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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Xml.Linq;
- using Newtonsoft.Json;
- using MyRoomCustom;
- using UnityEngine;
- using wf;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- using static MenuFileUtility;
- internal class Constants
- {
- private static bool beginHandItemInit;
- private static bool beginMpnAttachInit;
- public const string customPoseDirectory = "Custom Poses";
- public const string customHandDirectory = "Hand Presets";
- public const string sceneDirectory = "Scenes";
- public const string kankyoDirectory = "Environments";
- public const string configDirectory = "MeidoPhotoStudio";
- public const string translationDirectory = "Translations";
- public static readonly string customPosePath;
- public static readonly string customHandPath;
- public static readonly string scenesPath;
- public static readonly string kankyoPath;
- public static readonly string configPath;
- public static readonly int mainWindowID = 765;
- public static readonly int messageWindowID = 961;
- public static readonly int sceneManagerWindowID = 876;
- public static readonly int sceneManagerModalID = 283;
- public static readonly int dropdownWindowID = 777;
- public enum Window
- {
- Call, Pose, Face, BG, BG2, Main, Message, Save, SaveModal, Settings
- }
- public enum Scene
- {
- Daily = 3, Edit = 5
- }
- public static readonly List<string> PoseGroupList = new List<string>();
- public static readonly Dictionary<string, List<string>> PoseDict = new Dictionary<string, List<string>>();
- public static readonly List<string> CustomPoseGroupList = new List<string>();
- public static readonly Dictionary<string, List<string>> CustomPoseDict = new Dictionary<string, List<string>>();
- public static readonly List<string> CustomHandGroupList = new List<string>();
- public static readonly Dictionary<string, List<string>> CustomHandDict = new Dictionary<string, List<string>>();
- public static readonly List<string> FaceBlendList = new List<string>();
- public static readonly List<string> BGList = new List<string>();
- public static readonly List<KeyValuePair<string, string>> MyRoomCustomBGList
- = new List<KeyValuePair<string, string>>();
- public static readonly List<string> DoguCategories = new List<string>();
- public static readonly Dictionary<string, List<string>> DoguDict = new Dictionary<string, List<string>>();
- public static readonly List<string> MyRoomPropCategories = new List<string>();
- public static readonly Dictionary<string, List<MyRoomItem>> MyRoomPropDict
- = new Dictionary<string, List<MyRoomItem>>();
- public static readonly Dictionary<string, List<ModItem>> ModPropDict
- = new Dictionary<string, List<ModItem>>(StringComparer.InvariantCultureIgnoreCase);
- public static readonly List<string> SceneDirectoryList = new List<string>();
- public static readonly List<string> KankyoDirectoryList = new List<string>();
- public static readonly List<MpnAttachProp> MpnAttachPropList = new List<MpnAttachProp>();
- public static int CustomPoseGroupsIndex { get; private set; } = -1;
- public static int MyRoomCustomBGIndex { get; private set; } = -1;
- public static bool HandItemsInitialized { get; private set; } = false;
- public static bool MpnAttachInitialized { get; private set; } = false;
- public static bool MenuFilesInitialized { get; private set; } = false;
- public static event EventHandler<MenuFilesEventArgs> MenuFilesChange;
- public static event EventHandler<CustomPoseEventArgs> customPoseChange;
- public static event EventHandler<CustomPoseEventArgs> customHandChange;
- public enum DoguCategory
- {
- Other, Mob, Desk, HandItem, BGSmall
- }
- public static readonly Dictionary<DoguCategory, string> customDoguCategories =
- new Dictionary<DoguCategory, string>()
- {
- [DoguCategory.Other] = "other",
- [DoguCategory.Mob] = "mob",
- [DoguCategory.Desk] = "desk",
- [DoguCategory.HandItem] = "handItem",
- [DoguCategory.BGSmall] = "bgSmall"
- };
- static Constants()
- {
- configPath = Path.Combine(BepInEx.Paths.ConfigPath, configDirectory);
- string presetPath = Path.Combine(configPath, "Presets");
