new Dictionary<SlotID, bool>(clothingSlots.Length);
  52. foreach (SlotID slot in clothingSlots)
  53. {
  54. Toggle slotToggle = new Toggle(Translation.Get("clothing", slot.ToString()));
  55. slotToggle.ControlEvent += (s, a) => ToggleClothing(slot, slotToggle.Value);
  56. ClothingToggles.Add(slot, slotToggle);
  57. LoadedSlots[slot] = true;
  58. }
  59. detailedClothingToggle = new Toggle(Translation.Get("clothing", "detail"));
  60. detailedClothingToggle.ControlEvent += (s, a) => UpdateDetailedClothing();
  61. curlingFrontToggle = new Toggle(Translation.Get("clothing", "curlingFront"));
  62. curlingFrontToggle.ControlEvent += (s, a) => ToggleCurling(Curl.front, curlingFrontToggle.Value);
  63. curlingBackToggle = new Toggle(Translation.Get("clothing", "curlingBack"));
  64. curlingBackToggle.ControlEvent += (s, a) => ToggleCurling(Curl.back, curlingBackToggle.Value);
  65. pantsuShiftToggle = new Toggle(Translation.Get("clothing", "shiftPanties"));
  66. pantsuShiftToggle.ControlEvent += (s, a) => ToggleCurling(Curl.shift, pantsuShiftToggle.Value);
  67. UpdateDetailedClothing();
  68. }
  69. public void ToggleClothing(SlotID slot, bool enabled)
  70. {
  71. if (this.updating) return;
  72. if (slot == SlotID.body)
  73. {
  74. this.meidoManager.ActiveMeido.SetBodyMask(enabled);
  75. return;
  76. }
  77. TBody body = this.meidoManager.ActiveMeido.Maid.body0;
  78. if (!detailedClothing && slot == SlotID.headset)
  79. {
  80. this.updating = true;
  81. foreach (SlotID wearSlot in headwearSlots)
  82. {
  83. body.SetMask(wearSlot, enabled);
  84. ClothingToggles[wearSlot].Value = enabled;
  85. }
  86. this.updating = false;
  87. }
  88. else
  89. {
  90. if (slot == SlotID.wear)
  91. {
  92. foreach (SlotID wearSlot in wearSlots)
  93. {
  94. body.SetMask(wearSlot, enabled);
  95. }
  96. }
  97. else if (slot == SlotID.megane)
  98. {
  99. body.SetMask(SlotID.megane, enabled);
  100. body.SetMask(SlotID.accHead, enabled);
  101. }
  102. else body.SetMask(slot, enabled);
  103. }
  104. }
  105. public void ToggleCurling(Curl curl, bool enabled)
  106. {
  107. if (updating) return;
  108. Maid maid = this.meidoManager.ActiveMeido.Maid;
  109. string[] name = curl == Curl.shift
  110. ? new[] { "panz", "mizugi" }
  111. : new[] { "skirt", "onepiece" };
  112. if (enabled)
  113. {
  114. string action = curl == Curl.shift
  115. ? "パンツずらし"
  116. : curl == Curl.front
  117. ? "めくれスカート" : "めくれスカート後ろ";
  118. maid.ItemChangeTemp(name[0], action);
  119. maid.ItemChangeTemp(name[1], action);
  120. this.updating = true;
  121. if (curl == Curl.front && curlingBackToggle.Value)
  122. {
  123. curlingBackToggle.Value = false;
  124. }
  125. else if (curl == Curl.back && curlingFrontToggle.Value)
  126. {
  127. curlingFrontToggle.Value = false;
  128. }
  129. this.updating = false;
  130. }
  131. else
  132. {
  133. maid.ResetProp(name[0]);
  134. maid.ResetProp(name[1]);
  135. }
  136. maid.AllProcProp();
  137. }
  138. public override void Update()
  139. {
  140. if (!this.meidoManager.HasActiveMeido) return;
  141. this.updating = true;
  142. Maid maid = this.meidoManager.ActiveMeido.Maid;
  143. TBody body = maid.body0;
  144. foreach (SlotID clothingSlot in clothingSlots)
  145. {
  146. bool toggleValue = false;
  147. bool hasSlot = false;
  148. if (clothingSlot == SlotID.wear)
  149. {
  150. foreach (SlotID wearSlot in wearSlots)
  151. {
  152. if (body.GetMask(wearSlot)) toggleValue = true;
