MeidoSerializer.cs 11 KB

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  1. using System.Collections.Generic;
  2. using System.IO;
  3. using System.Linq;
  4. using System.Text;
  5. using UnityEngine;
  6. namespace MeidoPhotoStudio.Plugin;
  7. public class MeidoSerializer : Serializer<Meido>
  8. {
  9. private const short Version = 1;
  10. private const short HeadVersion = 1;
  11. private const short BodyVersion = 2;
  12. private const short ClothingVersion = 1;
  13. private static SimpleSerializer<PoseInfo> PoseInfoSerializer =>
  14. Serialization.GetSimple<PoseInfo>();
  15. private static SimpleSerializer<TransformDTO> TransformDtoSerializer =>
  16. Serialization.GetSimple<TransformDTO>();
  17. public override void Serialize(Meido meido, BinaryWriter writer)
  18. {
  19. var maid = meido.Maid;
  20. using var memoryStream = new MemoryStream();
  21. using var tempWriter = new BinaryWriter(memoryStream, Encoding.UTF8);
  22. tempWriter.WriteVersion(Version);
  23. TransformDtoSerializer.Serialize(new TransformDTO(maid.transform), tempWriter);
  24. SerializeHead(meido, tempWriter);
  25. SerializeBody(meido, tempWriter);
  26. SerializeClothing(meido, tempWriter);
  27. writer.Write(memoryStream.Length);
  28. writer.Write(memoryStream.ToArray());
  29. static void SerializeHead(Meido meido, BinaryWriter writer)
  30. {
  31. var body = meido.Body;
  32. writer.WriteVersion(HeadVersion);
  33. // eye direction
  34. writer.WriteQuaternion(body.quaDefEyeL * Quaternion.Inverse(meido.DefaultEyeRotL));
  35. writer.WriteQuaternion(body.quaDefEyeR * Quaternion.Inverse(meido.DefaultEyeRotR));
  36. // free look
  37. writer.Write(meido.FreeLook);
  38. writer.WriteVector3(body.offsetLookTarget);
  39. writer.WriteVector3(Utility.GetFieldValue<TBody, Vector3>(body, "HeadEulerAngle"));
  40. // Head/eye to camera
  41. writer.Write(meido.HeadToCam);
  42. writer.Write(meido.EyeToCam);
  43. // face
  44. var faceDict = meido.SerializeFace();
  45. writer.Write(faceDict.Count);
  46. foreach (var (hash, value) in faceDict)
  47. {
  48. writer.Write(hash);
  49. writer.Write(value);
  50. }
  51. }
  52. static void SerializeBody(Meido meido, BinaryWriter writer)
  53. {
  54. writer.WriteVersion(BodyVersion);
  55. // pose
  56. var poseBuffer = meido.SerializePose(true);
  57. writer.Write(poseBuffer.Length);
  58. writer.Write(poseBuffer);
  59. PoseInfoSerializer.Serialize(meido.CachedPose, writer);
  60. // TODO: Think about how to indicate code for new versions of serialization.
