EffectManager.cs 1.0 KB

12345678910111213141516171819202122232425262728293031323334353637383940
  1. using System;
  2. using System.Collections.Generic;
  3. namespace MeidoPhotoStudio.Plugin
  4. {
  5. public class EffectManager : IManager
  6. {
  7. public const string header = "EFFECT";
  8. public const string footer = "END_EFFECT";
  9. private readonly Dictionary<Type, IEffectManager> EffectManagers = new();
  10. public T Get<T>() where T : IEffectManager =>
  11. EffectManagers.ContainsKey(typeof(T)) ? (T)EffectManagers[typeof(T)] : default;
  12. public T AddManager<T>() where T : IEffectManager, new()
  13. {
  14. var manager = new T();
  15. EffectManagers[typeof(T)] = manager;
  16. manager.Activate();
  17. return manager;
  18. }
  19. public void Activate()
  20. {
  21. foreach (var effectManager in EffectManagers.Values)
  22. effectManager.Activate();
  23. }
  24. public void Deactivate()
  25. {
  26. foreach (var effectManager in EffectManagers.Values)
  27. effectManager.Deactivate();
  28. }
  29. public void Update() { }
  30. }
  31. }