EnvironmentManager.cs 7.5 KB

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  1. using System;
  2. using UnityEngine;
  3. namespace COM3D2.MeidoPhotoStudio.Plugin
  4. {
  5. internal class EnvironmentManager
  6. {
  7. private static bool cubeActive;
  8. public static bool CubeActive
  9. {
  10. get => cubeActive;
  11. set
  12. {
  13. if (value != cubeActive)
  14. {
  15. cubeActive = value;
  16. CubeActiveChange?.Invoke(null, EventArgs.Empty);
  17. }
  18. }
  19. }
  20. private static bool cubeSmall;
  21. public static bool CubeSmall
  22. {
  23. get => cubeSmall;
  24. set
  25. {
  26. if (value != cubeSmall)
  27. {
  28. cubeSmall = value;
  29. CubeSmallChange?.Invoke(null, EventArgs.Empty);
  30. }
  31. }
  32. }
  33. private static event EventHandler CubeActiveChange;
  34. private static event EventHandler CubeSmallChange;
  35. private GameObject cameraObject;
  36. private Camera subCamera;
  37. private GameObject bgObject;
  38. private Transform bg;
  39. private CameraInfo cameraInfo;
  40. private DragDogu bgDragPoint;
  41. public LightManager LightManager { get; }
  42. public PropManager PropManager { get; }
  43. public EffectManager EffectManager { get; }
  44. private bool bgVisible = true;
  45. public bool BGVisible
  46. {
  47. get => bgVisible;
  48. set
  49. {
  50. this.bgVisible = value;
  51. bgObject.SetActive(this.bgVisible);
  52. }
  53. }
  54. private DragType currentDragType = DragType.None;
  55. private DragType dragTypeOld = DragType.None;
  56. private enum DragType
  57. {
  58. None, Transform
  59. }
  60. public EnvironmentManager(MeidoManager meidoManager)
  61. {
  62. PropManager = new PropManager(meidoManager);
  63. LightManager = new LightManager();
  64. EffectManager = new EffectManager();
  65. }
  66. public void Activate()
  67. {
  68. bgObject = GameObject.Find("__GameMain__/BG");
  69. bg = bgObject.transform;
  70. bgDragPoint = BaseDrag.MakeDragPoint<DragDogu>(
  71. PrimitiveType.Cube, Vector3.one * 0.12f, BaseDrag.LightBlue
  72. );
  73. bgDragPoint.Initialize(bgObject, true);
  74. bgDragPoint.SetDragProp(false, false, false);
  75. cameraObject = new GameObject("subCamera");
  76. subCamera = cameraObject.AddComponent<Camera>();
  77. subCamera.CopyFrom(Camera.main);
  78. subCamera.clearFlags = CameraClearFlags.Depth;
  79. subCamera.cullingMask = 256;
  80. subCamera.depth = 1f;
  81. subCamera.transform.parent = GameMain.Instance.MainCamera.transform;
  82. cameraObject.SetActive(true);
  83. bgObject.SetActive(true);
  84. GameMain.Instance.BgMgr.ChangeBg("Theater");
  85. UltimateOrbitCamera UOCamera =
  86. Utility.GetFieldValue<CameraMain, UltimateOrbitCamera>(GameMain.Instance.MainCamera, "m_UOCamera");
  87. UOCamera.enabled = true;
  88. ResetCamera();
  89. SaveCameraInfo();
  90. PropManager.Activate();
  91. LightManager.Activate();
  92. EffectManager.Activate();
  93. CubeSmallChange += OnCubeSmall;
  94. }
  95. public void Deactivate()
  96. {
  97. if (bgDragPoint != null) GameObject.Destroy(bgDragPoint.gameObject);
  98. GameObject.Destroy(cameraObject);
  99. GameObject.Destroy(subCamera);
  100. PropManager.Deactivate();
  101. LightManager.Deactivate();
  102. EffectManager.Deactivate();
  103. bool isNight = GameMain.Instance.CharacterMgr.status.GetFlag("時間帯") == 3;
  104. if (isNight)
