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- using System;
- using System.IO;
- using System.Collections;
- using System.Linq;
- using System.Xml.Linq;
- using UnityEngine;
- using static TBody;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- internal class Meido : ISerializable
- {
- private bool initialized;
- private DragPointGravity hairGravityDragPoint;
- private GravityTransformControl hairGravityControl;
- public bool HairGravityValid => hairGravityControl != null;
- private DragPointGravity skirtGravityDragPoint;
- private GravityTransformControl skirtGravityControl;
- public bool SkirtGravityValid => skirtGravityControl != null;
- private float[] BlendSetValueBackup;
- public const int meidoDataVersion = 1000;
- public static readonly PoseInfo DefaultPose =
- new PoseInfo(Constants.PoseGroupList[0], Constants.PoseDict[Constants.PoseGroupList[0]][0]);
- public static readonly string defaultFaceBlendSet = "通常";
- public static readonly string[] faceKeys = new string[24]
- {
- "eyeclose", "eyeclose2", "eyeclose3", "eyebig", "eyeclose6", "eyeclose5", "hitomih",
- "hitomis", "mayuha", "mayuw", "mayuup", "mayuv", "mayuvhalf", "moutha", "mouths",
- "mouthc", "mouthi", "mouthup", "mouthdw", "mouthhe", "mouthuphalf", "tangout",
- "tangup", "tangopen"
- };
- public static readonly string[] faceToggleKeys = new string[12]
- {
- // blush, shade, nose up, tears, drool, teeth
- "hoho2", "shock", "nosefook", "namida", "yodare", "toothoff",
- // cry 1, cry 2, cry 3, blush 1, blush 2, blush 3
- "tear1", "tear2", "tear3", "hohos", "hoho", "hohol"
- };
- public enum Curl
- {
- front, back, shift
- }
- public event EventHandler<MeidoUpdateEventArgs> UpdateMeido;
- public int StockNo { get; }
- public Maid Maid { get; private set; }
- public TBody Body => Maid.body0;
- public MeidoDragPointManager IKManager { get; private set; }
- public Texture2D Portrait { get; private set; }
- public PoseInfo CachedPose { get; private set; } = DefaultPose;
- public string CurrentFaceBlendSet { get; private set; } = defaultFaceBlendSet;
- public int Slot { get; private set; }
- public bool Loading { get; private set; }
- public string FirstName => Maid.status.firstName;
- public string LastName => Maid.status.lastName;
- public bool Busy => Maid.IsBusy && Loading;
- public bool CurlingFront => Maid.IsItemChange("skirt", "めくれスカート")
- || Maid.IsItemChange("onepiece", "めくれスカート");
- public bool CurlingBack => Maid.IsItemChange("skirt", "めくれスカート後ろ")
- || Maid.IsItemChange("onepiece", "めくれスカート後ろ");
- public bool PantsuShift => Maid.IsItemChange("panz", "パンツずらし")
- || Maid.IsItemChange("mizugi", "パンツずらし");
- private bool freeLook;
- public bool FreeLook
- {
- get => freeLook;
- set
- {
- if (this.freeLook == value) return;
- this.freeLook = value;
- Body.trsLookTarget = this.freeLook ? null : GameMain.Instance.MainCamera.transform;
- OnUpdateMeido();
- }
- }
- public bool HeadToCam
- {
- get => !Body.isLoadedBody ? false : Body.boHeadToCam;
- set
- {
- if (!Body.isLoadedBody || HeadToCam == value) return;
- Body.HeadToCamPer = 0f;
- Body.boHeadToCam = value;
- if (!HeadToCam && !EyeToCam) FreeLook = false;
- OnUpdateMeido();
- }
- }
- public bool EyeToCam
- {
- get => !Body.isLoadedBody ? false : Body.boEyeToCam;
