EnvironmentManager.cs 11 KB

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  1. using System;
  2. using System.Linq;
  3. using UnityEngine;
  4. namespace COM3D2.MeidoPhotoStudio.Plugin
  5. {
  6. using Input = InputManager;
  7. internal class EnvironmentManager : IManager, ISerializable
  8. {
  9. public const string header = "ENVIRONMENT";
  10. private static bool cubeActive;
  11. public static bool CubeActive
  12. {
  13. get => cubeActive;
  14. set
  15. {
  16. if (value != cubeActive)
  17. {
  18. cubeActive = value;
  19. CubeActiveChange?.Invoke(null, EventArgs.Empty);
  20. }
  21. }
  22. }
  23. private static bool cubeSmall;
  24. public static bool CubeSmall
  25. {
  26. get => cubeSmall;
  27. set
  28. {
  29. if (value != cubeSmall)
  30. {
  31. cubeSmall = value;
  32. CubeSmallChange?.Invoke(null, EventArgs.Empty);
  33. }
  34. }
  35. }
  36. private static event EventHandler CubeActiveChange;
  37. private static event EventHandler CubeSmallChange;
  38. private UltimateOrbitCamera ultimateOrbitCamera;
  39. private GameObject cameraObject;
  40. private Camera subCamera;
  41. private GameObject bgObject;
  42. private Transform bg;
  43. private CameraInfo cameraInfo;
  44. private DragPointBG bgDragPoint;
  45. private string currentBGAsset = "Theater";
  46. private bool bgVisible = true;
  47. public bool BGVisible
  48. {
  49. get => bgVisible;
  50. set
  51. {
  52. bgVisible = value;
  53. bgObject.SetActive(bgVisible);
  54. }
  55. }
  56. private float defaultCameraMoveSpeed;
  57. private float defaultCameraZoomSpeed;
  58. private float cameraFastMoveSpeed = 0.1f;
  59. private float cameraFastZoomSpeed = 2f;
  60. static EnvironmentManager()
  61. {
  62. Input.Register(MpsKey.CameraLayer, KeyCode.Q, "Camera control layer");
  63. Input.Register(MpsKey.CameraSave, KeyCode.S, "Save camera transform");
  64. Input.Register(MpsKey.CameraLoad, KeyCode.A, "Load camera transform");
  65. Input.Register(MpsKey.CameraReset, KeyCode.R, "Reset camera transform");
  66. }
  67. public EnvironmentManager() => DragPointLight.EnvironmentManager = this;
  68. public void Serialize(System.IO.BinaryWriter binaryWriter) => Serialize(binaryWriter, false);
  69. public void Serialize(System.IO.BinaryWriter binaryWriter, bool kankyo)
  70. {
  71. binaryWriter.Write(header);
  72. binaryWriter.Write(currentBGAsset);
  73. binaryWriter.WriteVector3(bg.position);
  74. binaryWriter.WriteQuaternion(bg.rotation);
  75. binaryWriter.WriteVector3(bg.localScale);
  76. binaryWriter.Write(kankyo);
  77. CameraMain camera = GameMain.Instance.MainCamera;
  78. binaryWriter.WriteVector3(camera.GetTargetPos());
  79. binaryWriter.Write(camera.GetDistance());
  80. binaryWriter.WriteQuaternion(camera.transform.rotation);
  81. StopCameraSpin();
  82. }
  83. public void Deserialize(System.IO.BinaryReader binaryReader)
  84. {
  85. string bgAsset = binaryReader.ReadString();
  86. bool isCreative = Utility.IsGuidString(bgAsset);
  87. System.Collections.Generic.List<string> bgList = isCreative
  88. ? Constants.MyRoomCustomBGList.Select(kvp => kvp.Key).ToList()
  89. : Constants.BGList;
  90. int assetIndex = bgList.FindIndex(
