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- using UnityEngine;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- using Input = InputManager;
- public class DragPointFinger : DragPointMeido
- {
- private static readonly Color dragpointColour = new Color(0.1f, 0.4f, 0.95f, defaultAlpha);
- private readonly TBody.IKCMO IK = new TBody.IKCMO();
- private readonly Quaternion[] jointRotation = new Quaternion[2];
- private IKCtrlData ikCtrlData;
- private Transform[] ikChain;
- private bool baseFinger;
- public override void Set(Transform myObject)
- {
- base.Set(myObject);
- string parentName = myObject.parent.name.Split(' ')[2];
- // Base finger names have the form 'FingerN' or 'ToeN' where N is a natural number
- baseFinger = (parentName.Length == 7) || (parentName.Length == 4);
- ikChain = new Transform[2] {
- myObject.parent,
- myObject
- };
- ikCtrlData = IkCtrlData;
- }
- private void SetRotation(int joint)
- {
- Vector3 rotation = jointRotation[joint].eulerAngles;
- rotation.z = ikChain[joint].localEulerAngles.z;
- ikChain[joint].localRotation = Quaternion.Euler(rotation);
- }
- protected override void ApplyDragType()
- {
- if (baseFinger && CurrentDragType == DragType.RotLocalY) ApplyProperties(true, true, false);
- else if (CurrentDragType == DragType.MoveXZ) ApplyProperties(true, true, false);
- else ApplyProperties(false, false, false);
- ApplyColour(dragpointColour);
- }
- protected override void UpdateDragType()
- {
- CurrentDragType = Input.GetKey(MpsKey.DragFinger)
- ? Input.Shift
- ? DragType.RotLocalY
- : DragType.MoveXZ
- : DragType.None;
- }
- protected override void OnMouseDown()
- {
- base.OnMouseDown();
- jointRotation[jointUpper] = ikChain[jointUpper].localRotation;
- jointRotation[jointMiddle] = ikChain[jointMiddle].localRotation;
- InitializeIK(IK, ikChain[jointUpper], ikChain[jointUpper], ikChain[jointMiddle]);
- }
- protected override void Drag()
- {
- if (isPlaying) meido.Stop = true;
- if (CurrentDragType == DragType.MoveXZ)
- {
- Porc(IK, ikCtrlData, ikChain[jointUpper], ikChain[jointUpper], ikChain[jointMiddle]);
- if (!baseFinger)
- {
- SetRotation(jointUpper);
- SetRotation(jointMiddle);
- }
- else
- {
- jointRotation[jointUpper] = ikChain[jointUpper].localRotation;
- jointRotation[jointMiddle] = ikChain[jointMiddle].localRotation;
- }
- }
- else if (CurrentDragType == DragType.RotLocalY)
- {
- Vector3 mouseDelta = MouseDelta();
- ikChain[jointUpper].localRotation = jointRotation[jointUpper];
- ikChain[jointUpper].Rotate(Vector3.right * (mouseDelta.x / 1.5f));
- }
- }
- }
- }
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