EnvironmentManager.cs 6.8 KB

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  1. using System;
  2. using UnityEngine;
  3. namespace COM3D2.MeidoPhotoStudio.Plugin
  4. {
  5. internal class EnvironmentManager
  6. {
  7. private static bool cubeActive;
  8. public static bool CubeActive
  9. {
  10. get => cubeActive;
  11. set
  12. {
  13. if (value != cubeActive)
  14. {
  15. cubeActive = value;
  16. CubeActiveChange?.Invoke(null, EventArgs.Empty);
  17. }
  18. }
  19. }
  20. private static bool cubeSmall;
  21. public static bool CubeSmall
  22. {
  23. get => cubeSmall;
  24. set
  25. {
  26. if (value != cubeSmall)
  27. {
  28. cubeSmall = value;
  29. CubeSmallChange?.Invoke(null, EventArgs.Empty);
  30. }
  31. }
  32. }
  33. private static event EventHandler CubeActiveChange;
  34. private static event EventHandler CubeSmallChange;
  35. private GameObject cameraObject;
  36. private Camera subCamera;
  37. private GameObject bgObject;
  38. private Transform bg;
  39. private CameraInfo cameraInfo;
  40. private DragPointBG bgDragPoint;
  41. private bool bgVisible = true;
  42. public bool BGVisible
  43. {
  44. get => bgVisible;
  45. set
  46. {
  47. this.bgVisible = value;
  48. bgObject.SetActive(this.bgVisible);
  49. }
  50. }
  51. public EnvironmentManager(MeidoManager meidoManager)
  52. {
  53. DragPointLight.environmentManager = this;
  54. }
  55. public void Activate()
  56. {
  57. bgObject = GameObject.Find("__GameMain__/BG");
  58. bg = bgObject.transform;
  59. bgDragPoint = DragPoint.Make<DragPointBG>(
  60. PrimitiveType.Cube, Vector3.one * 0.12f, DragPoint.LightBlue
  61. );
  62. bgDragPoint.Initialize(() => bg.position, () => Vector3.zero);
  63. bgDragPoint.Set(bg);
  64. bgDragPoint.AddGizmo();
  65. bgDragPoint.ConstantScale = true;
  66. bgDragPoint.gameObject.SetActive(CubeActive);
  67. cameraObject = new GameObject("subCamera");
  68. subCamera = cameraObject.AddComponent<Camera>();
  69. subCamera.CopyFrom(Camera.main);
  70. subCamera.clearFlags = CameraClearFlags.Depth;
  71. subCamera.cullingMask = 256;
  72. subCamera.depth = 1f;
  73. subCamera.transform.parent = GameMain.Instance.MainCamera.transform;
  74. cameraObject.SetActive(true);
  75. bgObject.SetActive(true);
  76. GameMain.Instance.BgMgr.ChangeBg("Theater");
  77. UltimateOrbitCamera uoCamera =
  78. Utility.GetFieldValue<CameraMain, UltimateOrbitCamera>(GameMain.Instance.MainCamera, "m_UOCamera");
  79. uoCamera.enabled = true;
  80. ResetCamera();
  81. SaveCameraInfo();
  82. CubeSmallChange += OnCubeSmall;
  83. CubeActiveChange += OnCubeActive;
  84. }
  85. public void Deactivate()
  86. {
  87. if (bgDragPoint != null) GameObject.Destroy(bgDragPoint.gameObject);
  88. GameObject.Destroy(cameraObject);
  89. GameObject.Destroy(subCamera);
  90. BGVisible = true;
  91. Camera mainCamera = GameMain.Instance.MainCamera.camera;
  92. mainCamera.backgroundColor = Color.black;
  93. bool isNight = GameMain.Instance.CharacterMgr.status.GetFlag("時間帯") == 3;
  94. if (isNight)
  95. {
  96. GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot_Night");
  97. }
  98. else
  99. {
  100. GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot");
  101. }
  102. GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
  103. GameMain.Instance.MainCamera.SetTargetPos(new Vector3(0.5609447f, 1.380762f, -1.382336f), true);
  104. GameMain.Instance.MainCamera.SetDistance(1.6f, true);
  105. GameMain.Instance.MainCamera.SetAroundAngle(new Vector2(245.5691f, 6.273283f), true);
  106. bg.localScale = Vector3.one;
  107. CubeSmallChange -= OnCubeSmall;
  108. CubeActiveChange -= OnCubeActive;
  109. }
  110. public void Update()
  111. {
  112. if (Input.GetKey(KeyCode.Q))
  113. {
  114. if (Input.GetKeyDown(KeyCode.S))
  115. {
  116. SaveCameraInfo();
  117. }
  118. if (Input.GetKeyDown(KeyCode.A))
  119. {
  120. LoadCameraInfo(cameraInfo);
  121. }
  122. if (Input.GetKeyDown(KeyCode.R))
  123. {
  124. ResetCamera();
  125. }
  126. }
  127. }
  128. public void ChangeBackground(string assetName, bool creative = false)
  129. {
  130. if (creative)
  131. {
  132. GameMain.Instance.BgMgr.ChangeBgMyRoom(assetName);
  133. }
  134. else
  135. {
  136. GameMain.Instance.BgMgr.ChangeBg(assetName);
  137. if (assetName == "KaraokeRoom")
  138. {
  139. bg.transform.position = bgObject.transform.position;
  140. bg.transform.localPosition = new Vector3(1f, 0f, 4f);
  141. bg.transform.localRotation = Quaternion.Euler(new Vector3(0f, 90f, 0f));
  142. }
  143. }
  144. }
  145. private void SaveCameraInfo()
  146. {
  147. this.cameraInfo = new CameraInfo(GameMain.Instance.MainCamera);
  148. }
  149. public void LoadCameraInfo(CameraInfo cameraInfo)
  150. {
  151. CameraMain camera = GameMain.Instance.MainCamera;
  152. camera.SetTargetPos(cameraInfo.TargetPos);
  153. camera.SetPos(cameraInfo.Pos);
  154. camera.SetDistance(cameraInfo.Distance);
  155. camera.transform.eulerAngles = cameraInfo.Angle;
  156. }
  157. private void ResetCamera()
  158. {
  159. CameraMain cameraMain = GameMain.Instance.MainCamera;
  160. cameraMain.Reset(CameraMain.CameraType.Target, true);
  161. cameraMain.SetTargetPos(new Vector3(0f, 0.9f, 0f), true);
  162. cameraMain.SetDistance(3f, true);
  163. }
  164. private void OnCubeSmall(object sender, EventArgs args)
  165. {
  166. this.bgDragPoint.DragPointScale = CubeSmall ? DragPointGeneral.smallCube : 1f;
  167. }
  168. private void OnCubeActive(object sender, EventArgs args)
  169. {
  170. this.bgDragPoint.gameObject.SetActive(CubeActive);
  171. }
  172. }
  173. public struct CameraInfo
  174. {
  175. public Vector3 TargetPos { get; }
  176. public Vector3 Pos { get; }
  177. public Vector3 Angle { get; }
  178. public float Distance { get; }
  179. public CameraInfo(CameraMain camera)
  180. {
  181. this.TargetPos = camera.GetTargetPos();
  182. this.Pos = camera.GetPos();
  183. this.Angle = camera.transform.eulerAngles;
  184. this.Distance = camera.GetDistance();
  185. }
  186. }
  187. }