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- using System;
- using System.Linq;
- using UnityEngine;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- using Input = InputManager;
- internal class EnvironmentManager : IManager, ISerializable
- {
- public const string header = "ENVIRONMENT";
- private static bool cubeActive;
- public static bool CubeActive
- {
- get => cubeActive;
- set
- {
- if (value != cubeActive)
- {
- cubeActive = value;
- CubeActiveChange?.Invoke(null, EventArgs.Empty);
- }
- }
- }
- private static bool cubeSmall;
- public static bool CubeSmall
- {
- get => cubeSmall;
- set
- {
- if (value != cubeSmall)
- {
- cubeSmall = value;
- CubeSmallChange?.Invoke(null, EventArgs.Empty);
- }
- }
- }
- private static event EventHandler CubeActiveChange;
- private static event EventHandler CubeSmallChange;
- private GameObject cameraObject;
- private Camera subCamera;
- private GameObject bgObject;
- private Transform bg;
- private CameraInfo cameraInfo;
- private DragPointBG bgDragPoint;
- private string currentBGAsset = "Theater";
- private bool bgVisible = true;
- public bool BGVisible
- {
- get => bgVisible;
- set
- {
- this.bgVisible = value;
- bgObject.SetActive(this.bgVisible);
- }
- }
- static EnvironmentManager()
- {
- Input.Register(MpsKey.CameraLayer, KeyCode.Q, "Camera control layer");
- Input.Register(MpsKey.CameraSave, KeyCode.S, "Save camera transform");
- Input.Register(MpsKey.CameraLoad, KeyCode.A, "Load camera transform");
- Input.Register(MpsKey.CameraReset, KeyCode.R, "Reset camera transform");
- }
- public EnvironmentManager(MeidoManager meidoManager)
- {
- DragPointLight.environmentManager = this;
- }
- public void Serialize(System.IO.BinaryWriter binaryWriter) => Serialize(binaryWriter, false);
- public void Serialize(System.IO.BinaryWriter binaryWriter, bool kankyo)
- {
- binaryWriter.Write(header);
- binaryWriter.Write(currentBGAsset);
- binaryWriter.WriteVector3(this.bg.position);
- binaryWriter.WriteQuaternion(this.bg.rotation);
- binaryWriter.WriteVector3(this.bg.localScale);
- binaryWriter.Write(kankyo);
- CameraMain camera = GameMain.Instance.MainCamera;
- binaryWriter.WriteVector3(camera.GetTargetPos());
- binaryWriter.Write(camera.GetDistance());
- binaryWriter.WriteQuaternion(camera.transform.rotation);
- StopCameraSpin();
- }
- public void Deserialize(System.IO.BinaryReader binaryReader)
- {
- string bgAsset = binaryReader.ReadString();
- bool isCreative = Utility.IsGuidString(bgAsset);
- System.Collections.Generic.List<string> bgList = isCreative
- ? Constants.MyRoomCustomBGList.Select(kvp => kvp.Key).ToList()
- : Constants.BGList;
- int assetIndex = bgList.FindIndex(
- asset => asset.Equals(bgAsset, StringComparison.InvariantCultureIgnoreCase)
- );
- if (assetIndex < 0)
- {
- Utility.LogWarning($"Could not load BG '{bgAsset}'");
- isCreative = false;
- bgAsset = "Theater";
- }
- else bgAsset = bgList[assetIndex];
- ChangeBackground(bgAsset, isCreative);
- this.bg.position = binaryReader.ReadVector3();
- this.bg.rotation = binaryReader.ReadQuaternion();
- this.bg.localScale = binaryReader.ReadVector3();
- bool kankyo = binaryReader.ReadBoolean();
- Vector3 cameraPosition = binaryReader.ReadVector3();
- float cameraDistance = binaryReader.ReadSingle();
- Quaternion cameraRotation = binaryReader.ReadQuaternion();
- if (!kankyo)
- {
- CameraMain camera = GameMain.Instance.MainCamera;
- camera.SetTargetPos(cameraPosition);
- camera.SetDistance(cameraDistance);
- camera.transform.rotation = cameraRotation;
- StopCameraSpin();
- }
- }
- public void Activate()
- {
- bgObject = GameObject.Find("__GameMain__/BG");
- bg = bgObject.transform;
- bgDragPoint = DragPoint.Make<DragPointBG>(PrimitiveType.Cube, Vector3.one * 0.12f);
- bgDragPoint.Initialize(() => bg.position, () => Vector3.zero);
- bgDragPoint.Set(bg);
- bgDragPoint.AddGizmo();
- bgDragPoint.ConstantScale = true;
- bgDragPoint.gameObject.SetActive(CubeActive);
- cameraObject = new GameObject("subCamera");
- subCamera = cameraObject.AddComponent<Camera>();
