123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631 |
- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- using ModKey = Utility.ModKey;
- public class DragPointManager
- {
- enum IKMode
- {
- None, UpperLock, Mune, RotLocal, BodyTransform, FingerRotLocalY, FingerRotLocalXZ, BodySelect
- }
- enum Bone
- {
- Head, HeadNub, ClavicleL, ClavicleR,
- UpperArmL, UpperArmR, ForearmL, ForearmR,
- HandL, HandR, IKHandL, IKHandR,
- MuneL, MuneSubL, MuneR, MuneSubR,
- Neck, Spine, Spine0a, Spine1, Spine1a, ThighL, ThighR,
- Pelvis, Hip,
- CalfL, CalfR, FootL, FootR,
- // Dragpoint specific
- Cube, Body, Torso,
- // Fingers
- Finger0L, Finger01L, Finger02L, Finger0NubL,
- Finger1L, Finger11L, Finger12L, Finger1NubL,
- Finger2L, Finger21L, Finger22L, Finger2NubL,
- Finger3L, Finger31L, Finger32L, Finger3NubL,
- Finger4L, Finger41L, Finger42L, Finger4NubL,
- Finger0R, Finger01R, Finger02R, Finger0NubR,
- Finger1R, Finger11R, Finger12R, Finger1NubR,
- Finger2R, Finger21R, Finger22R, Finger2NubR,
- Finger3R, Finger31R, Finger32R, Finger3NubR,
- Finger4R, Finger41R, Finger42R, Finger4NubR,
- // Toes
- Toe0L, Toe01L, Toe0NubL,
- Toe1L, Toe11L, Toe1NubL,
- Toe2L, Toe21L, Toe2NubL,
- Toe0R, Toe01R, Toe0NubR,
- Toe1R, Toe11R, Toe1NubR,
- Toe2R, Toe21R, Toe2NubR
- }
- private static readonly Dictionary<IKMode, Bone[]> IKGroup = new Dictionary<IKMode, Bone[]>()
- {
- [IKMode.None] = new[]
- {
- Bone.UpperArmL, Bone.ForearmL, Bone.HandL, Bone.UpperArmR,
- Bone.ForearmR, Bone.HandR, Bone.CalfL, Bone.FootL, Bone.CalfR, Bone.FootR
- },
- [IKMode.UpperLock] = new[] { Bone.HandL, Bone.HandR, Bone.FootL, Bone.FootR },
- [IKMode.Mune] = new[] { Bone.Head, Bone.MuneL, Bone.MuneR },
- [IKMode.RotLocal] = new[]
- {
- Bone.Head, Bone.CalfL, Bone.CalfR, Bone.Torso,
- Bone.Pelvis, Bone.HandL, Bone.HandR, Bone.FootL, Bone.FootR
- },
- [IKMode.BodyTransform] = new[] { Bone.Body, Bone.Cube },
- [IKMode.BodySelect] = new[] { Bone.Head, Bone.Body },
- [IKMode.FingerRotLocalXZ] = new[]
- {
- Bone.Finger01L, Bone.Finger02L, Bone.Finger0NubL,
- Bone.Finger11L, Bone.Finger12L, Bone.Finger1NubL,
- Bone.Finger21L, Bone.Finger22L, Bone.Finger2NubL,
- Bone.Finger31L, Bone.Finger32L, Bone.Finger3NubL,
- Bone.Finger41L, Bone.Finger42L, Bone.Finger4NubL,
- Bone.Finger01R, Bone.Finger02R, Bone.Finger0NubR,
- Bone.Finger11R, Bone.Finger12R, Bone.Finger1NubR,
- Bone.Finger21R, Bone.Finger22R, Bone.Finger2NubR,
- Bone.Finger31R, Bone.Finger32R, Bone.Finger3NubR,
- Bone.Finger41R, Bone.Finger42R, Bone.Finger4NubR,
- Bone.Toe01L, Bone.Toe0NubL, Bone.Toe11L, Bone.Toe1NubL,
- Bone.Toe21L, Bone.Toe2NubL, Bone.Toe01R, Bone.Toe0NubR,
- Bone.Toe11R, Bone.Toe1NubR, Bone.Toe21R, Bone.Toe2NubR
- },
- [IKMode.FingerRotLocalY] = new[] {
- Bone.Finger01L, Bone.Finger11L, Bone.Finger21L, Bone.Finger31L, Bone.Finger41L,
- Bone.Finger01R, Bone.Finger11R, Bone.Finger21R, Bone.Finger31R, Bone.Finger41R,
- Bone.Toe01L, Bone.Toe11L, Bone.Toe21L, Bone.Toe01R, Bone.Toe11R, Bone.Toe21R
- }
- };
- private Meido meido;
- private Maid maid;
- private Dictionary<Bone, GameObject> DragPoint;
- private Dictionary<Bone, Transform> BoneTransform;
- private IKMode ikMode;
- private IKMode ikModeOld = IKMode.None;
- public event EventHandler<MeidoChangeEventArgs> SelectMaid;
- public bool Initialized { get; private set; }
- public bool Active { get; set; }
- public DragPointManager(Meido meido)
- {
- this.meido = meido;
