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- using System;
- using UnityEngine;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- using DropdownSelectArgs = DropdownHelper.DropdownSelectArgs;
- using DropdownCloseArgs = DropdownHelper.DropdownCloseArgs;
- public class Dropdown : BaseControl
- {
- public event EventHandler SelectionChange;
- public event EventHandler DropdownOpen;
- public event EventHandler DropdownClose;
- private bool clickedYou;
- private bool showDropdown;
- private readonly string label;
- private readonly bool isMenu;
- public string[] DropdownList { get; private set; }
- public int DropdownID { get; }
- private Vector2 scrollPos;
- public Vector2 ScrollPos => scrollPos;
- private Rect buttonRect;
- public Rect ButtonRect
- {
- get => buttonRect;
- private set => buttonRect = value;
- }
- private Vector2 elementSize;
- public Vector2 ElementSize => elementSize;
- private int selectedItemIndex;
- public int SelectedItemIndex
- {
- get => selectedItemIndex;
- set
- {
- selectedItemIndex = Mathf.Clamp(value, 0, DropdownList.Length - 1);
- OnDropdownEvent(SelectionChange);
- }
- }
- public string SelectedItem => DropdownList[SelectedItemIndex];
- public Dropdown(string label, string[] itemList, int selectedItemIndex = 0)
- : this(itemList, selectedItemIndex)
- {
- isMenu = true;
- this.label = label;
- }
- public Dropdown(string[] itemList, int selectedItemIndex = 0)
- {
- DropdownID = DropdownHelper.DropdownID;
- SetDropdownItems(itemList, selectedItemIndex);
- DropdownHelper.SelectionChange += OnChangeSelection;
- DropdownHelper.DropdownClose += OnCloseDropdown;
- }
- // TODO: I don't think this works the way I think it does
- ~Dropdown()
- {
- DropdownHelper.SelectionChange -= OnChangeSelection;
- DropdownHelper.DropdownClose -= OnCloseDropdown;
- }
- public void SetDropdownItems(string[] itemList, int selectedItemIndex = -1)
- {
- if (selectedItemIndex < 0) selectedItemIndex = SelectedItemIndex;
- elementSize = Vector2.zero;
- // TODO: Calculate scrollpos position maybe
- if ((selectedItemIndex != this.selectedItemIndex) || (itemList.Length != DropdownList?.Length))
- {
- scrollPos = Vector2.zero;
- }
- DropdownList = itemList;
- SelectedItemIndex = selectedItemIndex;
- }
- public void SetDropdownItem(int index, string newItem)
- {
- if (index < 0 || index >= DropdownList.Length) return;
- Vector2 itemSize = DropdownHelper.CalculateElementSize(newItem);
- if (itemSize.x > ElementSize.x) elementSize = itemSize;
- DropdownList[index] = newItem;
- }
- public void SetDropdownItem(string newItem)
- {
- SetDropdownItem(SelectedItemIndex, newItem);
- }
- public void Step(int dir)
- {
- dir = (int)Mathf.Sign(dir);
- SelectedItemIndex = Utility.Wrap(SelectedItemIndex + dir, 0, DropdownList.Length);
- }
- public void Draw(GUIStyle buttonStyle, params GUILayoutOption[] layoutOptions)
- {
- Draw(buttonStyle, null, layoutOptions);
- }
- public void Draw(GUIStyle buttonStyle, GUIStyle dropdownStyle = null, params GUILayoutOption[] layoutOptions)
- {
- bool clicked = GUILayout.Button(
- isMenu ? label : DropdownList[selectedItemIndex], buttonStyle, layoutOptions
- );
- if (clicked)
- {
- showDropdown = !clickedYou;
- clickedYou = false;
- }
- if (showDropdown && Event.current.type == EventType.Repaint) InitializeDropdown(dropdownStyle);
- }
- public override void Draw(params GUILayoutOption[] layoutOptions)
- {
- GUIStyle buttonStyle = new GUIStyle(GUI.skin.button) { alignment = TextAnchor.MiddleLeft };
- Draw(buttonStyle, layoutOptions);
- }