- subCamera.CopyFrom(Camera.main);
- subCamera.clearFlags = CameraClearFlags.Depth;
- subCamera.cullingMask = 256;
- subCamera.depth = 1f;
- subCamera.transform.parent = GameMain.Instance.MainCamera.transform;
- cameraObject.SetActive(true);
- bgObject.SetActive(true);
- GameMain.Instance.BgMgr.ChangeBg("Theater");
- UltimateOrbitCamera uoCamera =
- Utility.GetFieldValue<CameraMain, UltimateOrbitCamera>(GameMain.Instance.MainCamera, "m_UOCamera");
- uoCamera.enabled = true;
- ResetCamera();
- SaveCameraInfo();
- CubeSmallChange += OnCubeSmall;
- CubeActiveChange += OnCubeActive;
- }
- public void Deactivate()
- {
- if (bgDragPoint != null) GameObject.Destroy(bgDragPoint.gameObject);
- GameObject.Destroy(cameraObject);
- GameObject.Destroy(subCamera);
- BGVisible = true;
- Camera mainCamera = GameMain.Instance.MainCamera.camera;
- mainCamera.backgroundColor = Color.black;
- bool isNight = GameMain.Instance.CharacterMgr.status.GetFlag("時間帯") == 3;
- if (isNight)
- {
- GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot_Night");
- }
- else
- {
- GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu_ChairRot");
- }
- GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true);
- GameMain.Instance.MainCamera.SetTargetPos(new Vector3(0.5609447f, 1.380762f, -1.382336f), true);
- GameMain.Instance.MainCamera.SetDistance(1.6f, true);
- GameMain.Instance.MainCamera.SetAroundAngle(new Vector2(245.5691f, 6.273283f), true);
- bg.localScale = Vector3.one;
- CubeSmallChange -= OnCubeSmall;
- CubeActiveChange -= OnCubeActive;
- }
- public void Update()
- {
- if (Input.GetKey(MpsKey.CameraLayer))
- {
- if (Input.GetKeyDown(MpsKey.CameraSave))
- {
- SaveCameraInfo();
- }
- if (Input.GetKeyDown(MpsKey.CameraLoad))
- {
- LoadCameraInfo(cameraInfo);
- }
- if (Input.GetKeyDown(MpsKey.CameraReset))
- {
- ResetCamera();
- }
- }
- }
- public void ChangeBackground(string assetName, bool creative = false)
- {
- currentBGAsset = assetName;
- if (creative)
- {
- GameMain.Instance.BgMgr.ChangeBgMyRoom(assetName);
- }
- else
- {
- GameMain.Instance.BgMgr.ChangeBg(assetName);
- if (assetName == "KaraokeRoom")
- {
- bg.transform.position = bgObject.transform.position;
- bg.transform.localPosition = new Vector3(1f, 0f, 4f);
- bg.transform.localRotation = Quaternion.Euler(new Vector3(0f, 90f, 0f));
- }
- }
- }
- private void SaveCameraInfo()
- {
- this.cameraInfo = new CameraInfo(GameMain.Instance.MainCamera);
- StopCameraSpin();
- }
- public void LoadCameraInfo(CameraInfo cameraInfo)
- {
- CameraMain camera = GameMain.Instance.MainCamera;
- camera.SetTargetPos(cameraInfo.TargetPos);
- camera.SetPos(cameraInfo.Pos);
- camera.SetDistance(cameraInfo.Distance);
- camera.transform.eulerAngles = cameraInfo.Angle;
- StopCameraSpin();
- }
- private void StopCameraSpin()
- {
- UltimateOrbitCamera uoCamera = Utility.GetFieldValue<CameraMain, UltimateOrbitCamera>(
- GameMain.Instance.MainCamera, "m_UOCamera"
- );
- Utility.SetFieldValue<UltimateOrbitCamera, float>(uoCamera, "xVelocity", 0f);
- Utility.SetFieldValue<UltimateOrbitCamera, float>(uoCamera, "yVelocity", 0f);
- }
- private void ResetCamera()
- {
- CameraMain cameraMain = GameMain.Instance.MainCamera;
- cameraMain.Reset(CameraMain.CameraType.Target, true);
- cameraMain.SetTargetPos(new Vector3(0f, 0.9f, 0f), true);
- cameraMain.SetDistance(3f, true);
- }
- private void OnCubeSmall(object sender, EventArgs args)
- {
- this.bgDragPoint.DragPointScale = CubeSmall ? DragPointGeneral.smallCube : 1f;
- }
- private void OnCubeActive(object sender, EventArgs args)
- {
- this.bgDragPoint.gameObject.SetActive(CubeActive);
- }
- }
- public struct CameraInfo
- {
- public Vector3 TargetPos { get; }
- public Vector3 Pos { get; }
- public Vector3 Angle { get; }
- public float Distance { get; }
- public CameraInfo(CameraMain camera)
- {
- this.TargetPos = camera.GetTargetPos();
- this.Pos = camera.GetPos();
- this.Angle = camera.transform.eulerAngles;
- this.Distance = camera.GetDistance();
- }
- }
- }
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