- this.maid = meido.Maid;
- this.meido.BodyLoad += Initialize;
- }
- public void Initialize(object sender, EventArgs args)
- {
- if (Initialized) return;
- this.Active = true;
- InitializeBones();
- InitializeDragPoints();
- Initialized = true;
- meido.BodyLoad -= Initialize;
- }
- public void Destroy()
- {
- foreach (KeyValuePair<Bone, GameObject> dragPoint in DragPoint)
- {
- GameObject.Destroy(dragPoint.Value);
- }
- DragPoint.Clear();
- BoneTransform.Clear();
- Initialized = false;
- this.Active = false;
- }
- public void Deactivate()
- {
- this.Active = false;
- foreach (KeyValuePair<Bone, GameObject> dragPoint in DragPoint)
- {
- dragPoint.Value.SetActive(false);
- }
- }
- public void Activate()
- {
- this.Active = true;
- ikMode = ikModeOld = IKMode.None;
- UpdateIK();
- }
- public void Update()
- {
- if (Input.GetKey(KeyCode.Z) || Input.GetKey(KeyCode.X) || Input.GetKey(KeyCode.C))
- {
- ikMode = IKMode.BodyTransform;
- }
- else if (Input.GetKey(KeyCode.A))
- {
- ikMode = IKMode.BodySelect;
- }
- else if (Utility.GetModKey(ModKey.Control) && Utility.GetModKey(ModKey.Alt))
- {
- ikMode = IKMode.Mune;
- }
- else if (Utility.GetModKey(ModKey.Shift) && Input.GetKey(KeyCode.Space))
- {
- ikMode = IKMode.FingerRotLocalY;
- }
- else if (Utility.GetModKey(ModKey.Alt) /* && Utility.GetModKey(ModKey.Shift) */)
- {
- ikMode = IKMode.RotLocal;
- }
- else if (Input.GetKey(KeyCode.Space))
- {
- ikMode = IKMode.FingerRotLocalXZ;
- }
- else if (Utility.GetModKey(ModKey.Control))
- {
- ikMode = IKMode.UpperLock;
- }
- else
- {
- ikMode = IKMode.None;
- }
- if (ikMode != ikModeOld) UpdateIK();
- ikModeOld = ikMode;
- }
- private void UpdateIK()
- {
- if (Active)
- {
- foreach (KeyValuePair<Bone, GameObject> dragPoint in DragPoint)
- {
- dragPoint.Value.SetActive(false);
- }
- foreach (Bone bone in IKGroup[ikMode])
- {
- DragPoint[bone].SetActive(true);
- }
- }
- else
- {
- if (ikMode == IKMode.BodySelect)
- {
- DragPoint[Bone.Body].SetActive(true);
- DragPoint[Bone.Head].SetActive(true);
- }
- else if (ikMode == IKMode.BodyTransform)
- {
- DragPoint[Bone.Body].SetActive(true);
- DragPoint[Bone.Cube].SetActive(true);
- }
- else
- {
- DragPoint[Bone.Body].SetActive(false);
- DragPoint[Bone.Head].SetActive(false);
- DragPoint[Bone.Cube].SetActive(false);
- }
- }
- }
- // TODO: Rework this a little to reduce number of needed BaseDrag derived components
- private void InitializeDragPoints()
- {
- DragPoint = new Dictionary<Bone, GameObject>();
- Vector3 limbDragPointSize = Vector3.one * 0.12f;
- Vector3 fingerDragPointSize = Vector3.one * 0.015f;
- Material transparentBlue = new Material(Shader.Find("Transparent/Diffuse"))
- {
- color = new Color(0.4f, 0.4f, 1f, 0.3f)
- };
- Material transparentBlue2 = new Material(Shader.Find("Transparent/Diffuse"))
- {
- color = new Color(0.5f, 0.5f, 1f, 0.8f)
- };
- Func<PrimitiveType, Vector3, Material, GameObject> MakeDragPoint = (primitive, scale, material) =>
- {
- GameObject dragPoint = GameObject.CreatePrimitive(primitive);
- dragPoint.transform.localScale = scale;
- dragPoint.GetComponent<Renderer>().material = material;
- dragPoint.layer = 8;
- return dragPoint;
- };
- Func<Transform[], Transform[], Transform[], bool, GameObject[]> MakeIKChainDragPoint = (upper, middle, lower, leg) =>
- {
- GameObject[] dragPoints = new GameObject[3];
- for (int i = 0; i < dragPoints.Length; i++)
- {