- private void OnChangeSelection(object sender, DropdownSelectArgs args)
- {
- if (args.DropdownID == DropdownID)
- {
- SelectedItemIndex = args.SelectedItemIndex;
- }
- }
- private void OnCloseDropdown(object sender, DropdownCloseArgs args)
- {
- if (args.DropdownID == DropdownID)
- {
- scrollPos = args.ScrollPos;
- clickedYou = args.ClickedYou;
- if (clickedYou) OnDropdownEvent(SelectionChange);
- OnDropdownEvent(DropdownClose);
- }
- }
- private void InitializeDropdown(GUIStyle dropdownStyle)
- {
- showDropdown = false;
- buttonRect = GUILayoutUtility.GetLastRect();
- Vector2 rectPos = GUIUtility.GUIToScreenPoint(new Vector2(buttonRect.x, buttonRect.y));
- buttonRect.x = rectPos.x;
- buttonRect.y = rectPos.y;
- if (elementSize == Vector2.zero)
- {
- elementSize = DropdownHelper.CalculateElementSize(DropdownList, dropdownStyle);
- }
- DropdownHelper.Set(this, dropdownStyle);
- OnDropdownEvent(DropdownOpen);
- }
- private void OnDropdownEvent(EventHandler handler)
- {
- handler?.Invoke(this, EventArgs.Empty);
- }
- }
- public static class DropdownHelper
- {
- public static event EventHandler<DropdownSelectArgs> SelectionChange;
- public static event EventHandler<DropdownCloseArgs> DropdownClose;
- private static int dropdownID = 100;
- public static int DropdownID => dropdownID++;
- private static GUIStyle defaultDropdownStyle;
- public static GUIStyle DefaultDropdownStyle
- {
- get
- {
- if (!initialized) InitializeStyle();
- return defaultDropdownStyle;
- }
- }
- private static GUIStyle dropdownStyle;
- private static GUIStyle windowStyle;
- private static Rect buttonRect;
- private static string[] dropdownList;
- private static Vector2 scrollPos;
- private static int currentDropdownID;
- private static int selectedItemIndex;
- private static bool initialized;
- public static bool Visible { get; set; }
- public static bool DropdownOpen { get; private set; }
- private static bool onScrollBar;
- public static Rect dropdownWindow;
- private static Rect dropdownScrollRect;
- private static Rect dropdownRect;
- public static Vector2 CalculateElementSize(string item, GUIStyle style = null)
- {
- if (!initialized) InitializeStyle();
- style = style ?? DefaultDropdownStyle;
- return style.CalcSize(new GUIContent(item));
- }
- public static Vector2 CalculateElementSize(string[] list, GUIStyle style = null)
- {
- if (!initialized) InitializeStyle();
- style = style ?? DefaultDropdownStyle;
- GUIContent content = new GUIContent(list[0]);
- Vector2 calculatedSize = style.CalcSize(content);
- for (int i = 1; i < list.Length; i++)
- {
- content.text = list[i];
- Vector2 calcSize = style.CalcSize(content);
- if (calcSize.x > calculatedSize.x) calculatedSize = calcSize;
- }
- return calculatedSize;
- }
- public static void Set(Dropdown dropdown, GUIStyle style = null)
- {
- dropdownStyle = style ?? DefaultDropdownStyle;
- currentDropdownID = dropdown.DropdownID;
- dropdownList = dropdown.DropdownList;
- scrollPos = dropdown.ScrollPos;
- selectedItemIndex = dropdown.SelectedItemIndex;
- scrollPos = dropdown.ScrollPos;
- buttonRect = dropdown.ButtonRect;
- Vector2 calculatedSize = dropdown.ElementSize;
- float calculatedListHeight = calculatedSize.y * dropdownList.Length;
- float heightAbove = buttonRect.y;
- float heightBelow = Screen.height - heightAbove - buttonRect.height;
- float rectWidth = Mathf.Max(calculatedSize.x + 5, buttonRect.width);
- float rectHeight = Mathf.Min(calculatedListHeight, Mathf.Max(heightAbove, heightBelow));
- if (calculatedListHeight > heightBelow && heightAbove > heightBelow)
