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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- using BepInEx.Configuration;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- public static class InputManager
- {
- private static InputListener inputListener;
- private static readonly Dictionary<MpsKey, KeyCode> ActionKeys = new Dictionary<MpsKey, KeyCode>();
- private static readonly Dictionary<MpsKey, ConfigEntry<KeyCode>> ConfigEntries
- = new Dictionary<MpsKey, ConfigEntry<KeyCode>>();
- public static KeyCode CurrentKeyCode { get; private set; }
- public static bool Listening { get; private set; }
- public static event EventHandler KeyChange;
- public static bool Control => Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl);
- public static bool Alt => Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt);
- public static bool Shift => Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift);
- public static readonly AcceptableValueBase controlRange;
- public const KeyCode upperKeyCode = KeyCode.F15;
- public const string configHeader = "Controls";
- static InputManager() => controlRange = new AcceptableValueRange<KeyCode>(default, upperKeyCode);
- public static void Register(MpsKey action, KeyCode key, string description)
- {
- key = Clamp(key, default, upperKeyCode);
- if (ConfigEntries.ContainsKey(action)) Rebind(action, key);
- else
- {
- ConfigDescription configDescription = new ConfigDescription(description, controlRange);
- ConfigEntries[action] = Configuration.Config.Bind(
- configHeader, action.ToString(), key, configDescription
- );
- key = ConfigEntries[action].Value;
- ActionKeys[action] = key;
- }
- }
- public static void Rebind(MpsKey action, KeyCode key)
- {
- key = Clamp(key, default, upperKeyCode);
- if (ConfigEntries.ContainsKey(action)) ConfigEntries[action].Value = key;
- ActionKeys[action] = key;
- }
- public static KeyCode Clamp(KeyCode value, KeyCode min, KeyCode max)
- => value < min ? min : value > max ? max : value;
- public static KeyCode GetActionKey(MpsKey action)
- => ActionKeys.TryGetValue(action, out KeyCode keyCode) ? keyCode : default;
- public static void StartListening()
- {
- if (inputListener == null) inputListener = new GameObject().AddComponent<InputListener>();
- else if (inputListener.gameObject.activeSelf) StopListening();
- inputListener.gameObject.SetActive(true);
- inputListener.KeyChange += OnKeyChange;
- CurrentKeyCode = KeyCode.None;
- Listening = true;
- }
- public static void StopListening()
- {
- if (!inputListener || !inputListener.gameObject.activeSelf) return;
- inputListener.gameObject.SetActive(false);
- inputListener.KeyChange -= OnKeyChange;
- CurrentKeyCode = KeyCode.None;
- Listening = false;
- Input.ResetInputAxes();
- }
- public static bool GetKey(MpsKey action)
- => !Listening && ActionKeys.ContainsKey(action) && Input.GetKey(ActionKeys[action]);
- public static bool GetKeyDown(MpsKey action)
- => !Listening && ActionKeys.ContainsKey(action) && Input.GetKeyDown(ActionKeys[action]);
- public static void Deactivate()
- {
- StopListening();
- GameObject.Destroy(inputListener?.gameObject);
- inputListener = null;
- }
- private static void OnKeyChange(object sender, KeyChangeEventArgs args)
- {
- CurrentKeyCode = args.Key;
- KeyChange?.Invoke(null, EventArgs.Empty);
- StopListening();
- }
- /* Listener taken from https://forum.unity.com/threads/find-out-which-key-was-pressed.385250/ */
- private class InputListener : MonoBehaviour
- {
- private static readonly KeyCode[] keyCodes;
- public event EventHandler<KeyChangeEventArgs> KeyChange;
- static InputListener()
- {
- keyCodes = Enum.GetValues(typeof(KeyCode))
- .Cast<KeyCode>()
- .Where(keyCode => keyCode <= upperKeyCode)
- .ToArray();
- }
- private void Awake() => DontDestroyOnLoad(this);
- private void Update()
- {
- if (Input.anyKeyDown)
- {
- foreach (KeyCode key in keyCodes)
- {
- if (Input.GetKeyDown(key))
- {
- KeyChange?.Invoke(this, new KeyChangeEventArgs(key));
- break;
- }
- }
- }
- }
- }
- private class KeyChangeEventArgs : EventArgs
- {
- public KeyCode Key { get; }
- public KeyChangeEventArgs(KeyCode key) => Key = key;
- }
- }
- public enum MpsKey
- {
- // MeidoPhotoStudio
- Activate, Screenshot, ToggleUI, ToggleMessage,
- // MeidoManager
- MeidoUndressing,
- // Camera
- CameraLayer, CameraReset, CameraSave, CameraLoad,
- // Dragpoint
- DragSelect, DragDelete, DragMove, DragRotate, DragScale, DragFinger,
- // Scene management
- SaveScene, LoadScene, OpenSceneManager
- }
- }
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