Plugin.cs 1.3 KB

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  1. using System.IO;
  2. using BepInEx;
  3. using BepInEx.Logging;
  4. using MeidoPhotoStudio.Converter.Converters;
  5. using UnityEngine.SceneManagement;
  6. namespace MeidoPhotoStudio.Converter;
  7. [BepInPlugin(PluginGuid, PluginName, PluginVersion)]
  8. [BepInDependency("com.habeebweeb.com3d2.meidophotostudio")]
  9. public class Plugin : BaseUnityPlugin
  10. {
  11. public const string PluginName = "MeidoPhotoStudio Converter";
  12. public const string PluginVersion = "0.0.1";
  13. private const string PluginGuid = "com.habeebweeb.com3d2.meidophotostudio.converter";
  14. private PluginCore? pluginCore;
  15. private UI? ui;
  16. public static Plugin? Instance { get; private set; }
  17. public new ManualLogSource? Logger { get; private set; }
  18. private void Awake()
  19. {
  20. DontDestroyOnLoad(this);
  21. Instance = this;
  22. Logger = base.Logger;
  23. var workingDirectory = Path.Combine(Paths.ConfigPath, PluginName);
  24. if (!Directory.Exists(workingDirectory))
  25. Directory.CreateDirectory(workingDirectory);
  26. pluginCore = new(workingDirectory, new MMConverter(), new MMPngConverter());
  27. ui = new(pluginCore);
  28. SceneManager.sceneLoaded += (scene, _) =>
  29. ui.Visible = scene.buildIndex is 3 or 9;
  30. }
  31. private void OnGUI() =>
  32. ui!.Draw();
  33. }