- set
- {
- if (!Body.isLoadedBody || EyeToCam == value) return;
- Body.boEyeToCam = value;
- if (!HeadToCam && !EyeToCam) FreeLook = false;
- OnUpdateMeido();
- }
- }
- public bool Stop
- {
- get
- {
- if (!Body.isLoadedBody) return true;
- else return !Maid.GetAnimation().isPlaying;
- }
- set
- {
- if (!Body.isLoadedBody || value == Stop) return;
- else
- {
- if (value) Maid.GetAnimation().Stop();
- else
- {
- Body.boEyeToCam = true;
- Body.boHeadToCam = true;
- this.SetPose(this.CachedPose.Pose);
- }
- OnUpdateMeido();
- }
- }
- }
- public bool IK
- {
- get => IKManager.Active;
- set
- {
- if (value == IKManager.Active) return;
- else IKManager.Active = value;
- }
- }
- public bool Bone
- {
- get => IKManager.IsBone;
- set
- {
- if (value == Bone) return;
- else IKManager.IsBone = value;
- OnUpdateMeido();
- }
- }
- public bool HairGravityActive
- {
- get => HairGravityValid && hairGravityDragPoint.gameObject.activeSelf;
- set
- {
- if (HairGravityValid && value != HairGravityActive)
- {
- hairGravityDragPoint.gameObject.SetActive(value);
- hairGravityControl.isEnabled = value;
- }
- }
- }
- public bool SkirtGravityActive
- {
- get => SkirtGravityValid && skirtGravityDragPoint.gameObject.activeSelf;
- set
- {
- if (SkirtGravityValid && value != SkirtGravityActive)
- {
- skirtGravityDragPoint.gameObject.SetActive(value);
- skirtGravityControl.isEnabled = value;
- }
- }
- }
- public event EventHandler<GravityEventArgs> GravityMove;
- public Quaternion DefaultEyeRotL { get; private set; }
- public Quaternion DefaultEyeRotR { get; private set; }
- public Meido(int stockMaidIndex)
- {
- this.StockNo = stockMaidIndex;
- this.Maid = GameMain.Instance.CharacterMgr.GetStockMaid(stockMaidIndex);
- this.Portrait = Maid.GetThumIcon();
- IKManager = new MeidoDragPointManager(this);
- IKManager.SelectMaid += (s, args) => OnUpdateMeido((MeidoUpdateEventArgs)args);
- }
- public void BeginLoad()
- {
- FreeLook = false;
- Maid.Visible = true;
- Body.boHeadToCam = true;
- Body.boEyeToCam = true;
- Body.SetBoneHitHeightY(-1000f);
- }
- public void Load(int slot)
- {
- Slot = slot;
- Loading = true;
- if (!Body.isLoadedBody)
- {
- Maid.DutPropAll();
- Maid.AllProcPropSeqStart();
- }
- GameMain.Instance.StartCoroutine(Load());
- }
- private IEnumerator Load()
- {
- while (Maid.IsBusy) yield return null;
- yield return new WaitForEndOfFrame();
- OnBodyLoad();
- }
- public void Unload()
- {
- if (Body.isLoadedBody)
- {
- DetachAllMpnAttach();
- Body.jbMuneL.enabled = true;
- Body.jbMuneR.enabled = true;
- Body.quaDefEyeL = DefaultEyeRotL;
- Body.quaDefEyeR = DefaultEyeRotR;
- HairGravityActive = false;
- SkirtGravityActive = false;
- if (HairGravityValid) hairGravityDragPoint.Move -= OnGravityEvent;
- if (SkirtGravityValid) skirtGravityDragPoint.Move -= OnGravityEvent;
- }
- Body.MuneYureL(1f);
- Body.MuneYureR(1f);
- Body.SetMaskMode(MaskMode.None);
- Body.SetBoneHitHeightY(0f);
- Maid.Visible = false;
- IKManager.Destroy();
- }
- public void Deactivate()
- {
- if (Body.isLoadedBody) SetFaceBlendSet(defaultFaceBlendSet);
- Unload();
- DestroyGravityControl(ref hairGravityControl);
- DestroyGravityControl(ref skirtGravityControl);
- GameObject.Destroy(hairGravityDragPoint?.gameObject);
