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- using System;
- using UnityEngine;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- using static CustomGizmo;
- public abstract class DragPointMeido : DragPoint
- {
- public static readonly Vector3 boneScale = Vector3.one * 0.04f;
- protected const int jointUpper = 0;
- protected const int jointMiddle = 1;
- protected const int jointLower = 2;
- protected Meido meido;
- protected Maid maid;
- protected IKCtrlData IkCtrlData => meido.Body.IKCtrl.GetIKData("左手");
- protected bool isPlaying;
- protected bool isBone;
- public virtual bool IsBone
- {
- get => isBone;
- set
- {
- if (value != isBone)
- {
- isBone = value;
- ApplyDragType();
- }
- }
- }
- public virtual void Initialize(Meido meido, Func<Vector3> position, Func<Vector3> rotation)
- {
- base.Initialize(position, rotation);
- this.meido = meido;
- maid = meido.Maid;
- isPlaying = !meido.Stop;
- }
- public override void AddGizmo(float scale = 0.25f, GizmoMode mode = GizmoMode.Local)
- {
- base.AddGizmo(scale, mode);
- Gizmo.GizmoDrag += (s, a) =>
- {
- meido.Stop = true;
- isPlaying = false;
- };
- }
- protected override void OnMouseDown()
- {
- base.OnMouseDown();
- isPlaying = !meido.Stop;
- }
- protected void InitializeIK(TBody.IKCMO iKCmo, Transform upper, Transform middle, Transform lower)
- {
- iKCmo.Init(upper, middle, lower, maid.body0);
- }
- protected void Porc(TBody.IKCMO ikCmo, IKCtrlData ikData, Transform upper, Transform middle, Transform lower)
- {
- ikCmo.Porc(upper, middle, lower, CursorPosition(), Vector3.zero, ikData);
- }
- }
- }
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