  61. { // V2
  62. // sub mune rotation
  63. var body = meido.Body;
  64. writer.WriteQuaternion(body.GetBone("Mune_L_sub").localRotation);
  65. writer.WriteQuaternion(body.GetBone("Mune_R_sub").localRotation);
  66. }
  67. }
  68. static void SerializeClothing(Meido meido, BinaryWriter writer)
  69. {
  70. var maid = meido.Maid;
  71. var body = meido.Body;
  72. writer.WriteVersion(ClothingVersion);
  73. // body visible
  74. writer.Write(body.GetMask(TBody.SlotID.body));
  75. // clothing
  76. foreach (var clothingSlot in MaidDressingPane.ClothingSlots)
  77. {
  78. var value = true;
  79. if (clothingSlot is TBody.SlotID.wear)
  80. {
  81. if (MaidDressingPane.WearSlots.Any(slot => body.GetSlotLoaded(slot)))
  82. value = MaidDressingPane.WearSlots.Any(slot => body.GetMask(slot));
  83. }
  84. else if (clothingSlot is TBody.SlotID.megane)
  85. {
  86. var slots = new[] { TBody.SlotID.megane, TBody.SlotID.accHead };
  87. if (slots.Any(slot => body.GetSlotLoaded(slot)))
  88. value = slots.Any(slot => body.GetMask(slot));
  89. }
  90. else if (body.GetSlotLoaded(clothingSlot))
  91. {
  92. value = body.GetMask(clothingSlot);
  93. }
  94. writer.Write(value);
  95. }
  96. // zurashi and mekure
  97. writer.Write(meido.CurlingFront);
  98. writer.Write(meido.CurlingBack);
  99. writer.Write(meido.PantsuShift);
  100. // mpn attach props
  101. var hasKousokuUpper = body.GetSlotLoaded(TBody.SlotID.kousoku_upper);
  102. writer.Write(hasKousokuUpper);
  103. writer.Write(maid.GetProp(MPN.kousoku_upper).strTempFileName);
  104. var hasKousokuLower = body.GetSlotLoaded(TBody.SlotID.kousoku_lower);
  105. writer.Write(hasKousokuLower);
  106. writer.Write(maid.GetProp(MPN.kousoku_lower).strTempFileName);
  107. // hair/skirt gravity
  108. writer.Write(meido.HairGravityActive);
  109. writer.Write(meido.HairGravityControl.Control.transform.localPosition);
  110. writer.Write(meido.SkirtGravityActive);
  111. writer.Write(meido.SkirtGravityControl.Control.transform.localPosition);
  112. }
  113. }
  114. public override void Deserialize(Meido meido, BinaryReader reader, SceneMetadata metadata)
  115. {
  116. var maid = meido.Maid;
  117. maid.GetAnimation().Stop();
  118. meido.DetachAllMpnAttach();
  119. meido.StopBlink();
  120. reader.ReadInt64(); // data length
  121. _ = reader.ReadVersion();
  122. var transformDto = TransformDtoSerializer.Deserialize(reader, metadata);
  123. var maidTransform = maid.transform;
  124. // TODO: use transform.SetRotationAndPosition
  125. maidTransform.position = transformDto.Position;
  126. maidTransform.rotation = transformDto.Rotation;
  127. maidTransform.localScale = transformDto.LocalScale;
  128. meido.IKManager.SetDragPointScale(maidTransform.localScale.x);
  129. DeserializeHead(meido, reader, metadata);
  130. DeserializeBody(meido, reader, metadata);
  131. DeserializeClothing(meido, reader, metadata);
  132. static void DeserializeHead(Meido meido, BinaryReader reader, SceneMetadata metadata)
  133. {
  134. var body = meido.Body;
  135. _ = reader.ReadVersion();
  136. var mmConverted = metadata.MMConverted;
  137. var eyeRotationL = reader.ReadQuaternion();
  138. var eyeRotationR = reader.ReadQuaternion();
  139. if (!mmConverted)
  140. {
  141. eyeRotationL *= meido.DefaultEyeRotL;
  142. eyeRotationR *= meido.DefaultEyeRotR;
  143. }
  144. body.quaDefEyeL = eyeRotationL;
  145. body.quaDefEyeR = eyeRotationR;
  146. var freeLook = meido.FreeLook = reader.ReadBoolean();
  147. var offsetLookTarget = reader.ReadVector3();
  148. var headEulerAngle = reader.ReadVector3();
  149. if (freeLook)
  150. body.offsetLookTarget = offsetLookTarget;
  151. if (!metadata.MMConverted)
  152. {
  153. Utility.SetFieldValue(body, "HeadEulerAngleG", Vector3.zero);
  154. Utility.SetFieldValue(body, "HeadEulerAngle", headEulerAngle);
  155. }