- dragPoints[i] = MakeDragPoint(PrimitiveType.Sphere, limbDragPointSize, transparentBlue);
- }
- DragJointForearm dragUpper = dragPoints[0].AddComponent<DragJointForearm>();
- dragUpper.Initialize(upper, false, meido, () => upper[2].position, () => Vector3.zero);
- // dragUpper.DragEvent += OnDragEvent;
- DragJointForearm dragMiddle = dragPoints[1].AddComponent<DragJointForearm>();
- dragMiddle.Initialize(middle, leg, meido, () => middle[2].position, () => Vector3.zero);
- // dragMiddle.DragEvent += OnDragEvent;
- DragJointHand dragLower = dragPoints[2].AddComponent<DragJointHand>();
- dragLower.Initialize(lower, leg, meido, () => lower[2].position, () => Vector3.zero);
- // dragLower.DragEvent += OnDragEvent;
- return dragPoints;
- };
- // Cube Dragpoint
- DragPoint[Bone.Cube] = MakeDragPoint(PrimitiveType.Cube, new Vector3(0.12f, 0.12f, 0.12f), transparentBlue2);
- DragPoint[Bone.Cube].AddComponent<DragBody>()
- .Initialize(meido,
- () => maid.transform.position,
- () => maid.transform.eulerAngles
- );
- // Body Dragpoint
- DragPoint[Bone.Body] = MakeDragPoint(PrimitiveType.Capsule, new Vector3(0.2f, 0.3f, 0.24f), transparentBlue);
- DragBody dragBody = DragPoint[Bone.Body].AddComponent<DragBody>();
- dragBody.Initialize(meido,
- () => new Vector3(
- (BoneTransform[Bone.Hip].position.x + BoneTransform[Bone.Spine0a].position.x) / 2f,
- (BoneTransform[Bone.Spine1].position.y + BoneTransform[Bone.Spine0a].position.y) / 2f,
- (BoneTransform[Bone.Spine0a].position.z + BoneTransform[Bone.Hip].position.z) / 2f
- ),
- () => new Vector3(
- BoneTransform[Bone.Spine0a].transform.eulerAngles.x,
- BoneTransform[Bone.Spine0a].transform.eulerAngles.y,
- BoneTransform[Bone.Spine0a].transform.eulerAngles.z + 90f
- )
- );
- dragBody.Select += (s, e) => OnMeidoSelect(new MeidoChangeEventArgs(meido.ActiveSlot, true));
- // Head Dragpoint
- DragPoint[Bone.Head] = MakeDragPoint(PrimitiveType.Sphere, new Vector3(0.2f, 0.24f, 0.2f), transparentBlue);
- DragHead dragHead = DragPoint[Bone.Head].AddComponent<DragHead>();
- dragHead.Initialize(BoneTransform[Bone.Neck], meido,
- () => new Vector3(
- BoneTransform[Bone.Head].position.x,
- (BoneTransform[Bone.Head].position.y * 1.2f + BoneTransform[Bone.HeadNub].position.y * 0.8f) / 2f,
- BoneTransform[Bone.Head].position.z
- ),
- () => new Vector3(BoneTransform[Bone.Head].eulerAngles.x, BoneTransform[Bone.Head].eulerAngles.y, BoneTransform[Bone.Head].eulerAngles.z + 90f)
- );
- dragHead.Select += (s, a) => OnMeidoSelect(new MeidoChangeEventArgs(meido.ActiveSlot, true, false));
- // dragHead.DragEvent += OnDragEvent;
- // Torso Dragpoint
- DragPoint[Bone.Torso] = MakeDragPoint(PrimitiveType.Capsule, new Vector3(0.2f, 0.19f, 0.24f), transparentBlue);
- Transform spineTrans1 = BoneTransform[Bone.Spine1];
- Transform spineTrans2 = BoneTransform[Bone.Spine1a];
- Transform[] spineParts = new Transform[4] {
- BoneTransform[Bone.Spine1a],
- BoneTransform[Bone.Spine1],
- BoneTransform[Bone.Spine0a],
- BoneTransform[Bone.Spine]
- };
- DragTorso dragTorso = DragPoint[Bone.Torso].AddComponent<DragTorso>();
- dragTorso.Initialize(spineParts, meido,
- () => new Vector3(
- spineTrans1.position.x,
- (spineTrans2.position.y * 2f) / 2f,
- spineTrans1.position.z
- ),
- () => new Vector3(
- spineTrans1.eulerAngles.x,
- spineTrans1.eulerAngles.y,
- spineTrans1.eulerAngles.z + 90f
- )
- );
- // dragTorso.DragEvent += OnDragEvent;
- // Pelvis Dragpoint