  153. if (body.GetSlotLoaded(wearSlot)) hasSlot = true;
  154. if (hasSlot && toggleValue) break;
  155. }
  156. }
  157. else if (clothingSlot == SlotID.megane)
  158. {
  159. toggleValue = body.GetMask(SlotID.megane) || body.GetMask(SlotID.accHead);
  160. hasSlot = body.GetSlotLoaded(SlotID.megane) || body.GetSlotLoaded(SlotID.accHead);
  161. }
  162. else if (!detailedClothing && clothingSlot == SlotID.headset)
  163. {
  164. foreach (SlotID headwearSlot in headwearSlots)
  165. {
  166. if (body.GetMask(headwearSlot)) toggleValue = true;
  167. if (body.GetSlotLoaded(headwearSlot)) hasSlot = true;
  168. if (hasSlot && toggleValue) break;
  169. }
  170. }
  171. else
  172. {
  173. toggleValue = body.GetMask(clothingSlot);
  174. hasSlot = body.GetSlotLoaded(clothingSlot);
  175. }
  176. ClothingToggles[clothingSlot].Value = hasSlot ? toggleValue : false;
  177. LoadedSlots[clothingSlot] = hasSlot;
  178. }
  179. curlingFrontToggle.Value = maid.IsItemChange("skirt", "めくれスカート")
  180. || maid.IsItemChange("onepiece", "めくれスカート");
  181. curlingBackToggle.Value = maid.IsItemChange("skirt", "めくれスカート後ろ")
  182. || maid.IsItemChange("onepiece", "めくれスカート後ろ");
  183. pantsuShiftToggle.Value = maid.IsItemChange("panz", "パンツずらし")
  184. || maid.IsItemChange("mizugi", "パンツずらし");
  185. this.updating = false;
  186. }
  187. private void DrawSlotGroup(params SlotID[] slots)
  188. {
  189. GUILayout.BeginHorizontal();
  190. for (int i = 0; i < slots.Length; i++)
  191. {
  192. SlotID slot = slots[i];
  193. if (!this.Enabled) GUI.enabled = false;
  194. else GUI.enabled = LoadedSlots[slot];
  195. ClothingToggles[slot].Draw();
  196. if (i < slots.Length - 1) GUILayout.FlexibleSpace();
  197. }
  198. GUILayout.EndHorizontal();
  199. }
  200. private void UpdateDetailedClothing()
  201. {
  202. detailedClothing = detailedClothingToggle.Value;
  203. ClothingToggles[SlotID.headset].Label = detailedClothing
  204. ? Translation.Get("clothing", "headset")
  205. : Translation.Get("clothing", "headwear");
  206. Update();
  207. }
  208. public override void Draw(params GUILayoutOption[] layoutOptions)
  209. {
  210. this.Enabled = this.meidoManager.HasActiveMeido;
  211. GUI.enabled = this.Enabled;
  212. detailedClothingToggle.Draw();
  213. MiscGUI.BlackLine();
  214. DrawSlotGroup(SlotID.wear, SlotID.skirt);
  215. DrawSlotGroup(SlotID.bra, SlotID.panz);
  216. DrawSlotGroup(SlotID.headset, SlotID.megane);
  217. DrawSlotGroup(SlotID.accUde, SlotID.glove, SlotID.accSenaka);
  218. DrawSlotGroup(SlotID.stkg, SlotID.shoes, SlotID.body);
  219. if (detailedClothing)
  220. {
  221. MiscGUI.BlackLine();
  222. DrawSlotGroup(SlotID.accShippo, SlotID.accHat);
  223. DrawSlotGroup(SlotID.accKami_1_, SlotID.accKami_2_, SlotID.accKami_3_);
  224. DrawSlotGroup(SlotID.accKamiSubL, SlotID.accKamiSubR);
  225. DrawSlotGroup(SlotID.accMiMiL, SlotID.accMiMiR);
  226. DrawSlotGroup(SlotID.accNipL, SlotID.accNipR);
  227. DrawSlotGroup(SlotID.accHana, SlotID.accKubi, SlotID.accKubiwa);
  228. DrawSlotGroup(SlotID.accHeso, SlotID.accAshi, SlotID.accXXX);
  229. }
  230. GUI.enabled = this.Enabled;
  231. GUILayout.BeginHorizontal();
  232. curlingFrontToggle.Draw();
  233. GUILayout.FlexibleSpace();
  234. curlingBackToggle.Draw();
  235. GUILayout.FlexibleSpace();
  236. pantsuShiftToggle.Draw();
  237. GUILayout.FlexibleSpace();
  238. GUILayout.EndHorizontal();
  239. }
  240. }
  241. }