123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249 |
- using System;
- using UnityEngine;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- using static CustomGizmo;
- internal abstract class DragPoint : MonoBehaviour
- {
- public const float defaultAlpha = 0.75f;
- private static GameObject dragPointParent;
- private const float doubleClickSensitivity = 0.3f;
- private Func<Vector3> position;
- private Func<Vector3> rotation;
- private Collider collider;
- private Renderer renderer;
- private bool reinitializeDrag;
- protected bool Transforming => CurrentDragType >= DragType.MoveXZ;
- protected bool Special => CurrentDragType == DragType.Select || CurrentDragType == DragType.Delete;
- protected bool Moving => CurrentDragType == DragType.MoveXZ || CurrentDragType == DragType.MoveY;
- protected bool Rotating => CurrentDragType >= DragType.RotLocalXZ && CurrentDragType <= DragType.RotLocalY;
- protected bool Scaling => CurrentDragType == DragType.Scale;
- protected bool Selecting => CurrentDragType == DragType.Select;
- protected bool Deleting => CurrentDragType == DragType.Delete;
- private Vector3 startMousePosition;
- protected static Camera camera = GameMain.Instance.MainCamera.camera;
- public enum DragType
- {
- None, Ignore, Select, Delete,
- MoveXZ, MoveY,
- RotLocalXZ, RotY, RotLocalY,
- Scale
- }
- public Transform MyObject { get; protected set; }
- public GameObject MyGameObject => MyObject.gameObject;
- private float startDoubleClick;
- private Vector3 screenPoint;
- private Vector3 startOffset;
- private Vector3 newOffset;
- public static Material dragPointMaterial = new Material(Shader.Find("CM3D2/Trans_AbsoluteFront"));
- public static readonly Color defaultColour = new Color(0f, 0f, 0f, defaultAlpha);
- public Vector3 BaseScale { get; private set; }
- private float dragPointScale = 1f;
- public float DragPointScale
- {
- get => dragPointScale;
- set
- {
- dragPointScale = value;
- transform.localScale = BaseScale * dragPointScale;
- }
- }
- public GameObject GizmoGo { get; protected set; }
- public CustomGizmo Gizmo { get; protected set; }
- private DragType oldDragType;
- private DragType currentDragType;
- protected DragType CurrentDragType
- {
- get => currentDragType;
- set
- {
- if (value != oldDragType)
- {
- currentDragType = value;
- reinitializeDrag = true;
- oldDragType = currentDragType;
- ApplyDragType();
- }
- }
- }
- private bool dragPointEnabled = true;
- public bool DragPointEnabled
- {
- get => dragPointEnabled;
- set
- {
- if (dragPointEnabled == value) return;
- dragPointEnabled = value;
- ApplyDragType();
- }
- }
- private bool gizmoEnabled = true;
- public bool GizmoEnabled
- {
- get => GizmoGo != null && gizmoEnabled;
- set
- {
- if (GizmoGo == null || (GizmoGo != null && gizmoEnabled == value)) return;
- gizmoEnabled = value;
- ApplyDragType();
- }
- }
- static DragPoint()
- {
- InputManager.Register(MpsKey.DragSelect, KeyCode.A, "Select handle mode");
- InputManager.Register(MpsKey.DragDelete, KeyCode.D, "Delete handle mode");
- InputManager.Register(MpsKey.DragMove, KeyCode.Z, "Move handle mode");
- InputManager.Register(MpsKey.DragRotate, KeyCode.X, "Rotate handle mode");
- InputManager.Register(MpsKey.DragScale, KeyCode.C, "Scale handle mode");
- InputManager.Register(MpsKey.DragFinger, KeyCode.Space, "Show finger handles");
- }
- private void Awake()
- {
- this.BaseScale = transform.localScale;
- this.collider = GetComponent<Collider>();
- this.renderer = GetComponent<Renderer>();
- ApplyDragType();
- }
- private static GameObject DragPointParent()
- {