- DragPoint[Bone.Pelvis] = MakeDragPoint(PrimitiveType.Capsule, new Vector3(0.2f, 0.15f, 0.24f), transparentBlue);
- Transform pelvisTrans = BoneTransform[Bone.Pelvis];
- Transform spineTrans = BoneTransform[Bone.Spine];
- DragPelvis dragPelvis = DragPoint[Bone.Pelvis].AddComponent<DragPelvis>();
- dragPelvis.Initialize(BoneTransform[Bone.Pelvis], meido,
- () => new Vector3(
- pelvisTrans.position.x,
- (pelvisTrans.position.y + spineTrans.position.y) / 2f,
- pelvisTrans.position.z
- ),
- () => new Vector3(
- pelvisTrans.eulerAngles.x + 90f,
- pelvisTrans.eulerAngles.y + 90f,
- pelvisTrans.eulerAngles.z
- )
- );
- // dragPelvis.DragEvent += OnDragEvent;
- // Left Mune Dragpoint
- DragPoint[Bone.MuneL] = MakeDragPoint(PrimitiveType.Sphere, new Vector3(0.12f, 0.12f, 0.12f), transparentBlue);
- DragMune dragMuneL = DragPoint[Bone.MuneL].AddComponent<DragMune>();
- Transform[] muneIKChainL = new Transform[3] {
- BoneTransform[Bone.MuneL],
- BoneTransform[Bone.MuneL],
- BoneTransform[Bone.MuneSubL]
- };
- dragMuneL.Initialize(muneIKChainL, meido,
- () => (BoneTransform[Bone.MuneL].position + BoneTransform[Bone.MuneSubL].position) / 2f,
- () => Vector3.zero
- );
- // dragMuneL.DragEvent += OnDragEvent;
- // Right Mune Dragpoint
- DragPoint[Bone.MuneR] = MakeDragPoint(PrimitiveType.Sphere, new Vector3(0.12f, 0.12f, 0.12f), transparentBlue);
- DragMune dragMuneR = DragPoint[Bone.MuneR].AddComponent<DragMune>();
- Transform[] muneIKChainR = new Transform[3] {
- BoneTransform[Bone.MuneR],
- BoneTransform[Bone.MuneR],
- BoneTransform[Bone.MuneSubR]
- };
- dragMuneR.Initialize(muneIKChainR, meido,
- () => (BoneTransform[Bone.MuneR].position + BoneTransform[Bone.MuneSubR].position) / 2f,
- () => Vector3.zero
- );
- // dragMuneR.DragEvent += OnDragEvent;
- // Left Arm Dragpoint
- GameObject[] ikChainArmL = MakeIKChainDragPoint(
- new Transform[3] {
- BoneTransform[Bone.ClavicleL],
- BoneTransform[Bone.ClavicleL],
- BoneTransform[Bone.UpperArmL]
- },
- new Transform[3] {
- BoneTransform[Bone.UpperArmL],
- BoneTransform[Bone.UpperArmL],
- BoneTransform[Bone.ForearmL]
- },
- new Transform[3] {
- BoneTransform[Bone.UpperArmL],
- BoneTransform[Bone.ForearmL],
- BoneTransform[Bone.HandL]
- },
- false
- );
- DragPoint[Bone.UpperArmL] = ikChainArmL[0];
- DragPoint[Bone.ForearmL] = ikChainArmL[1];
- DragPoint[Bone.HandL] = ikChainArmL[2];
- // Right Arm Dragpoint
- GameObject[] ikChainArmR = MakeIKChainDragPoint(
- new Transform[3] {
- BoneTransform[Bone.ClavicleR],
- BoneTransform[Bone.ClavicleR],
- BoneTransform[Bone.UpperArmR]
- },
- new Transform[3] {
- BoneTransform[Bone.UpperArmR],
- BoneTransform[Bone.UpperArmR],
- BoneTransform[Bone.ForearmR]
- },
- new Transform[3] {
- BoneTransform[Bone.UpperArmR],
- BoneTransform[Bone.ForearmR],
- BoneTransform[Bone.HandR]
- },
- false
- );
- DragPoint[Bone.UpperArmR] = ikChainArmR[0];
- DragPoint[Bone.ForearmR] = ikChainArmR[1];
- DragPoint[Bone.HandR] = ikChainArmR[2];
- // Left Leg Dragpoint
- GameObject[] ikChainLegL = MakeIKChainDragPoint(
- new Transform[3] {
- BoneTransform[Bone.ThighL],
- BoneTransform[Bone.CalfL],
- BoneTransform[Bone.FootL]
- },
- new Transform[3] {
- BoneTransform[Bone.ThighL],
- BoneTransform[Bone.ThighL],
- BoneTransform[Bone.CalfL]
- },
- new Transform[3] {
- BoneTransform[Bone.ThighL],
- BoneTransform[Bone.CalfL],
- BoneTransform[Bone.FootL]
- },
- true
- );
