CustomGizmo.cs 6.2 KB

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  1. using System;
  2. using System.Reflection;
  3. using UnityEngine;
  4. namespace COM3D2.MeidoPhotoStudio.Plugin
  5. {
  6. internal class CustomGizmo : GizmoRender
  7. {
  8. private static Camera camera = GameMain.Instance.MainCamera.camera;
  9. private Transform target;
  10. private FieldInfo beSelectedType = Utility.GetFieldInfo<GizmoRender>("beSelectedType");
  11. private int SelectedType => (int)beSelectedType.GetValue(this);
  12. private static FieldInfo is_drag_ = Utility.GetFieldInfo<GizmoRender>("is_drag_");
  13. private static bool IsDrag => (bool)is_drag_.GetValue(null);
  14. private Vector3 positionOld = Vector3.zero;
  15. private Vector3 deltaPosition = Vector3.zero;
  16. private Vector3 localPositionOld = Vector3.zero;
  17. private Vector3 deltaLocalPosition = Vector3.zero;
  18. private Quaternion rotationOld = Quaternion.identity;
  19. private Quaternion deltaRotation = Quaternion.identity;
  20. private Quaternion deltaLocalRotation = Quaternion.identity;
  21. private Vector3 deltaScale = Vector3.zero;
  22. private Vector3 scaleOld = Vector3.one;
  23. private GizmoType gizmoTypeOld;
  24. private GizmoType gizmoType;
  25. public GizmoType CurrentGizmoType
  26. {
  27. get => gizmoType;
  28. set
  29. {
  30. gizmoType = value;
  31. if (gizmoTypeOld != gizmoType) SetGizmoType(gizmoType);
  32. gizmoTypeOld = gizmoType;
  33. }
  34. }
  35. public bool IsGizmoDrag => IsDrag && SelectedType != 0;
  36. public GizmoMode gizmoMode = GizmoMode.Local;
  37. public event EventHandler GizmoDrag;
  38. public enum GizmoType
  39. {
  40. Rotate, Move, Scale, None
  41. }
  42. public enum GizmoMode
  43. {
  44. Local, World, Global
  45. }
  46. public static CustomGizmo Make(Transform target, float scale = 0.25f, GizmoMode mode = GizmoMode.Local)
  47. {
  48. GameObject gizmoGo = new GameObject();
  49. gizmoGo.transform.SetParent(target);
  50. CustomGizmo gizmo = gizmoGo.AddComponent<CustomGizmo>();
  51. gizmo.target = target;
  52. gizmo.lineRSelectedThick = 0.25f;
  53. gizmo.offsetScale = scale;
  54. gizmo.gizmoMode = mode;
  55. gizmo.CurrentGizmoType = GizmoType.Rotate;
  56. return gizmo;
  57. }
  58. public override void Update()
  59. {
  60. BeginUpdate();
  61. base.Update();
  62. if (IsGizmoDrag) SetTargetTransform();
  63. SetTransform();
  64. EndUpdate();
  65. }
  66. private void BeginUpdate()
  67. {
  68. deltaPosition = transform.position - positionOld;
  69. deltaRotation = transform.rotation * Quaternion.Inverse(rotationOld);
  70. deltaLocalPosition = transform.InverseTransformVector(deltaPosition);
  71. deltaLocalRotation = Quaternion.Inverse(rotationOld) * transform.rotation;
  72. deltaScale = transform.localScale - scaleOld;
  73. }
  74. private void EndUpdate()
  75. {
  76. positionOld = transform.position;
  77. rotationOld = transform.rotation;
  78. scaleOld = transform.localScale;
  79. }
  80. private void SetTargetTransform()
  81. {
  82. bool dragged = false;
  83. switch (gizmoMode)
  84. {
  85. case GizmoMode.Local:
  86. target.transform.position += target.transform.TransformVector(deltaLocalPosition).normalized
  87. * deltaLocalPosition.magnitude;
  88. target.transform.rotation = target.transform.rotation * deltaLocalRotation;
  89. target.transform.localScale += deltaScale;
  90. if (deltaLocalRotation != Quaternion.identity || deltaLocalPosition != Vector3.zero
  91. || deltaScale != Vector3.zero
  92. ) dragged = true;
  93. break;
  94. case GizmoMode.World:
  95. case GizmoMode.Global:
  96. target.transform.position += deltaPosition;
  97. target.transform.rotation = deltaRotation * target.transform.rotation;
  98. if (deltaRotation != Quaternion.identity || deltaPosition != Vector3.zero) dragged = true;
  99. break;
  100. }
  101. if (dragged) OnGizmoDrag();
  102. }
  103. private void SetTransform()
  104. {
  105. switch (gizmoMode)
  106. {
  107. case GizmoMode.Local:
  108. transform.position = target.transform.position;
  109. transform.rotation = target.transform.rotation;
  110. break;
  111. case GizmoMode.World:
  112. transform.position = target.transform.position;
  113. transform.rotation = Quaternion.identity;
  114. break;
  115. case GizmoMode.Global:
  116. transform.position = target.transform.position;
  117. transform.rotation = Quaternion.LookRotation(
  118. transform.position - camera.transform.position, transform.up
  119. );
  120. break;
  121. }
  122. transform.localScale = Vector3.one;
  123. }
  124. private void SetGizmoType(GizmoType gizmoType)
  125. {
  126. switch (gizmoType)
  127. {
  128. case GizmoType.Move:
  129. this.eAxis = true;
  130. this.eRotate = false;
  131. this.eScal = false;
  132. break;
  133. case GizmoType.Rotate:
  134. this.eAxis = false;
  135. this.eRotate = true;
  136. this.eScal = false;
  137. break;
  138. case GizmoType.Scale:
  139. this.eAxis = false;
  140. this.eRotate = false;
  141. this.eScal = true;
  142. break;
  143. case GizmoType.None:
  144. this.eAxis = false;
  145. this.eRotate = false;
  146. this.eScal = false;
  147. break;
  148. }
  149. }
  150. private void OnGizmoDrag()
  151. {
  152. GizmoDrag?.Invoke(this, EventArgs.Empty);
  153. }
  154. private void OnEnable()
  155. {
  156. if (target != null)
  157. {
  158. SetTransform();
  159. }
  160. }
  161. }
  162. }