Meido.cs 6.8 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.IO;
  5. using UnityEngine;
  6. namespace COM3D2.MeidoPhotoStudio.Plugin
  7. {
  8. public class Meido
  9. {
  10. private static CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
  11. public readonly int stockNo;
  12. public Maid Maid { get; private set; }
  13. public Texture2D Image { get; private set; }
  14. public string FirstName { get; private set; }
  15. public string LastName { get; private set; }
  16. public string NameJP => $"{LastName}\n{FirstName}";
  17. public string NameEN => $"{FirstName}\n{LastName}";
  18. public int ActiveSlot { get; private set; }
  19. private DragPointManager dragPointManager;
  20. public event EventHandler<MeidoChangeEventArgs> SelectMeido;
  21. public event EventHandler BodyLoad;
  22. private bool isLoading = false;
  23. public bool Visible
  24. {
  25. get => Maid.Visible;
  26. set => Maid.Visible = value;
  27. }
  28. public Meido(int stockMaidIndex)
  29. {
  30. this.Maid = characterMgr.GetStockMaid(stockMaidIndex);
  31. this.stockNo = stockMaidIndex;
  32. this.Image = Maid.GetThumIcon();
  33. this.FirstName = Maid.status.firstName;
  34. this.LastName = Maid.status.lastName;
  35. Maid.boAllProcPropBUSY = false;
  36. }
  37. public void Update()
  38. {
  39. if (isLoading)
  40. {
  41. if (!Maid.IsBusy)
  42. {
  43. isLoading = false;
  44. OnBodyLoad();
  45. }
  46. return;
  47. }
  48. dragPointManager.Update();
  49. }
  50. public Maid Load(int activeSlot)
  51. {
  52. isLoading = true;
  53. this.ActiveSlot = activeSlot;
  54. Maid.Visible = true;
  55. if (!Maid.body0.isLoadedBody)
  56. {
  57. Maid.DutPropAll();
  58. Maid.AllProcPropSeqStart();
  59. }
  60. else
  61. {
  62. SetPose("pose_taiki_f");
  63. }
  64. if (dragPointManager == null)
  65. {
  66. dragPointManager = new DragPointManager(this);
  67. dragPointManager.SelectMaid += (sender, meidoChangeArgs) => OnMeidoSelect(meidoChangeArgs);
  68. }
  69. else
  70. {
  71. dragPointManager.Activate();
  72. }
  73. Maid.body0.boHeadToCam = true;
  74. Maid.body0.boEyeToCam = true;
  75. Maid.body0.SetBoneHitHeightY(-1000f);
  76. return Maid;
  77. }
  78. public void Unload()
  79. {
  80. if (Maid.body0.isLoadedBody)
  81. {
  82. Maid.body0.MuneYureL(1f);
  83. Maid.body0.MuneYureR(1f);
  84. Maid.body0.jbMuneL.enabled = true;
  85. Maid.body0.jbMuneR.enabled = true;
  86. }
  87. Maid.body0.SetMaskMode(TBody.MaskMode.None);
  88. Maid.body0.trsLookTarget = GameMain.Instance.MainCamera.transform;
  89. Maid.Visible = false;
  90. dragPointManager?.Deactivate();
  91. }
  92. public void Deactivate()
  93. {
  94. Unload();
  95. dragPointManager?.Destroy();
  96. Maid.SetPos(Vector3.zero);
  97. Maid.SetRot(Vector3.zero);
  98. Maid.SetPosOffset(Vector3.zero);
  99. Maid.body0?.SetBoneHitHeightY(0f);
  100. Maid.Visible = false;
  101. Maid.ActiveSlotNo = -1;
  102. Maid.DelPrefabAll();
  103. }
  104. public void SetPose(string pose)
  105. {
  106. if (pose.StartsWith(Constants.customPosePath))
  107. {
  108. SetPoseCustom(pose);
  109. return;
  110. }
  111. string[] poseComponents = pose.Split(',');
  112. pose = poseComponents[0] + ".anm";
  113. Maid.CrossFade(pose, false, true, false, 0f);
  114. Maid.SetAutoTwistAll(true);
  115. Maid.GetAnimation().Play();
  116. if (poseComponents.Length > 1)
  117. {
  118. Maid.GetAnimation()[pose].time = float.Parse(poseComponents[1]);
  119. Maid.GetAnimation()[pose].speed = 0f;
  120. }
  121. if (pose.Contains("_momi") || pose.Contains("paizuri_"))
  122. {
  123. Maid.body0.MuneYureL(0f);
  124. Maid.body0.MuneYureR(0f);
  125. }
  126. else
  127. {
  128. Maid.body0.MuneYureL(1f);
  129. Maid.body0.MuneYureR(1f);
  130. }
  131. }
  132. public void SetPoseCustom(string path)
  133. {
  134. byte[] bytes = File.ReadAllBytes(path);
  135. string hash = Path.GetFileName(path).GetHashCode().ToString();
  136. Maid.body0.CrossFade(hash, bytes, false, true, false, 0f);
  137. Maid.SetAutoTwistAll(true);
  138. }
  139. public void SetFaceBlend(string blendValue)
  140. {
  141. Maid.boMabataki = false;
  142. TMorph morph = Maid.body0.Face.morph;
  143. morph.EyeMabataki = 0f;
  144. morph.MulBlendValues(blendValue, 1f);
  145. morph.FixBlendValues_Face();
  146. }
  147. public void SetFaceBlendValue(string hash, float value)
  148. {
  149. TMorph morph = Maid.body0.Face.morph;
  150. if (hash == "nosefook")
  151. {
  152. morph.boNoseFook = value > 0f;
  153. Maid.boNoseFook = morph.boNoseFook;
  154. }
  155. else
  156. {
  157. float[] blendValues = hash.StartsWith("eyeclose")
  158. ? Utility.GetFieldValue<TMorph, float[]>(morph, "BlendValuesBackup")
  159. : Utility.GetFieldValue<TMorph, float[]>(morph, "BlendValues");
  160. try
  161. {
  162. blendValues[(int)morph.hash[hash]] = value;
  163. }
  164. catch { }
  165. }
  166. Maid.boMabataki = false;
  167. morph.EyeMabataki = 0f;
  168. morph.FixBlendValues_Face();
  169. }
  170. public void SetMaskMode(TBody.MaskMode maskMode)
  171. {
  172. TBody body = Maid.body0;
  173. bool invisibleBody = !body.GetMask(TBody.SlotID.body);
  174. body.SetMaskMode(maskMode);
  175. if (invisibleBody) SetBodyMask(false);
  176. }
  177. public void SetBodyMask(bool enabled)
  178. {
  179. TBody body = Maid.body0;
  180. Hashtable table = Utility.GetFieldValue<TBody, Hashtable>(body, "m_hFoceHide");
  181. foreach (TBody.SlotID bodySlot in MaidDressingPane.bodySlots)
  182. {
  183. table[bodySlot] = enabled;
  184. }
  185. if (body.goSlot[19].m_strModelFileName.Contains("melala_body"))
  186. {
  187. table[TBody.SlotID.accHana] = enabled;
  188. }
  189. body.FixMaskFlag();
  190. body.FixVisibleFlag(false);
  191. }
  192. private void OnBodyLoad()
  193. {
  194. BodyLoad?.Invoke(this, EventArgs.Empty);
  195. }
  196. private void OnMeidoSelect(MeidoChangeEventArgs args)
  197. {
  198. SelectMeido?.Invoke(this, args);
  199. }
  200. }
  201. }