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- using System;
- using UnityEngine;
- namespace MeidoPhotoStudio.Plugin;
- public class ScreenshotEventArgs : EventArgs
- {
- public string Path { get; set; } = string.Empty;
- public int SuperSize { get; set; } = -1;
- public bool HideMaids { get; set; }
- public bool InMemory { get; set; } = false;
- public Texture2D Screenshot { get; set; }
- }
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