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- using UnityEngine;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- internal class DragPointPane : BasePane
- {
- private string header;
- private Toggle propsCubeToggle;
- private Toggle smallCubeToggle;
- private Toggle maidCubeToggle;
- private Toggle bgCubeToggle;
- private enum DragPointSetting
- {
- Prop, Maid, Background, Size
- };
- public DragPointPane()
- {
- this.header = Translation.Get("movementCube", "header");
- this.propsCubeToggle = new Toggle(Translation.Get("movementCube", "props"), PropManager.CubeActive);
- this.smallCubeToggle = new Toggle(Translation.Get("movementCube", "small"));
- this.maidCubeToggle = new Toggle(Translation.Get("movementCube", "maid"), MeidoDragPointManager.CubeActive);
- this.bgCubeToggle = new Toggle(Translation.Get("movementCube", "bg"), EnvironmentManager.CubeActive);
- this.propsCubeToggle.ControlEvent += (s, a) =>
- {
- ChangeDragPointSetting(DragPointSetting.Prop, this.propsCubeToggle.Value);
- };
- this.smallCubeToggle.ControlEvent += (s, a) =>
- {
- ChangeDragPointSetting(DragPointSetting.Size, this.smallCubeToggle.Value);
- };
- this.maidCubeToggle.ControlEvent += (s, a) =>
- {
- ChangeDragPointSetting(DragPointSetting.Maid, this.maidCubeToggle.Value);
- };
- this.bgCubeToggle.ControlEvent += (s, a) =>
- {
- ChangeDragPointSetting(DragPointSetting.Background, this.bgCubeToggle.Value);
- };
- }
- public override void Draw()
- {
- MiscGUI.Header(header);
- MiscGUI.WhiteLine();
- GUILayout.BeginHorizontal();
- this.propsCubeToggle.Draw();
- this.smallCubeToggle.Draw();
- this.maidCubeToggle.Draw();
- this.bgCubeToggle.Draw();
- GUILayout.EndHorizontal();
- }
- private void ChangeDragPointSetting(DragPointSetting setting, bool value)
- {
- switch (setting)
- {
- case DragPointSetting.Prop:
- PropManager.CubeActive = value;
- break;
- case DragPointSetting.Background:
- EnvironmentManager.CubeActive = value;
- break;
- case DragPointSetting.Maid:
- MeidoDragPointManager.CubeActive = value;
- break;
- case DragPointSetting.Size:
- MeidoDragPointManager.CubeSmall = value;
- EnvironmentManager.CubeSmall = value;
- PropManager.CubeSmall = value;
- break;
- }
- }
- }
- }
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