- customPosePath = Path.Combine(presetPath, customPoseDirectory);
- customHandPath = Path.Combine(presetPath, customHandDirectory);
- scenesPath = Path.Combine(configPath, sceneDirectory);
- kankyoPath = Path.Combine(configPath, kankyoDirectory);
- string[] directories = new[] { customPosePath, customHandPath, scenesPath, kankyoPath, configPath };
- foreach (string directory in directories)
- {
- if (!Directory.Exists(directory)) Directory.CreateDirectory(directory);
- }
- }
- public static void Initialize()
- {
- InitializeScenes();
- InitializePoses();
- InitializeHandPresets();
- InitializeFaceBlends();
- InitializeBGs();
- InitializeDogu();
- InitializeMyRoomProps();
- InitializeMpnAttachProps();
- }
- public static void AddPose(byte[] anmBinary, string filename, string directory)
- {
- // TODO: Consider writing a file system monitor
- filename = Utility.SanitizePathPortion(filename);
- directory = Utility.SanitizePathPortion(directory);
- if (string.IsNullOrEmpty(filename)) filename = "custom_pose";
- if (directory.Equals(Constants.customPoseDirectory, StringComparison.InvariantCultureIgnoreCase))
- {
- directory = String.Empty;
- }
- directory = Path.Combine(Constants.customPosePath, directory);
- if (!Directory.Exists(directory)) Directory.CreateDirectory(directory);
- string fullPath = Path.Combine(directory, filename);
- if (File.Exists($"{fullPath}.anm")) fullPath += $"_{DateTime.Now:yyyyMMddHHmmss}";
- fullPath = Path.GetFullPath($"{fullPath}.anm");
- if (!fullPath.StartsWith(Constants.customPosePath))
- {
- Utility.LogError($"Could not save pose! Path is invalid: '{fullPath}'");
- return;
- }
- File.WriteAllBytes(fullPath, anmBinary);
- FileInfo fileInfo = new FileInfo(fullPath);
- string category = fileInfo.Directory.Name;
- string poseGroup = Constants.CustomPoseGroupList.Find(
- group => string.Equals(category, group, StringComparison.InvariantCultureIgnoreCase)
- );
- if (string.IsNullOrEmpty(poseGroup))
- {
- Constants.CustomPoseGroupList.Add(category);
- Constants.CustomPoseDict[category] = new List<string>();
- }
- else category = poseGroup;
- Constants.CustomPoseDict[category].Add(fullPath);
- Constants.CustomPoseDict[category].Sort();
- customPoseChange?.Invoke(null, new CustomPoseEventArgs(fullPath, category));
- }
- public static void AddHand(byte[] handBinary, bool right, string filename, string directory)
- {
- filename = Utility.SanitizePathPortion(filename);
- directory = Utility.SanitizePathPortion(directory);
- if (string.IsNullOrEmpty(filename)) filename = "custom_hand";
- if (directory.Equals(Constants.customHandDirectory, StringComparison.InvariantCultureIgnoreCase))
- {
- directory = String.Empty;
- }
- directory = Path.Combine(Constants.customHandPath, directory);
- if (!Directory.Exists(directory)) Directory.CreateDirectory(directory);
- string fullPath = Path.Combine(directory, filename);
- if (File.Exists($"{fullPath}.xml")) fullPath += $"_{DateTime.Now:yyyyMMddHHmmss}";
- fullPath = Path.GetFullPath($"{fullPath}.xml");
- if (!fullPath.StartsWith(Constants.customHandPath))
- {
- Utility.LogError($"Could not save hand! Path is invalid: '{fullPath}'");
- return;
- }
- XDocument finalXml = new XDocument(new XDeclaration("1.0", "utf-8", "true"),
- new XComment("CM3D2 FingerData"),
- new XElement("FingerData",
- new XElement("GameVersion", Misc.GAME_VERSION),
- new XElement("RightData", right),
- new XElement("BinaryData", Convert.ToBase64String(handBinary))
- )
- );
- finalXml.Save(fullPath);
- FileInfo fileInfo = new FileInfo(fullPath);
- string category = fileInfo.Directory.Name;
- string handGroup = Constants.CustomHandGroupList.Find(
- group => string.Equals(category, group, StringComparison.InvariantCultureIgnoreCase)
- );
- if (string.IsNullOrEmpty(handGroup))
- {
- Constants.CustomHandGroupList.Add(category);
- Constants.CustomHandDict[category] = new List<string>();
- }
- else category = handGroup;
- Constants.CustomHandDict[category].Add(fullPath);
- Constants.CustomHandDict[category].Sort();
- customHandChange?.Invoke(null, new CustomPoseEventArgs(fullPath, category));
- }
- public static void InitializeScenes()
- {
- SceneDirectoryList.Clear();
- KankyoDirectoryList.Clear();