- {
- dropdownWindow = new Rect(buttonRect.x, buttonRect.y - rectHeight, rectWidth + 18, rectHeight);
- }
- else
- {
- if (calculatedListHeight > heightBelow) rectHeight -= calculatedSize.y;
- dropdownWindow = new Rect(buttonRect.x, buttonRect.y + buttonRect.height, rectWidth + 18, rectHeight);
- }
- dropdownWindow.x = Mathf.Clamp(dropdownWindow.x, 0, Screen.width - rectWidth - 18);
- dropdownScrollRect = new Rect(0, 0, dropdownWindow.width, dropdownWindow.height);
- dropdownRect = new Rect(0, 0, dropdownWindow.width - 18, calculatedListHeight);
- DropdownOpen = true;
- Visible = true;
- }
- public static void HandleDropdown()
- {
- dropdownWindow = GUI.Window(Constants.dropdownWindowID, dropdownWindow, GUIFunc, "", windowStyle);
- if (Input.mouseScrollDelta.y != 0f && Visible && dropdownWindow.Contains(Event.current.mousePosition))
- {
- Input.ResetInputAxes();
- }
- }
- private static void GUIFunc(int id)
- {
- bool clicked = false;
- if (Event.current.type == EventType.MouseUp) clicked = true;
- scrollPos = GUI.BeginScrollView(dropdownScrollRect, scrollPos, dropdownRect);
- int selection = GUI.SelectionGrid(dropdownRect, selectedItemIndex, dropdownList, 1, dropdownStyle);
- GUI.EndScrollView();
- bool clickedYou = false;
- if (Utility.AnyMouseDown())
- {
- Vector2 mousePos = GUIUtility.GUIToScreenPoint(Event.current.mousePosition);
- bool clickedMe = dropdownWindow.Contains(mousePos);
- onScrollBar = mousePos.x > dropdownWindow.x + dropdownWindow.width - 12f;
- if (buttonRect.Contains(mousePos)) clickedYou = true;
- if (!clickedMe) DropdownOpen = false;
- }
- if (selection != selectedItemIndex || (clicked && !onScrollBar))
- {
- SelectionChange?.Invoke(null, new DropdownSelectArgs(currentDropdownID, selection));
- DropdownOpen = false;
- }
- if (!DropdownOpen)
- {
- Visible = false;
- DropdownClose?.Invoke(null, new DropdownCloseArgs(currentDropdownID, scrollPos, clickedYou));
- }
- }
- private static void InitializeStyle()
- {
- defaultDropdownStyle = new GUIStyle(GUI.skin.button)
- {
- alignment = TextAnchor.MiddleLeft,
- margin = new RectOffset(0, 0, 0, 0)
- };
- defaultDropdownStyle.padding.top = defaultDropdownStyle.padding.bottom = 2;
- defaultDropdownStyle.normal.background = Utility.MakeTex(2, 2, new Color(0f, 0f, 0f, 0.5f));
- Texture2D whiteBackground = new Texture2D(2, 2);
- defaultDropdownStyle.onHover.background
- = defaultDropdownStyle.hover.background
- = defaultDropdownStyle.onNormal.background
- = whiteBackground;
- defaultDropdownStyle.onHover.textColor
- = defaultDropdownStyle.onNormal.textColor
- = defaultDropdownStyle.hover.textColor
- = Color.black;
- windowStyle = new GUIStyle(GUI.skin.box)
- {
- padding = new RectOffset(0, 0, 0, 0),
- alignment = TextAnchor.UpperRight
- };
- initialized = true;
- }
- public class DropdownEventArgs : EventArgs
- {
- public int DropdownID { get; }
- public DropdownEventArgs(int dropdownID) => DropdownID = dropdownID;
- }
- public class DropdownSelectArgs : DropdownEventArgs
- {
- public int SelectedItemIndex { get; }
- public DropdownSelectArgs(int dropdownID, int selection) : base(dropdownID)
- {
- SelectedItemIndex = selection;
- }
- }
- public class DropdownCloseArgs : DropdownEventArgs
- {
- public Vector2 ScrollPos { get; }
- public bool ClickedYou { get; }
- public DropdownCloseArgs(int dropdownID, Vector2 scrollPos, bool clickedYou = false) : base(dropdownID)
- {
- ScrollPos = scrollPos;
- ClickedYou = clickedYou;
- }
- }
- }
- }
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