- DragPoint[Bone.CalfL] = ikChainLegL[1];
- DragPoint[Bone.FootL] = ikChainLegL[2];
- // Right Arm Dragpoint
- GameObject[] ikChainLegR = MakeIKChainDragPoint(
- new Transform[3] {
- BoneTransform[Bone.ThighR],
- BoneTransform[Bone.CalfR],
- BoneTransform[Bone.FootR]
- },
- new Transform[3] {
- BoneTransform[Bone.ThighR],
- BoneTransform[Bone.ThighR],
- BoneTransform[Bone.CalfR]
- },
- new Transform[3] {
- BoneTransform[Bone.ThighR],
- BoneTransform[Bone.CalfR],
- BoneTransform[Bone.FootR]
- },
- true
- );
- DragPoint[Bone.CalfR] = ikChainLegR[1];
- DragPoint[Bone.FootR] = ikChainLegR[2];
- // destroy unused thigh dragpoints
- GameObject.Destroy(ikChainLegL[0]);
- GameObject.Destroy(ikChainLegR[0]);
- // Spine Dragpoints
- for (Bone bone = Bone.Neck; bone <= Bone.ThighR; ++bone)
- {
- Transform pos = BoneTransform[bone];
- DragPoint[bone] = MakeDragPoint(PrimitiveType.Sphere, limbDragPointSize, transparentBlue);
- DragSpine dragSpine = DragPoint[bone].AddComponent<DragSpine>();
- dragSpine.Initialize(BoneTransform[bone], meido,
- () => pos.position,
- () => Vector3.zero
- );
- // dragSpine.DragEvent += OnDragEvent;
- }
- // Finger Dragpoints
- for (Bone finger = Bone.Finger0L; finger <= Bone.Finger4R; finger += 4)
- {
- for (int i = 0; i < 3; i++)
- {
- Bone bone = finger + 1 + i; // Bone.Finger01
- DragPoint[bone] = MakeDragPoint(PrimitiveType.Sphere, fingerDragPointSize, transparentBlue);
- Transform[] trans = new Transform[3] {
- BoneTransform[bone - 1],
- BoneTransform[bone - 1],
- BoneTransform[bone]
- };
- Func<Vector3> pos = () => BoneTransform[bone].position;
- bool baseFinger = i == 0;
- DragJointFinger dragJointFinger = DragPoint[bone].AddComponent<DragJointFinger>();
- dragJointFinger.Initialize(trans, baseFinger, meido, pos, () => Vector3.zero);
- // dragJointFinger.DragEvent += OnDragEvent;
- }
- }
- // Toe Dragpoints
- for (Bone toe = Bone.Toe0L; toe <= Bone.Toe2R; toe += 3)
- {
- for (int i = 0; i < 2; i++)
- {
- Bone bone = toe + 1 + i; // Bone.Toe01
- DragPoint[bone] = MakeDragPoint(PrimitiveType.Sphere, fingerDragPointSize, transparentBlue);
- Transform[] trans = new Transform[3] {
- BoneTransform[bone - 1],
- BoneTransform[bone - 1],
- BoneTransform[bone]
- };
- Func<Vector3> pos = () => BoneTransform[bone].position;
- bool baseFinger = i == 0;
- DragJointFinger dragJointFinger = DragPoint[bone].AddComponent<DragJointFinger>();
- dragJointFinger.Initialize(trans, baseFinger, meido, pos, () => Vector3.zero);
- // dragJointFinger.DragEvent += OnDragEvent;
- }
- }
- ikModeOld = IKMode.None;
- ikMode = IKMode.None;
- UpdateIK();
- }
- private void InitializeBones()
- {
- BoneTransform = new Dictionary<Bone, Transform>()
- {
- [Bone.Head] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Head", true),
- [Bone.Neck] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Neck", true),
- [Bone.HeadNub] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 HeadNub", true),
- [Bone.IKHandL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "_IK_handL", true),
- [Bone.IKHandR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "_IK_handR", true),
- [Bone.MuneL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Mune_L", true),
- [Bone.MuneSubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Mune_L_sub", true),
- [Bone.MuneR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Mune_R", true),
- [Bone.MuneSubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Mune_R_sub", true),