- if (dragPointParent == null) dragPointParent = new GameObject("[MPS DragPoint Parent]");
- return dragPointParent;
- }
- public static T Make<T>(PrimitiveType primitiveType, Vector3 scale) where T : DragPoint
- {
- GameObject dragPointGo = GameObject.CreatePrimitive(primitiveType);
- dragPointGo.transform.SetParent(DragPointParent().transform, false);
- dragPointGo.transform.localScale = scale;
- dragPointGo.layer = 8;
- T dragPoint = dragPointGo.AddComponent<T>();
- dragPoint.renderer.material = dragPointMaterial;
- dragPoint.renderer.material.color = defaultColour;
- return dragPoint;
- }
- public virtual void Initialize(Func<Vector3> position, Func<Vector3> rotation)
- {
- this.position = position;
- this.rotation = rotation;
- }
- public virtual void Set(Transform myObject)
- {
- this.MyObject = myObject;
- this.gameObject.name = $"[MPS DragPoint: {this.MyObject.name}]";
- }
- public virtual void AddGizmo(float scale = 0.25f, GizmoMode mode = GizmoMode.Local)
- {
- Gizmo = CustomGizmo.Make(this.MyObject, scale, mode);
- GizmoGo = Gizmo.gameObject;
- Gizmo.GizmoVisible = false;
- ApplyDragType();
- }
- protected virtual void ApplyDragType() { }
- public void ApplyProperties(bool active = false, bool visible = false, bool gizmo = false)
- {
- this.collider.enabled = active;
- this.renderer.enabled = visible;
- if (this.Gizmo != null) this.Gizmo.GizmoVisible = gizmo;
- }
- protected void ApplyColour(Color colour) => this.renderer.material.color = colour;
- protected void ApplyColour(float r, float g, float b, float a = defaultAlpha)
- {
- ApplyColour(new Color(r, g, b, a));
- }
- protected Vector3 MouseDelta() => Input.mousePosition - startMousePosition;
- protected bool OtherDragType()
- {
- return InputManager.GetKey(MpsKey.DragSelect) || InputManager.GetKey(MpsKey.DragDelete)
- || InputManager.GetKey(MpsKey.DragMove) || InputManager.GetKey(MpsKey.DragRotate)
- || InputManager.GetKey(MpsKey.DragScale) || InputManager.GetKey(MpsKey.DragFinger);
- }
- protected Vector3 CursorPosition()
- {
- Vector3 mousePosition = Input.mousePosition;
- return camera.ScreenToWorldPoint(
- new Vector3(mousePosition.x, mousePosition.y, screenPoint.z)
- ) + startOffset - newOffset;
- }
- protected virtual void Update()
- {
- transform.position = position();
- transform.eulerAngles = rotation();
- UpdateDragType();
- }
- protected virtual void OnMouseDown()
- {
- screenPoint = camera.WorldToScreenPoint(transform.position);
- startMousePosition = Input.mousePosition;
- startOffset = transform.position - camera.ScreenToWorldPoint(
- new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z)
- );
- newOffset = transform.position - MyObject.position;
- }
- protected virtual void OnMouseDrag()
- {
- if (reinitializeDrag)
- {
- reinitializeDrag = false;
- OnMouseDown();
- }
- if (collider.enabled && Input.mousePosition != startMousePosition) Drag();
- }
- protected abstract void UpdateDragType();
- protected abstract void Drag();
- protected virtual void OnMouseUp()
- {
- if ((Time.time - startDoubleClick) < doubleClickSensitivity)
- {
- startDoubleClick = -1f;
- OnDoubleClick();
- }
- else
- {
- startDoubleClick = Time.time;
- }
- }
- protected virtual void OnDoubleClick() { }
- private void OnEnable()
- {
- if (position != null)
- {
- transform.position = position();
- transform.eulerAngles = rotation();
- }
- if (GizmoGo != null) GizmoGo.SetActive(true);
- ApplyDragType();
- }
- private void OnDisable()
- {
- if (GizmoGo != null) GizmoGo.SetActive(false);
- }
- protected virtual void OnDestroy() => GameObject.Destroy(GizmoGo);
- }
- }
|