  105. {
  106. GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot_Night");
  107. }
  108. else
  109. {
  110. GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot");
  111. }
  112. GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
  113. GameMain.Instance.MainCamera.SetTargetPos(new Vector3(0.5609447f, 1.380762f, -1.382336f), true);
  114. GameMain.Instance.MainCamera.SetDistance(1.6f, true);
  115. GameMain.Instance.MainCamera.SetAroundAngle(new Vector2(245.5691f, 6.273283f), true);
  116. CubeSmallChange -= OnCubeSmall;
  117. }
  118. public void Update()
  119. {
  120. if (Input.GetKey(KeyCode.Q))
  121. {
  122. if (Input.GetKeyDown(KeyCode.S))
  123. {
  124. SaveCameraInfo();
  125. }
  126. if (Input.GetKeyDown(KeyCode.A))
  127. {
  128. LoadCameraInfo(cameraInfo);
  129. }
  130. if (Input.GetKeyDown(KeyCode.R))
  131. {
  132. ResetCamera();
  133. }
  134. }
  135. if (CubeActive && (Input.GetKey(KeyCode.Z) || Input.GetKey(KeyCode.X) || Input.GetKey(KeyCode.C)))
  136. {
  137. currentDragType = DragType.Transform;
  138. }
  139. else
  140. {
  141. currentDragType = DragType.None;
  142. }
  143. if (currentDragType != dragTypeOld)
  144. {
  145. bool visible = currentDragType == DragType.Transform;
  146. this.bgDragPoint.SetDragProp(visible, visible, visible);
  147. }
  148. dragTypeOld = currentDragType;
  149. PropManager.Update();
  150. LightManager.Update();
  151. EffectManager.Update();
  152. }
  153. public void ChangeBackground(string assetName, bool creative = false)
  154. {
  155. if (creative)
  156. {
  157. GameMain.Instance.BgMgr.ChangeBgMyRoom(assetName);
  158. }
  159. else
  160. {
  161. GameMain.Instance.BgMgr.ChangeBg(assetName);
  162. if (assetName == "KaraokeRoom")
  163. {
  164. bg.transform.position = bgObject.transform.position;
  165. bg.transform.localPosition = new Vector3(1f, 0f, 4f);
  166. bg.transform.localRotation = Quaternion.Euler(new Vector3(0f, 90f, 0f));
  167. }
  168. }
  169. }
  170. private void SaveCameraInfo()
  171. {
  172. this.cameraInfo = new CameraInfo(GameMain.Instance.MainCamera);
  173. }
  174. public void LoadCameraInfo(CameraInfo cameraInfo)
  175. {
  176. CameraMain camera = GameMain.Instance.MainCamera;
  177. camera.SetTargetPos(cameraInfo.TargetPos);
  178. camera.SetPos(cameraInfo.Pos);
  179. camera.SetDistance(cameraInfo.Distance);
  180. camera.transform.eulerAngles = cameraInfo.Angle;
  181. }
  182. private void ResetCamera()
  183. {
  184. CameraMain cameraMain = GameMain.Instance.MainCamera;
  185. cameraMain.Reset(CameraMain.CameraType.Target, true);
  186. cameraMain.SetTargetPos(new Vector3(0f, 0.9f, 0f), true);
  187. cameraMain.SetDistance(3f, true);
  188. }
  189. private void OnCubeSmall(object sender, EventArgs args)
  190. {
  191. this.bgDragPoint.DragPointScale = this.bgDragPoint.BaseScale * (CubeSmall ? 0.4f : 1f);
  192. }
  193. }
  194. public struct CameraInfo
  195. {
  196. public Vector3 TargetPos { get; }
  197. public Vector3 Pos { get; }
  198. public Vector3 Angle { get; }
  199. public float Distance { get; }
  200. public CameraInfo(CameraMain camera)
  201. {
  202. this.TargetPos = camera.GetTargetPos();
  203. this.Pos = camera.GetPos();
  204. this.Angle = camera.transform.eulerAngles;
  205. this.Distance = camera.GetDistance();
  206. }
  207. }
  208. }