- GameObject.Destroy(skirtGravityDragPoint?.gameObject);
- Maid.SetPos(Vector3.zero);
- Maid.SetRot(Vector3.zero);
- Maid.SetPosOffset(Vector3.zero);
- Body.transform.localScale = Vector3.one;
- Maid.ResetAll();
- Maid.MabatakiUpdateStop = false;
- Maid.ActiveSlotNo = -1;
- }
- public void SetPose(PoseInfo poseInfo)
- {
- CachedPose = poseInfo;
- SetPose(poseInfo.Pose);
- }
- public void SetPose(string pose)
- {
- if (!Body.isLoadedBody) return;
- if (pose.StartsWith(Constants.customPosePath))
- {
- byte[] poseBuffer = File.ReadAllBytes(pose);
- string hash = Path.GetFileName(pose).GetHashCode().ToString();
- Body.CrossFade(hash, poseBuffer, loop: true, fade: 0f);
- }
- else
- {
- string[] poseComponents = pose.Split(',');
- pose = poseComponents[0] + ".anm";
- Maid.CrossFade(pose, loop: true, val: 0f);
- Maid.GetAnimation().Play();
- if (poseComponents.Length > 1)
- {
- Maid.GetAnimation()[pose].time = float.Parse(poseComponents[1]);
- Maid.GetAnimation()[pose].speed = 0f;
- }
- }
- Maid.SetAutoTwistAll(true);
- SetMune();
- }
- public void CopyPose(Meido fromMeido)
- {
- byte[] poseBinary = fromMeido.SerializePose();
- string tag = $"copy_{fromMeido.Maid.status.guid}";
- Body.CrossFade(tag, poseBinary, false, true, false, 0f);
- Maid.SetAutoTwistAll(true);
- Maid.transform.rotation = fromMeido.Maid.transform.rotation;
- SetMune();
- }
- public void SetMune(bool drag = false)
- {
- bool momiOrPaizuri = CachedPose.Pose.Contains("_momi") || CachedPose.Pose.Contains("paizuri_");
- float onL = (drag || momiOrPaizuri) ? 0f : 1f;
- Body.MuneYureL(onL);
- Body.MuneYureR(onL);
- Body.jbMuneL.enabled = !drag;
- Body.jbMuneR.enabled = !drag;
- }
- public void SetHandPreset(string filename, bool right)
- {
- XDocument handDocument = XDocument.Load(filename);
- XElement handElement = handDocument.Element("FingerData");
- if (handElement.IsEmpty || handElement.Element("GameVersion").IsEmpty
- || handElement.Element("RightData").IsEmpty || handElement.Element("BinaryData").IsEmpty
- ) return;
- Stop = true;
- bool rightData = bool.Parse(handElement.Element("RightData").Value);
- string base64Data = handElement.Element("BinaryData").Value;
- byte[] handData = Convert.FromBase64String(base64Data);
- IKManager.DeserializeHand(handData, right, rightData != right);
- }
- public byte[] SerializePose(bool frameBinary = false)
- {
- CacheBoneDataArray cache = GetCacheBoneData();
- return frameBinary ? cache.GetFrameBinary(true, true) : cache.GetAnmBinary(true, true);
- }
- public void SetFaceBlendSet(string blendSet)
- {
- ApplyBackupBlendSet();
- CurrentFaceBlendSet = blendSet;
- BackupBlendSetValuess();
- Maid.FaceAnime(blendSet, 0f);
- StopBlink();
- OnUpdateMeido();
- }
- public void SetFaceBlendValue(string hash, float value)
- {
- TMorph morph = Body.Face.morph;
- if (hash == "nosefook") Maid.boNoseFook = morph.boNoseFook = value > 0f;
- else
- {
- hash = Utility.GP01FbFaceHash(morph, hash);
- try
- {
- morph.dicBlendSet[CurrentFaceBlendSet][(int)morph.hash[hash]] = value;
- }
- catch { }
- }
- }
- public float GetFaceBlendValue(string hash)
- {
- TMorph morph = Body.Face.morph;
- if (hash == "nosefook") return (Maid.boNoseFook || morph.boNoseFook) ? 1f : 0f;
