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- <Project Sdk="Microsoft.Net.Sdk">
- <PropertyGroup>
- <TargetFramework>net35</TargetFramework>
- <LangVersion>9</LangVersion>
- <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
- <Configurations>Debug;Release</Configurations>
- <Platforms>AnyCPU</Platforms>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
- <DefineConstants>DEBUG;TRACE</DefineConstants>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="..\..\lib\Assembly-CSharp.dll" />
- <Reference Include="..\..\lib\Assembly-CSharp-firstpass.dll" />
- <Reference Include="..\..\lib\Assembly-UnityScript-firstpass.dll" />
- <Reference Include="..\..\lib\UnityEngine.dll" />
- <Reference Include="..\..\lib\UnityEngine.UI.dll" />
- <Reference Include="..\..\lib\Newtonsoft.Json.dll" />
- <Reference Include="..\..\lib\Ionic.Zlib.dll" />
- <Reference Include="..\..\lib\BepInEx.dll" />
- <Reference Include="..\..\lib\0Harmony.dll" />
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- <ItemGroup>
- <Content Include="Config\**">
- <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
- </Content>
- </ItemGroup>
- <ItemGroup>
- <PackageReference Include="IsExternalInit" Version="1.0.0">
- <PrivateAssets>all</PrivateAssets>
- <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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- </ItemGroup>
- </Project>
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