EnvironmentManager.cs 4.1 KB

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  1. using System;
  2. using UnityEngine;
  3. using Object = UnityEngine.Object;
  4. namespace MeidoPhotoStudio.Plugin;
  5. public class EnvironmentManager : IManager
  6. {
  7. public const string Header = "ENVIRONMENT";
  8. public const string DefaultBg = "Theater";
  9. private const string MyRoomPrefix = "マイルーム:";
  10. private static readonly BgMgr BgMgr = GameMain.Instance.BgMgr;
  11. private static bool cubeActive;
  12. private static bool cubeSmall;
  13. private Transform bg;
  14. private GameObject bgObject;
  15. private DragPointBG bgDragPoint;
  16. private bool bgVisible = true;
  17. public EnvironmentManager()
  18. {
  19. DragPointLight.EnvironmentManager = this;
  20. Activate();
  21. }
  22. private static event EventHandler CubeActiveChange;
  23. private static event EventHandler CubeSmallChange;
  24. public static bool CubeActive
  25. {
  26. get => cubeActive;
  27. set
  28. {
  29. if (value == cubeActive)
  30. return;
  31. cubeActive = value;
  32. CubeActiveChange?.Invoke(null, EventArgs.Empty);
  33. }
  34. }
  35. public static bool CubeSmall
  36. {
  37. get => cubeSmall;
  38. set
  39. {
  40. if (value == cubeSmall)
  41. return;
  42. cubeSmall = value;
  43. CubeSmallChange?.Invoke(null, EventArgs.Empty);
  44. }
  45. }
  46. public string CurrentBgAsset { get; private set; } = DefaultBg;
  47. public bool BGVisible
  48. {
  49. get => bgVisible;
  50. set
  51. {
  52. bgVisible = value;
  53. bgObject.SetActive(bgVisible);
  54. }
  55. }
  56. public void Update()
  57. {
  58. }
  59. public void Activate()
  60. {
  61. BgMgrPatcher.ChangeBgBegin += OnChangeBegin;
  62. BgMgrPatcher.ChangeBgEnd += OnChangeEnd;
  63. bgObject = BgMgr.Parent;
  64. bgObject.SetActive(true);
  65. if (MeidoPhotoStudio.EditMode)
  66. UpdateBG();
  67. else
  68. ChangeBackground(DefaultBg);
  69. CubeSmallChange += OnCubeSmall;
  70. CubeActiveChange += OnCubeActive;
  71. }
  72. public void Deactivate()
  73. {
  74. BgMgrPatcher.ChangeBgBegin -= OnChangeBegin;
  75. BgMgrPatcher.ChangeBgEnd -= OnChangeEnd;
  76. DestroyDragPoint();
  77. BGVisible = true;
  78. if (MeidoPhotoStudio.EditMode)
  79. {
  80. BgMgr.ChangeBg(DefaultBg);
  81. }
  82. else
  83. {
  84. var isNight = GameMain.Instance.CharacterMgr.status.GetFlag("時間帯") is 3;
  85. BgMgr.ChangeBg(isNight ? "ShinShitsumu_ChairRot_Night" : "ShinShitsumu_ChairRot");
  86. }
  87. if (BgMgr.BgObject)
  88. BgMgr.BgObject.transform.localScale = Vector3.one;
  89. CubeSmallChange -= OnCubeSmall;
  90. CubeActiveChange -= OnCubeActive;
  91. }
  92. public void ChangeBackground(string assetName, bool creative = false)
  93. {
  94. if (creative)
  95. BgMgr.ChangeBgMyRoom(assetName);
  96. else
  97. BgMgr.ChangeBg(assetName);
  98. }
  99. private void AttachDragPoint(Transform bgTransform)
  100. {
  101. bgDragPoint = DragPoint.Make<DragPointBG>(PrimitiveType.Cube, Vector3.one * 0.12f);
  102. bgDragPoint.Initialize(() => bgTransform.position, () => Vector3.zero);
  103. bgDragPoint.Set(bgTransform);
  104. bgDragPoint.AddGizmo();
  105. bgDragPoint.ConstantScale = true;
  106. bgDragPoint.gameObject.SetActive(CubeActive);
  107. }
  108. private void OnChangeBegin(object sender, EventArgs args) =>
  109. DestroyDragPoint();
  110. private void OnChangeEnd(object sender, EventArgs args) =>
  111. UpdateBG();
  112. private void UpdateBG()
  113. {
  114. if (!BgMgr.BgObject)
  115. return;
  116. CurrentBgAsset = BgMgr.GetBGName();
  117. if (CurrentBgAsset.StartsWith(MyRoomPrefix))
  118. CurrentBgAsset = CurrentBgAsset.Replace(MyRoomPrefix, string.Empty);
  119. bg = BgMgr.BgObject.transform;
  120. AttachDragPoint(bg);
  121. }
  122. private void DestroyDragPoint()
  123. {
  124. if (bgDragPoint)
  125. Object.Destroy(bgDragPoint.gameObject);
  126. }
  127. private void OnCubeSmall(object sender, EventArgs args) =>
  128. bgDragPoint.DragPointScale = CubeSmall ? DragPointGeneral.SmallCube : 1f;
  129. private void OnCubeActive(object sender, EventArgs args) =>
  130. bgDragPoint.gameObject.SetActive(CubeActive);
  131. }