- hash = Utility.GP01FbFaceHash(morph, hash);
- return morph.dicBlendSet[CurrentFaceBlendSet][(int)morph.hash[hash]];
- }
- public void StopBlink()
- {
- Maid.MabatakiUpdateStop = true;
- Body.Face.morph.EyeMabataki = 0f;
- Utility.SetFieldValue(Maid, "MabatakiVal", 0f);
- }
- public void SetMaskMode(MaskMode maskMode)
- {
- bool invisibleBody = !Body.GetMask(SlotID.body);
- Body.SetMaskMode(maskMode);
- if (invisibleBody) SetBodyMask(false);
- }
- public void SetBodyMask(bool enabled)
- {
- Hashtable table = Utility.GetFieldValue<TBody, Hashtable>(Body, "m_hFoceHide");
- foreach (SlotID bodySlot in MaidDressingPane.bodySlots)
- {
- table[bodySlot] = enabled;
- }
- if (Body.goSlot[19].m_strModelFileName.Contains("melala_body"))
- {
- table[SlotID.accHana] = enabled;
- }
- Body.FixMaskFlag();
- Body.FixVisibleFlag(false);
- }
- public void SetCurling(Curl curling, bool enabled)
- {
- string[] name = curling == Curl.shift
- ? new[] { "panz", "mizugi" }
- : new[] { "skirt", "onepiece" };
- if (enabled)
- {
- string action = curling == Curl.shift
- ? "パンツずらし" : curling == Curl.front
- ? "めくれスカート" : "めくれスカート後ろ";
- Maid.ItemChangeTemp(name[0], action);
- Maid.ItemChangeTemp(name[1], action);
- }
- else
- {
- Maid.ResetProp(name[0]);
- Maid.ResetProp(name[1]);
- }
- Maid.AllProcProp();
- hairGravityControl?.OnChangeMekure();
- skirtGravityControl?.OnChangeMekure();
- }
- public void SetMpnProp(MpnAttachProp prop, bool detach)
- {
- if (detach) Maid.ResetProp(prop.Tag, false);
- else Maid.SetProp(prop.Tag, prop.MenuFile, 0, true);
- Maid.AllProcProp();
- }
- public void DetachAllMpnAttach(bool unload = false)
- {
- Maid.ResetProp(MPN.kousoku_lower, false);
- Maid.ResetProp(MPN.kousoku_upper, false);
- Maid.AllProcProp();
- }
- public void ApplyGravity(Vector3 position, bool skirt = false)
- {
- DragPointGravity dragPoint = skirt ? skirtGravityDragPoint : hairGravityDragPoint;
- if (dragPoint != null) dragPoint.MyObject.localPosition = position;
- }
- private void BackupBlendSetValuess()
- {
- float[] values = Body.Face.morph.dicBlendSet[CurrentFaceBlendSet];
- BlendSetValueBackup = new float[values.Length];
- values.CopyTo(BlendSetValueBackup, 0);
- }
- private void ApplyBackupBlendSet()
- {
- BlendSetValueBackup.CopyTo(Body.Face.morph.dicBlendSet[CurrentFaceBlendSet], 0);
- Maid.boNoseFook = false;
- }
- private CacheBoneDataArray GetCacheBoneData()
- {
- CacheBoneDataArray cache = this.Maid.gameObject.GetComponent<CacheBoneDataArray>();
- if (cache == null)
- {
- cache = this.Maid.gameObject.AddComponent<CacheBoneDataArray>();
- cache.CreateCache(this.Maid.body0.GetBone("Bip01"));
- }
- return cache;
- }
- private void OnBodyLoad()
- {
- if (!initialized)
- {
- TMorph faceMorph = Body.Face.morph;
- DefaultEyeRotL = Body.quaDefEyeL;
- DefaultEyeRotR = Body.quaDefEyeR;
- InitializeGravityControls();
- initialized = true;
- }
- if (BlendSetValueBackup == null) BackupBlendSetValuess();
- if (HairGravityValid) hairGravityDragPoint.Move += OnGravityEvent;
- if (SkirtGravityValid) skirtGravityDragPoint.Move += OnGravityEvent;
- IKManager.Initialize();
- IK = true;
- Stop = false;
- Bone = false;
- Loading = false;
- }
- private void InitializeGravityControls()
- {
- hairGravityControl = InitializeGravityControl("hair");
