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- using UnityEngine;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- public static class MpsGui
- {
- public static readonly GUILayoutOption HalfSlider = GUILayout.Width(98);
- public static readonly Texture2D white = Utility.MakeTex(2, 2, Color.white);
- public static readonly Texture2D transparentBlack = Utility.MakeTex(2, 2, new Color(0f, 0f, 0f, 0.8f));
- private static readonly GUIStyle lineStyleWhite;
- private static readonly GUIStyle lineStyleBlack;
- private static readonly GUIStyle textureBoxStyle;
- static MpsGui()
- {
- lineStyleWhite = new GUIStyle(GUI.skin.box);
- lineStyleWhite.padding = lineStyleWhite.border = new RectOffset(0, 0, 1, 1);
- lineStyleWhite.margin = new RectOffset(0, 0, 8, 8);
- lineStyleWhite.normal.background = Utility.MakeTex(2, 2, new Color(1f, 1f, 1f, 0.2f));
- lineStyleBlack = new GUIStyle(lineStyleWhite);
- lineStyleBlack.normal.background = Utility.MakeTex(2, 2, new Color(0f, 0f, 0f, 0.3f));
- textureBoxStyle = new GUIStyle(GUI.skin.box);
- textureBoxStyle.normal.background = Utility.MakeTex(2, 2, new Color(0f, 0f, 0f, 0f));
- textureBoxStyle.padding = textureBoxStyle.margin = new RectOffset(0, 0, 0, 0);
- }
- private static void Line(GUIStyle style) => GUILayout.Box(GUIContent.none, style, GUILayout.Height(1));
- public static void WhiteLine() => Line(lineStyleWhite);
- public static void BlackLine() => Line(lineStyleBlack);
- public static void DrawTexture(Texture texture, params GUILayoutOption[] layoutOptions)
- {
- GUILayout.Box(texture, textureBoxStyle, layoutOptions);
- }
- public static int ClampFont(int size, int min, int max) => Mathf.Clamp(Utility.GetPix(size), min, max);
- public static void Header(string text, params GUILayoutOption[] layoutOptions)
- {
- GUIStyle style = new GUIStyle(GUI.skin.label) { padding = new RectOffset(7, 0, 0, -5) };
- GUILayout.Label(text, style, layoutOptions);
- }
- }
- }
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