MeidoPhotoStudio.Plugin.csproj 1.5 KB

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  1. <Project Sdk="Microsoft.Net.Sdk">
  2. <PropertyGroup>
  3. <TargetFramework>net35</TargetFramework>
  4. <LangVersion>9</LangVersion>
  5. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  6. <Configurations>Debug;Release</Configurations>
  7. <Platforms>AnyCPU</Platforms>
  8. </PropertyGroup>
  9. <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
  10. <DefineConstants>DEBUG;TRACE</DefineConstants>
  11. </PropertyGroup>
  12. <ItemGroup>
  13. <Reference Include="..\..\lib\Assembly-CSharp.dll" />
  14. <Reference Include="..\..\lib\Assembly-CSharp-firstpass.dll" />
  15. <Reference Include="..\..\lib\Assembly-UnityScript-firstpass.dll" />
  16. <Reference Include="..\..\lib\UnityEngine.dll" />
  17. <Reference Include="..\..\lib\UnityEngine.UI.dll" />
  18. <Reference Include="..\..\lib\Newtonsoft.Json.dll" />
  19. <Reference Include="..\..\lib\Ionic.Zlib.dll" />
  20. <Reference Include="..\..\lib\BepInEx.dll" />
  21. <Reference Include="..\..\lib\0Harmony.dll" />
  22. </ItemGroup>
  23. <ItemGroup>
  24. <Content Include="Config\**">
  25. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  26. </Content>
  27. </ItemGroup>
  28. <ItemGroup>
  29. <PackageReference Include="IsExternalInit" Version="1.0.0">
  30. <PrivateAssets>all</PrivateAssets>
  31. <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
  32. </PackageReference>
  33. </ItemGroup>
  34. </Project>