- if (hairGravityControl.isValid)
- {
- hairGravityDragPoint = MakeGravityDragPoint(hairGravityControl);
- HairGravityActive = false;
- }
- else DestroyGravityControl(ref hairGravityControl);
- skirtGravityControl = InitializeGravityControl("skirt");
- if (skirtGravityControl.isValid)
- {
- skirtGravityDragPoint = MakeGravityDragPoint(skirtGravityControl);
- SkirtGravityActive = false;
- }
- else DestroyGravityControl(ref skirtGravityControl);
- }
- private DragPointGravity MakeGravityDragPoint(GravityTransformControl control)
- {
- DragPointGravity gravityDragpoint = DragPoint.Make<DragPointGravity>(
- PrimitiveType.Cube, Vector3.one * 0.12f
- );
- gravityDragpoint.Initialize(() => control.transform.position, () => Vector3.zero);
- gravityDragpoint.Set(control.transform);
- return gravityDragpoint;
- }
- private GravityTransformControl InitializeGravityControl(string category)
- {
- Transform bone = Body.GetBone("Bip01");
- string gravityGoName = $"GravityDatas_{Maid.status.guid}_{category}";
- Transform gravityTransform = Maid.gameObject.transform.Find(gravityGoName);
- if (gravityTransform == null)
- {
- GameObject go = new GameObject();
- go.name = gravityGoName;
- go.transform.SetParent(bone, false);
- go.transform.SetParent(Maid.transform, true);
- go.transform.localScale = Vector3.one;
- go.transform.rotation = Quaternion.identity;
- GameObject go2 = new GameObject();
- go2.transform.SetParent(go.transform, false);
- go2.name = gravityGoName;
- gravityTransform = go2.transform;
- }
- else
- {
- gravityTransform = gravityTransform.GetChild(0);
- GravityTransformControl control = gravityTransform.GetComponent<GravityTransformControl>();
- if (control != null) GameObject.Destroy(control);
- }
- GravityTransformControl gravityControl = gravityTransform.gameObject.AddComponent<GravityTransformControl>();
- SlotID[] slots = category == "skirt"
- ? new[] { SlotID.skirt, SlotID.onepiece, SlotID.mizugi, SlotID.panz }
- : new[] { SlotID.hairF, SlotID.hairR, SlotID.hairS, SlotID.hairT };
- gravityControl.SetTargetSlods(slots);
- gravityControl.forceRate = 0.1f;
- return gravityControl;
- }
- private void DestroyGravityControl(ref GravityTransformControl control)
- {
- if (control != null)
- {
- GameObject.Destroy(control.transform.parent.gameObject);
- control = null;
- }
- }
- private void OnUpdateMeido(MeidoUpdateEventArgs args = null)
- {
- this.UpdateMeido?.Invoke(this, args ?? MeidoUpdateEventArgs.Empty);
- }
- private void OnGravityEvent(object sender, EventArgs args) => OnGravityChange((DragPointGravity)sender);
- private void OnGravityChange(DragPointGravity dragPoint)
- {
- GravityEventArgs args = new GravityEventArgs(
- dragPoint == skirtGravityDragPoint, dragPoint.MyObject.transform.localPosition
- );
- this.GravityMove?.Invoke(this, args);
- }
- public void Serialize(BinaryWriter binaryWriter)
- {
- using (MemoryStream memoryStream = new MemoryStream())
- using (BinaryWriter tempWriter = new BinaryWriter(memoryStream))
- {
- // transform
- tempWriter.WriteVector3(Maid.transform.position);
- tempWriter.WriteQuaternion(Maid.transform.rotation);
- tempWriter.WriteVector3(Maid.transform.localScale);
- // pose
- byte[] poseBuffer = SerializePose(true);