  156. meido.HeadToCam = reader.ReadBoolean();
  157. meido.EyeToCam = reader.ReadBoolean();
  158. var faceBlendCount = reader.ReadInt32();
  159. for (var i = 0; i < faceBlendCount; i++)
  160. {
  161. var hash = reader.ReadString();
  162. var value = reader.ReadSingle();
  163. meido.SetFaceBlendValue(hash, value);
  164. }
  165. }
  166. static void DeserializeBody(Meido meido, BinaryReader reader, SceneMetadata metadata)
  167. {
  168. var version = reader.ReadVersion();
  169. var muneSetting = new KeyValuePair<bool, bool>(true, true);
  170. if (metadata.MMConverted)
  171. {
  172. meido.IKManager.Deserialize(reader);
  173. }
  174. else
  175. {
  176. var poseBufferLength = reader.ReadInt32();
  177. var poseBuffer = reader.ReadBytes(poseBufferLength);
  178. muneSetting = meido.SetFrameBinary(poseBuffer);
  179. }
  180. var poseInfo = PoseInfoSerializer.Deserialize(reader, metadata);
  181. Utility.SetPropertyValue(meido, nameof(Meido.CachedPose), poseInfo);
  182. meido.SetMune(!muneSetting.Key, true);
  183. meido.SetMune(!muneSetting.Value);
  184. if (version < 2)
  185. return;
  186. var muneLSubRotation = reader.ReadQuaternion();
  187. var muneSubRRotation = reader.ReadQuaternion();
  188. var body = meido.Body;
  189. if (muneSetting.Key)
  190. body.GetBone("Mune_L_sub").localRotation = muneLSubRotation;
  191. if (muneSetting.Value)
  192. body.GetBone("Mune_R_sub").localRotation = muneSubRRotation;
  193. }
  194. static void DeserializeClothing(Meido meido, BinaryReader reader, SceneMetadata metadata)
  195. {
  196. var body = meido.Body;
  197. _ = reader.ReadVersion();
  198. meido.SetBodyMask(reader.ReadBoolean());
  199. foreach (var clothingSlot in MaidDressingPane.ClothingSlots)
  200. {
  201. var value = reader.ReadBoolean();
  202. if (metadata.MMConverted)
  203. continue;
  204. if (clothingSlot is TBody.SlotID.wear)
  205. {
  206. body.SetMask(TBody.SlotID.wear, value);
  207. body.SetMask(TBody.SlotID.mizugi, value);
  208. body.SetMask(TBody.SlotID.onepiece, value);
  209. }
  210. else if (clothingSlot is TBody.SlotID.megane)
  211. {
  212. body.SetMask(TBody.SlotID.megane, value);
  213. body.SetMask(TBody.SlotID.accHead, value);
  214. }
  215. else if (body.GetSlotLoaded(clothingSlot))
  216. {
  217. body.SetMask(clothingSlot, value);
  218. }
  219. }
  220. // zurashi and mekure
  221. var curlingFront = reader.ReadBoolean();
  222. var curlingBack = reader.ReadBoolean();
  223. var curlingPantsu = reader.ReadBoolean();
  224. if (!metadata.MMConverted)
  225. {
  226. if (meido.CurlingFront != curlingFront)
  227. meido.SetCurling(Meido.Curl.Front, curlingFront);
  228. if (meido.CurlingBack != curlingBack)
  229. meido.SetCurling(Meido.Curl.Back, curlingBack);
  230. meido.SetCurling(Meido.Curl.Shift, curlingPantsu);
  231. }
  232. // MPN attach upper prop
  233. var hasKousokuUpper = reader.ReadBoolean();
  234. var upperMenuFile = reader.ReadString();
  235. if (hasKousokuUpper)
  236. meido.SetMpnProp(new MpnAttachProp(MPN.kousoku_upper, upperMenuFile), false);
  237. // MPN attach lower prop
  238. var hasKousokuLower = reader.ReadBoolean();
  239. var lowerMenuFile = reader.ReadString();
  240. if (hasKousokuLower)
  241. meido.SetMpnProp(new MpnAttachProp(MPN.kousoku_lower, lowerMenuFile), false);
  242. // hair gravity
  243. var hairGravityActive = reader.ReadBoolean();
  244. var hairPosition = reader.ReadVector3();
  245. meido.HairGravityActive = hairGravityActive;
  246. if (meido.HairGravityActive)
  247. meido.ApplyGravity(hairPosition);
  248. // skirt gravity
  249. var skirtGravityActive = reader.ReadBoolean();
  250. var skirtPosition = reader.ReadVector3();
  251. meido.SkirtGravityActive = skirtGravityActive;
  252. if (meido.SkirtGravityActive)
  253. meido.ApplyGravity(skirtPosition, true);
  254. }
  255. }
  256. }