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- using UnityEngine;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- using Input = InputManager;
- public class DragPointLimb : DragPointChain
- {
- private int foot = 1;
- private bool isLower;
- private bool isMiddle;
- private bool isUpper;
- public override bool IsBone
- {
- set
- {
- base.IsBone = value;
- BaseScale = isBone ? boneScale : OriginalScale;
- }
- }
- public override void Set(Transform myObject)
- {
- base.Set(myObject);
- string name = myObject.name;
- foot = name.EndsWith("Foot") ? -1 : 1;
- isLower = name.EndsWith("Hand") || foot == -1;
- isMiddle = name.EndsWith("Calf") || name.EndsWith("Forearm");
- isUpper = !isMiddle && !isLower;
- if (isLower) ikChain[0] = ikChain[0].parent;
- }
- protected override void ApplyDragType()
- {
- DragType current = CurrentDragType;
- bool isBone = IsBone;
- if (CurrentDragType == DragType.Ignore) ApplyProperties();
- else if (current == DragType.RotLocalXZ)
- {
- if (isLower) ApplyProperties(!isBone, false, isBone);
- else ApplyProperties();
- }
- else if (current == DragType.RotLocalY)
- {
- if (isLower || isMiddle) ApplyProperties(!isBone, false, false);
- else if (isUpper) ApplyProperties(false, false, isBone);
- else ApplyProperties();
- }
- else if (current == DragType.RotY)
- {
- if (isMiddle) ApplyProperties(false, false, isBone);
- else ApplyProperties();
- }
- else if (current == DragType.MoveXZ)
- {
- if (isLower) ApplyProperties(true, isBone, false);
- else ApplyProperties();
- }
- else ApplyProperties(true, isBone, false);
- }
- protected override void UpdateDragType()
- {
- bool control = Input.Control;
- bool alt = Input.Alt;
- // Check for DragMove so that hand dragpoint is not in the way
- if (control && !Input.GetKey(MpsKey.DragMove))
- {
- if (alt) CurrentDragType = DragType.RotY;
- else CurrentDragType = DragType.MoveXZ;
- }
- else if (alt) CurrentDragType = Input.Shift ? DragType.RotLocalY : DragType.RotLocalXZ;
- else CurrentDragType = OtherDragType() ? DragType.Ignore : DragType.None;
- }
- protected override void Drag()
- {
- if (isPlaying) meido.Stop = true;
- bool altRotation = CurrentDragType == DragType.MoveXZ || CurrentDragType == DragType.RotY;
- if (CurrentDragType == DragType.None || altRotation)
- {
- int upperJoint = altRotation ? jointMiddle : jointUpper;
- Porc(IK, ikCtrlData, ikChain[upperJoint], ikChain[jointMiddle], ikChain[jointLower]);
- InitializeRotation();
- }
- Vector3 mouseDelta = MouseDelta();
- if (CurrentDragType == DragType.RotLocalY)
- {
- int joint = isMiddle ? jointUpper : jointLower;
- ikChain[joint].localRotation = jointRotation[joint];
- ikChain[joint].Rotate(Vector3.right * (-mouseDelta.x / 1.5f));
- }
- if (CurrentDragType == DragType.RotLocalXZ)
- {
- ikChain[jointLower].localRotation = jointRotation[jointLower];
- ikChain[jointLower].Rotate(Vector3.up * (foot * mouseDelta.x / 1.5f));
- ikChain[jointLower].Rotate(Vector3.forward * (foot * mouseDelta.y / 1.5f));
- }
- }
- }
- }
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