- tempWriter.Write(poseBuffer.Length);
- tempWriter.Write(poseBuffer);
- CachedPose.Serialize(tempWriter);
- // eye direction
- tempWriter.WriteQuaternion(Body.quaDefEyeL * Quaternion.Inverse(DefaultEyeRotL));
- tempWriter.WriteQuaternion(Body.quaDefEyeR * Quaternion.Inverse(DefaultEyeRotR));
- // free look
- tempWriter.Write(FreeLook);
- if (FreeLook)
- {
- tempWriter.WriteVector3(Body.offsetLookTarget);
- tempWriter.WriteVector3(Utility.GetFieldValue<TBody, Vector3>(Body, "HeadEulerAngle"));
- }
- // Head/eye to camera
- tempWriter.Write(HeadToCam);
- tempWriter.Write(EyeToCam);
- // face
- SerializeFace(tempWriter);
- // body visible
- tempWriter.Write(Body.GetMask(SlotID.body));
- // clothing
- foreach (SlotID clothingSlot in MaidDressingPane.clothingSlots)
- {
- bool value = true;
- if (clothingSlot == SlotID.wear)
- {
- if (MaidDressingPane.wearSlots.Any(slot => Body.GetSlotLoaded(slot)))
- {
- value = MaidDressingPane.wearSlots.Any(slot => Body.GetMask(slot));
- }
- }
- else if (clothingSlot == SlotID.megane)
- {
- SlotID[] slots = new[] { SlotID.megane, SlotID.accHead };
- if (slots.Any(slot => Body.GetSlotLoaded(slot)))
- {
- value = slots.Any(slot => Body.GetMask(slot));
- }
- }
- else if (Body.GetSlotLoaded(clothingSlot))
- {
- value = Body.GetMask(clothingSlot);
- }
- tempWriter.Write(value);
- }
- // zurashi and mekure
- tempWriter.Write(CurlingFront);
- tempWriter.Write(CurlingBack);
- tempWriter.Write(PantsuShift);
- bool hasKousokuUpper = Body.GetSlotLoaded(SlotID.kousoku_upper);
- tempWriter.Write(hasKousokuUpper);
- if (hasKousokuUpper) tempWriter.Write(Maid.GetProp(MPN.kousoku_upper).strTempFileName);
- bool hasKousokuLower = Body.GetSlotLoaded(SlotID.kousoku_lower);
- tempWriter.Write(hasKousokuLower);
- if (hasKousokuLower) tempWriter.Write(Maid.GetProp(MPN.kousoku_lower).strTempFileName);
- binaryWriter.Write(memoryStream.Length);
- binaryWriter.Write(memoryStream.ToArray());
- }
- }
- private void SerializeFace(BinaryWriter binaryWriter)
- {
- binaryWriter.Write("MPS_FACE");
- foreach (string hash in faceKeys.Concat(faceToggleKeys))
- {
- try
- {
- float value = GetFaceBlendValue(hash);
- binaryWriter.Write(hash);
- binaryWriter.Write(value);
- }
- catch { }
- }
- binaryWriter.Write("END_FACE");
- }
- public void Deserialize(BinaryReader binaryReader) => Deserialize(binaryReader, meidoDataVersion, false);
- public void Deserialize(BinaryReader binaryReader, int dataVersion, bool mmScene)
- {
- Maid.GetAnimation().Stop();
- DetachAllMpnAttach();
- binaryReader.ReadInt64(); // meido buffer length
- // transform
- Maid.transform.position = binaryReader.ReadVector3();
- Maid.transform.rotation = binaryReader.ReadQuaternion();
- Maid.transform.localScale = binaryReader.ReadVector3();
- // pose
- if (mmScene) IKManager.Deserialize(binaryReader);
- else
- {
- int poseBufferLength = binaryReader.ReadInt32();
- byte[] poseBuffer = binaryReader.ReadBytes(poseBufferLength);
- GetCacheBoneData().SetFrameBinary(poseBuffer);
- }
- Body.MuneYureL(0f);
- Body.MuneYureR(0f);
- Body.jbMuneL.enabled = false;
- Body.jbMuneR.enabled = false;
- CachedPose = PoseInfo.Deserialize(binaryReader);
- // eye direction
- Body.quaDefEyeL = binaryReader.ReadQuaternion() * DefaultEyeRotL;
