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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- using Window = Constants.Window;
- public class WindowManager
- {
- private Dictionary<Window, BaseWindow> Windows;
- private static Window currentWindow = Window.Call;
- private static Window CurrentWindow
- {
- get => currentWindow;
- set
- {
- if (value > Window.BG2) currentWindow = Window.BG2;
- else if (value < Window.Call) currentWindow = Window.Call;
- else currentWindow = value;
- }
- }
- private Rect mainWindowRect;
- private Rect messageWindowRect;
- private MeidoManager meidoManager;
- private bool initializeWindows = false;
- public bool Visible { get; set; }
- public WindowManager(MeidoManager meidoManager, EnvironmentManager environmentManager)
- {
- TabsPane.TabChange += ChangeTab;
- this.meidoManager = meidoManager;
- this.meidoManager.SelectMeido += MeidoSelect;
- this.meidoManager.CalledMeidos += (s, a) => Visible = true;
- mainWindowRect.y = Screen.height * 0.08f;
- mainWindowRect.x = Screen.width;
- Windows = new Dictionary<Window, BaseWindow>()
- {
- [Window.Call] = new MaidCallWindow(meidoManager),
- [Window.Pose] = new MaidPoseWindow(meidoManager),
- [Window.Face] = new MaidFaceWindow(meidoManager),
- [Window.BG] = new BackgroundWindow(environmentManager),
- [Window.BG2] = new Background2Window(environmentManager),
- [Window.Message] = new MessageWindow()
- };
- Windows[Window.Message].Visible = false;
- }
- ~WindowManager()
- {
- TabsPane.TabChange -= ChangeTab;
- }
- private void MeidoSelect(object sender, MeidoChangeEventArgs args)
- {
- if (args.fromMeido)
- TabsPane.SelectedTab = args.isBody ? Window.Pose : Window.Face;
- }
- private void ChangeTab(object sender, EventArgs args)
- {
- CurrentWindow = TabsPane.SelectedTab;
- }
- public void Update()
- {
- if (Input.GetKeyDown(KeyCode.M))
- {
- (Windows[Window.Message] as MessageWindow).SetVisibility();
- }
- if (Input.GetKeyDown(KeyCode.Tab))
- {
- Visible = !Visible;
- }
- if (this.meidoManager.IsFade) Visible = false;
- HandleZoom();
- }
- private void HandleZoom()
- {
- bool mainWindowVisible = Windows[currentWindow].Visible;
- bool dropdownVisible = DropdownHelper.Visible;
- bool messageWindowVisible = Windows[currentWindow].Visible;
- if (mainWindowVisible || dropdownVisible || messageWindowVisible)
- {
- if (Input.mouseScrollDelta.y != 0f)
- {
- Vector2 mousePos = Event.current.mousePosition;
- if (mainWindowVisible && mainWindowRect.Contains(mousePos)
- || dropdownVisible && DropdownHelper.dropdownRect.Contains(mousePos)
- || messageWindowVisible && messageWindowRect.Contains(mousePos)
- )
- {
- GameMain.Instance.MainCamera.SetControl(false);
- Input.ResetInputAxes();
- }
- }
- }
- }
- public void OnGUI()
- {
- if (!Visible) return;
- GUIStyle windowStyle = new GUIStyle(GUI.skin.box);
- GameMain.Instance.MainCamera.SetControl(true);
- if (Windows[currentWindow].Visible)
- {
- mainWindowRect.width = 230;
- mainWindowRect.height = Screen.height * 0.8f;
- mainWindowRect.x = Mathf.Clamp(mainWindowRect.x, 0, Screen.width - mainWindowRect.width);
- mainWindowRect.y = Mathf.Clamp(mainWindowRect.y, -mainWindowRect.height + 30, Screen.height - 50);
- mainWindowRect = GUI.Window(Constants.mainWindowID, mainWindowRect, Windows[CurrentWindow].OnGUI, "", windowStyle);
- }
- if (Windows[Window.Message].Visible)
- {
- messageWindowRect.width = Mathf.Clamp(Screen.width * 0.4f, 440, Mathf.Infinity);
- messageWindowRect.height = Mathf.Clamp(Screen.height * 0.15f, 150, Mathf.Infinity);
- messageWindowRect.x = Mathf.Clamp(messageWindowRect.x, -messageWindowRect.width + Utility.GetPix(20), Screen.width - Utility.GetPix(20));
- messageWindowRect.y = Mathf.Clamp(messageWindowRect.y, -messageWindowRect.height + Utility.GetPix(20), Screen.height - Utility.GetPix(20));
- if (!initializeWindows)
- {
- messageWindowRect.x = Screen.width / 2 - messageWindowRect.width / 2;
- messageWindowRect.y = Screen.height - messageWindowRect.height;
- initializeWindows = true;
- }
- messageWindowRect = GUI.Window(Constants.messageWindowID, messageWindowRect, Windows[Window.Message].OnGUI, "", windowStyle);
- }
- DropdownHelper.HandleDropdown();
- }
- }
- }
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