  91. asset => asset.Equals(bgAsset, StringComparison.InvariantCultureIgnoreCase)
  92. );
  93. if (assetIndex < 0)
  94. {
  95. Utility.LogWarning($"Could not load BG '{bgAsset}'");
  96. isCreative = false;
  97. bgAsset = "Theater";
  98. }
  99. else bgAsset = bgList[assetIndex];
  100. ChangeBackground(bgAsset, isCreative);
  101. bg.position = binaryReader.ReadVector3();
  102. bg.rotation = binaryReader.ReadQuaternion();
  103. bg.localScale = binaryReader.ReadVector3();
  104. bool kankyo = binaryReader.ReadBoolean();
  105. Vector3 cameraPosition = binaryReader.ReadVector3();
  106. float cameraDistance = binaryReader.ReadSingle();
  107. Quaternion cameraRotation = binaryReader.ReadQuaternion();
  108. if (!kankyo)
  109. {
  110. CameraMain camera = GameMain.Instance.MainCamera;
  111. camera.SetTargetPos(cameraPosition);
  112. camera.SetDistance(cameraDistance);
  113. camera.transform.rotation = cameraRotation;
  114. StopCameraSpin();
  115. }
  116. }
  117. public void Activate()
  118. {
  119. bgObject = GameObject.Find("__GameMain__/BG");
  120. bg = bgObject.transform;
  121. bgDragPoint = DragPoint.Make<DragPointBG>(PrimitiveType.Cube, Vector3.one * 0.12f);
  122. bgDragPoint.Initialize(() => bg.position, () => Vector3.zero);
  123. bgDragPoint.Set(bg);
  124. bgDragPoint.AddGizmo();
  125. bgDragPoint.ConstantScale = true;
  126. bgDragPoint.gameObject.SetActive(CubeActive);
  127. cameraObject = new GameObject("subCamera");
  128. subCamera = cameraObject.AddComponent<Camera>();
  129. subCamera.CopyFrom(Camera.main);
  130. subCamera.clearFlags = CameraClearFlags.Depth;
  131. subCamera.cullingMask = 256;
  132. subCamera.depth = 1f;
  133. subCamera.transform.parent = GameMain.Instance.MainCamera.transform;
  134. cameraObject.SetActive(true);
  135. bgObject.SetActive(true);
  136. GameMain.Instance.BgMgr.ChangeBg("Theater");
  137. ultimateOrbitCamera =
  138. Utility.GetFieldValue<CameraMain, UltimateOrbitCamera>(GameMain.Instance.MainCamera, "m_UOCamera");
  139. ultimateOrbitCamera.enabled = true;
  140. defaultCameraMoveSpeed = ultimateOrbitCamera.moveSpeed;
  141. defaultCameraZoomSpeed = ultimateOrbitCamera.zoomSpeed;
  142. ResetCamera();
  143. SaveCameraInfo();
  144. CubeSmallChange += OnCubeSmall;
  145. CubeActiveChange += OnCubeActive;
  146. }
  147. public void Deactivate()
  148. {
  149. if (bgDragPoint != null) GameObject.Destroy(bgDragPoint.gameObject);
  150. GameObject.Destroy(cameraObject);
  151. GameObject.Destroy(subCamera);
  152. BGVisible = true;
  153. Camera mainCamera = GameMain.Instance.MainCamera.camera;
  154. mainCamera.backgroundColor = Color.black;
  155. ultimateOrbitCamera.moveSpeed = defaultCameraMoveSpeed;
  156. ultimateOrbitCamera.zoomSpeed = defaultCameraZoomSpeed;
  157. bool isNight = GameMain.Instance.CharacterMgr.status.GetFlag("時間帯") == 3;
  158. if (isNight) GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot_Night");
  159. else GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot");
  160. GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
  161. GameMain.Instance.MainCamera.SetTargetPos(new Vector3(0.5609447f, 1.380762f, -1.382336f), true);