- [Bone.Pelvis] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Pelvis", true),
- [Bone.Hip] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01", true),
- [Bone.Spine] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine", true),
- [Bone.Spine0a] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine0a", true),
- [Bone.Spine1] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine1", true),
- [Bone.Spine1a] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 Spine1a", true),
- [Bone.ClavicleL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Clavicle", true),
- [Bone.ClavicleR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Clavicle", true),
- [Bone.UpperArmL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L UpperArm", true),
- [Bone.ForearmL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Forearm", true),
- [Bone.HandL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Hand", true),
- [Bone.UpperArmR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R UpperArm", true),
- [Bone.ForearmR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Forearm", true),
- [Bone.HandR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Hand", true),
- [Bone.ThighL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Thigh", true),
- [Bone.CalfL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Calf", true),
- [Bone.FootL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Foot", true),
- [Bone.ThighR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Thigh", true),
- [Bone.CalfR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Calf", true),
- [Bone.FootR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Foot", true),
- // fingers
- [Bone.Finger0L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger0", true),
- [Bone.Finger01L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger01", true),
- [Bone.Finger02L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger02", true),
- [Bone.Finger0NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger0Nub", true),
- [Bone.Finger1L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger1", true),
- [Bone.Finger11L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger11", true),
- [Bone.Finger12L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger12", true),
- [Bone.Finger1NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger1Nub", true),
- [Bone.Finger2L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger2", true),
- [Bone.Finger21L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger21", true),
- [Bone.Finger22L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger22", true),
- [Bone.Finger2NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger2Nub", true),
- [Bone.Finger3L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger3", true),
- [Bone.Finger31L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger31", true),
- [Bone.Finger32L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger32", true),
- [Bone.Finger3NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger3Nub", true),
- [Bone.Finger4L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger4", true),
- [Bone.Finger41L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger41", true),
- [Bone.Finger42L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger42", true),
- [Bone.Finger4NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Finger4Nub", true),