- Body.quaDefEyeR = binaryReader.ReadQuaternion() * DefaultEyeRotR;
- // free look
- FreeLook = binaryReader.ReadBoolean();
- if (FreeLook)
- {
- Body.offsetLookTarget = binaryReader.ReadVector3();
- // Head angle cannot be resolved with just the offsetLookTarget
- if (!mmScene)
- {
- Utility.SetFieldValue<TBody, Vector3>(Body, "HeadEulerAngleG", Vector3.zero);
- Utility.SetFieldValue<TBody, Vector3>(Body, "HeadEulerAngle", binaryReader.ReadVector3());
- }
- }
- // Head/eye to camera
- HeadToCam = binaryReader.ReadBoolean();
- EyeToCam = binaryReader.ReadBoolean();
- // face
- DeserializeFace(binaryReader);
- // body visible
- SetBodyMask(binaryReader.ReadBoolean());
- // clothing
- foreach (SlotID clothingSlot in MaidDressingPane.clothingSlots)
- {
- bool value = binaryReader.ReadBoolean();
- if (mmScene) continue;
- if (clothingSlot == SlotID.wear)
- {
- Body.SetMask(SlotID.wear, value);
- Body.SetMask(SlotID.mizugi, value);
- Body.SetMask(SlotID.onepiece, value);
- }
- else if (clothingSlot == SlotID.megane)
- {
- Body.SetMask(SlotID.megane, value);
- Body.SetMask(SlotID.accHead, value);
- }
- else if (Body.GetSlotLoaded(clothingSlot))
- {
- Body.SetMask(clothingSlot, value);
- }
- }
- // zurashi and mekure
- bool curlingFront = binaryReader.ReadBoolean();
- bool curlingBack = binaryReader.ReadBoolean();
- bool curlingPantsu = binaryReader.ReadBoolean();
- if (!mmScene)
- {
- if (CurlingFront != curlingFront) SetCurling(Curl.front, curlingFront);
- if (CurlingBack != curlingBack) SetCurling(Curl.back, curlingBack);
- SetCurling(Curl.shift, curlingPantsu);
- }
- bool hasKousokuUpper = binaryReader.ReadBoolean();
- if (hasKousokuUpper)
- {
- try
- {
- SetMpnProp(new MpnAttachProp(MPN.kousoku_upper, binaryReader.ReadString()), false);
- }
- catch { }
- }
- bool hasKousokuLower = binaryReader.ReadBoolean();
- if (hasKousokuLower)
- {
- try
- {
- SetMpnProp(new MpnAttachProp(MPN.kousoku_lower, binaryReader.ReadString()), false);
- }
- catch { }
- }
- // OnUpdateMeido();
- }
- private void DeserializeFace(BinaryReader binaryReader)
- {
- StopBlink();
- binaryReader.ReadString(); // read face header
- string header;
- while ((header = binaryReader.ReadString()) != "END_FACE")
- {
- SetFaceBlendValue(header, binaryReader.ReadSingle());
- }
- }
- }
- public class GravityEventArgs : EventArgs
- {
- public Vector3 LocalPosition { get; }
- public bool IsSkirt { get; }
- public GravityEventArgs(bool isSkirt, Vector3 localPosition)
- {
- this.LocalPosition = localPosition;
- this.IsSkirt = isSkirt;
- }
- }
- public struct PoseInfo
- {
- public string PoseGroup { get; }
- public string Pose { get; }
- public bool CustomPose { get; }
- public PoseInfo(string poseGroup, string pose, bool customPose = false)
- {
- this.PoseGroup = poseGroup;
- this.Pose = pose;
- this.CustomPose = customPose;
- }
- public void Serialize(BinaryWriter binaryWriter)
- {
- binaryWriter.Write(PoseGroup);
- binaryWriter.Write(Pose);
- binaryWriter.Write(CustomPose);
- }
- public static PoseInfo Deserialize(BinaryReader binaryReader)
- {
- return new PoseInfo
- (
- binaryReader.ReadString(),
- binaryReader.ReadString(),
- binaryReader.ReadBoolean()
- );
- }
- }
- }
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