  162. GameMain.Instance.MainCamera.SetDistance(1.6f, true);
  163. GameMain.Instance.MainCamera.SetAroundAngle(new Vector2(245.5691f, 6.273283f), true);
  164. bg.localScale = Vector3.one;
  165. CubeSmallChange -= OnCubeSmall;
  166. CubeActiveChange -= OnCubeActive;
  167. }
  168. public void Update()
  169. {
  170. if (Input.GetKey(MpsKey.CameraLayer))
  171. {
  172. if (Input.GetKeyDown(MpsKey.CameraSave))
  173. {
  174. SaveCameraInfo();
  175. }
  176. if (Input.GetKeyDown(MpsKey.CameraLoad))
  177. {
  178. LoadCameraInfo(cameraInfo);
  179. }
  180. if (Input.GetKeyDown(MpsKey.CameraReset))
  181. {
  182. ResetCamera();
  183. }
  184. }
  185. bool shift = Input.Shift;
  186. ultimateOrbitCamera.moveSpeed = shift ? cameraFastMoveSpeed : defaultCameraMoveSpeed;
  187. ultimateOrbitCamera.zoomSpeed = shift ? cameraFastZoomSpeed : defaultCameraZoomSpeed;
  188. }
  189. public void ChangeBackground(string assetName, bool creative = false)
  190. {
  191. currentBGAsset = assetName;
  192. if (creative) GameMain.Instance.BgMgr.ChangeBgMyRoom(assetName);
  193. else
  194. {
  195. GameMain.Instance.BgMgr.ChangeBg(assetName);
  196. if (assetName == "KaraokeRoom")
  197. {
  198. bg.transform.position = bgObject.transform.position;
  199. bg.transform.localPosition = new Vector3(1f, 0f, 4f);
  200. bg.transform.localRotation = Quaternion.Euler(new Vector3(0f, 90f, 0f));
  201. }
  202. }
  203. }
  204. private void SaveCameraInfo()
  205. {
  206. cameraInfo = new CameraInfo(GameMain.Instance.MainCamera);
  207. StopCameraSpin();
  208. }
  209. public void LoadCameraInfo(CameraInfo cameraInfo)
  210. {
  211. CameraMain camera = GameMain.Instance.MainCamera;
  212. camera.SetTargetPos(cameraInfo.TargetPos);
  213. camera.SetPos(cameraInfo.Pos);
  214. camera.SetDistance(cameraInfo.Distance);
  215. camera.transform.eulerAngles = cameraInfo.Angle;
  216. StopCameraSpin();
  217. }
  218. private void StopCameraSpin()
  219. {
  220. UltimateOrbitCamera uoCamera = Utility.GetFieldValue<CameraMain, UltimateOrbitCamera>(
  221. GameMain.Instance.MainCamera, "m_UOCamera"
  222. );
  223. Utility.SetFieldValue(uoCamera, "xVelocity", 0f);
  224. Utility.SetFieldValue(uoCamera, "yVelocity", 0f);
  225. }
  226. private void ResetCamera()
  227. {
  228. CameraMain cameraMain = GameMain.Instance.MainCamera;
  229. cameraMain.Reset(CameraMain.CameraType.Target, true);
  230. cameraMain.SetTargetPos(new Vector3(0f, 0.9f, 0f), true);
  231. cameraMain.SetDistance(3f, true);
  232. }
  233. private void OnCubeSmall(object sender, EventArgs args)
  234. {
  235. bgDragPoint.DragPointScale = CubeSmall ? DragPointGeneral.smallCube : 1f;
  236. }
  237. private void OnCubeActive(object sender, EventArgs args) => bgDragPoint.gameObject.SetActive(CubeActive);
  238. }
  239. public struct CameraInfo
  240. {
  241. public Vector3 TargetPos { get; }
  242. public Vector3 Pos { get; }
  243. public Vector3 Angle { get; }
  244. public float Distance { get; }
  245. public CameraInfo(CameraMain camera)
  246. {
  247. TargetPos = camera.GetTargetPos();
  248. Pos = camera.GetPos();
  249. Angle = camera.transform.eulerAngles;
  250. Distance = camera.GetDistance();
  251. }
  252. }
  253. }