- [Bone.Finger0R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger0", true),
- [Bone.Finger01R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger01", true),
- [Bone.Finger02R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger02", true),
- [Bone.Finger0NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger0Nub", true),
- [Bone.Finger1R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger1", true),
- [Bone.Finger11R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger11", true),
- [Bone.Finger12R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger12", true),
- [Bone.Finger1NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger1Nub", true),
- [Bone.Finger2R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger2", true),
- [Bone.Finger21R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger21", true),
- [Bone.Finger22R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger22", true),
- [Bone.Finger2NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger2Nub", true),
- [Bone.Finger3R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger3", true),
- [Bone.Finger31R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger31", true),
- [Bone.Finger32R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger32", true),
- [Bone.Finger3NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger3Nub", true),
- [Bone.Finger4R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger4", true),
- [Bone.Finger41R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger41", true),
- [Bone.Finger42R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger42", true),
- [Bone.Finger4NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Finger4Nub", true),
- // Toes
- [Bone.Toe0L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe0", true),
- [Bone.Toe01L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe01", true),
- [Bone.Toe0NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe0Nub", true),
- [Bone.Toe1L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe1", true),
- [Bone.Toe11L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe11", true),
- [Bone.Toe1NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe1Nub", true),
- [Bone.Toe2L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe2", true),
- [Bone.Toe21L] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe21", true),
- [Bone.Toe2NubL] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 L Toe2Nub", true),
- [Bone.Toe0R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe0", true),
- [Bone.Toe01R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe01", true),
- [Bone.Toe0NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe0Nub", true),
- [Bone.Toe1R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe1", true),
- [Bone.Toe11R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe11", true),
- [Bone.Toe1NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe1Nub", true),
- [Bone.Toe2R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe2", true),
- [Bone.Toe21R] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe21", true),
- [Bone.Toe2NubR] = CMT.SearchObjName(maid.body0.m_Bones.transform, "Bip01 R Toe2Nub", true)
- };
- }
- private void OnMeidoSelect(MeidoChangeEventArgs args)
- {
- SelectMaid?.Invoke(this, args);
- }
- private void OnDragEvent(object sender, EventArgs args)
- {
- this.meido.IsStop = true;
- }
- }
- }
|