COM3D2.MeidoPhotoStudio.Plugin.csproj 2.0 KB

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  1. <Project Sdk="Microsoft.Net.Sdk">
  2. <PropertyGroup>
  3. <TargetFramework>net35</TargetFramework>
  4. <AssemblyName>COM3D2.MeidoPhotoStudio</AssemblyName>
  5. <AssemblyVersion>0.0</AssemblyVersion>
  6. <FileVersion>0.0.0</FileVersion>
  7. <GenerateAssemblyInfo>true</GenerateAssemblyInfo>
  8. <FrameworkPathOverride Condition="'$(TargetFramework)' == 'net35'">$(MSBuildProgramFiles32)\Reference Assemblies\Microsoft\Framework\.NETFramework\v3.5\Profile\Client</FrameworkPathOverride>
  9. <LangVersion>9</LangVersion>
  10. </PropertyGroup>
  11. <ItemGroup>
  12. <Reference Include="Assembly-CSharp">
  13. <HintPath>..\lib\Assembly-CSharp.dll</HintPath>
  14. </Reference>
  15. <Reference Include="Assembly-CSharp-firstpass">
  16. <HintPath>..\lib\Assembly-CSharp-firstpass.dll</HintPath>
  17. </Reference>
  18. <Reference Include="Assembly-UnityScript-firstpass">
  19. <HintPath>..\lib\Assembly-UnityScript-firstpass.dll</HintPath>
  20. </Reference>
  21. <Reference Include="UnityEngine">
  22. <HintPath>..\lib\UnityEngine.dll</HintPath>
  23. </Reference>
  24. <Reference Include="Newtonsoft.Json">
  25. <HintPath>..\lib\Newtonsoft.Json.dll</HintPath>
  26. </Reference>
  27. <Reference Include="Ionic.Zlib">
  28. <HintPath>..\lib\Ionic.Zlib.dll</HintPath>
  29. </Reference>
  30. <Reference Include="BepInEx">
  31. <HintPath>..\lib\BepInEx.dll</HintPath>
  32. </Reference>
  33. <Reference Include="0Harmony">
  34. <HintPath>..\lib\0Harmony.dll</HintPath>
  35. </Reference>
  36. </ItemGroup>
  37. <ItemGroup>
  38. <Content Include="Config\**">
  39. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  40. </Content>
  41. </ItemGroup>
  42. <ItemGroup>
  43. <PackageReference Include="IsExternalInit" Version="1.0.0">
  44. <PrivateAssets>all</PrivateAssets>
  45. <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
  46. </PackageReference>
  47. </ItemGroup>
  48. </Project>