- SceneDirectoryList.Add(sceneDirectory);
- foreach (string directory in Directory.GetDirectories(scenesPath))
- {
- SceneDirectoryList.Add(new DirectoryInfo(directory).Name);
- }
- KankyoDirectoryList.Add(kankyoDirectory);
- foreach (string directory in Directory.GetDirectories(kankyoPath))
- {
- KankyoDirectoryList.Add(new DirectoryInfo(directory).Name);
- }
- }
- public static void InitializePoses()
- {
- // Load Poses
- string poseListJson = File.ReadAllText(Path.Combine(configPath, "Database\\mm_pose_list.json"));
- List<SerializePoseList> poseLists = JsonConvert.DeserializeObject<List<SerializePoseList>>(poseListJson);
- foreach (SerializePoseList poseList in poseLists)
- {
- PoseDict[poseList.UIName] = poseList.PoseList;
- PoseGroupList.Add(poseList.UIName);
- }
- // Get Other poses that'll go into Normal 2 and Ero 2
- string[] com3d2MotionList = GameUty.FileSystem.GetList("motion", AFileSystemBase.ListType.AllFile);
- if (com3d2MotionList != null && com3d2MotionList.Length > 0)
- {
- HashSet<string> poseSet = new HashSet<string>();
- foreach (List<string> poses in PoseDict.Values)
- {
- poseSet.UnionWith(poses);
- }
- List<string> editPoseList = new List<string>();
- List<string> otherPoseList = new List<string>();
- List<string> eroPoseList = new List<string>();
- foreach (string path in com3d2MotionList)
- {
- if (Path.GetExtension(path) == ".anm")
- {
- string file = Path.GetFileNameWithoutExtension(path);
- if (!poseSet.Contains(file))
- {
- if (file.StartsWith("edit_"))
- {
- editPoseList.Add(file);
- }
- else if (file != "dance_cm3d2_001_zoukin" && file != "dance_cm3d2_001_mop"
- && file != "aruki_1_idougo_f" && file != "sleep2" && file != "stand_akire2"
- && !file.EndsWith("_3_") && !file.EndsWith("_5_") && !file.StartsWith("vr_")
- && !file.StartsWith("dance_mc") && !file.Contains("_kubi_") && !file.Contains("a01_")
- && !file.Contains("b01_") && !file.Contains("b02_") && !file.EndsWith("_m2")
- && !file.EndsWith("_m2_once_") && !file.StartsWith("h_") && !file.StartsWith("event_")
- && !file.StartsWith("man_") && !file.EndsWith("_m") && !file.Contains("_m_")
- && !file.Contains("_man_")
- )
- {
- if (path.Contains(@"\sex\")) eroPoseList.Add(file);
- else otherPoseList.Add(file);
- }
- }
- }
- }
- PoseDict["normal"].AddRange(editPoseList);
- PoseDict["normal2"] = otherPoseList;
- PoseDict["ero2"] = eroPoseList;
- PoseGroupList.AddRange(new[] { "normal2", "ero2" });
- }
- Action<string> GetPoses = directory =>
- {
- List<string> poseList = Directory.GetFiles(directory)
- .Where(file => Path.GetExtension(file) == ".anm").ToList();
- if (poseList.Count > 0)
- {
- string poseGroupName = new DirectoryInfo(directory).Name;
- if (poseGroupName != customPoseDirectory) CustomPoseGroupList.Add(poseGroupName);
- CustomPoseDict[poseGroupName] = poseList;
- }
- };
- CustomPoseGroupList.Add(customPoseDirectory);
- CustomPoseDict[customPoseDirectory] = new List<string>();
- GetPoses(customPosePath);
- foreach (string directory in Directory.GetDirectories(customPosePath))
- {
- GetPoses(directory);
- }
- }
- public static void InitializeHandPresets()
- {
- Action<string> GetPresets = directory =>
- {
- IEnumerable<string> presetList = Directory.GetFiles(directory)
- .Where(file => Path.GetExtension(file) == ".xml");
- if (presetList.Count() > 0)
- {
- string presetCategory = new DirectoryInfo(directory).Name;
- if (presetCategory != customHandDirectory) CustomHandGroupList.Add(presetCategory);
- CustomHandDict[presetCategory] = new List<string>(presetList);
- }
- };
- CustomHandGroupList.Add(customHandDirectory);
- CustomHandDict[customHandDirectory] = new List<string>();
- GetPresets(customHandPath);
- foreach (string directory in Directory.GetDirectories(customHandPath))
- {
- GetPresets(directory);
- }
- }
- public static void InitializeFaceBlends()
- {
- using (CsvParser csvParser = OpenCsvParser("phot_face_list.nei"))
- {
- for (int cell_y = 1; cell_y < csvParser.max_cell_y; cell_y++)
- {
- if (csvParser.IsCellToExistData(3, cell_y))
- {
- string blendValue = csvParser.GetCellAsString(3, cell_y);
- FaceBlendList.Add(blendValue);
- }
- }
- }
- }
- public static void InitializeBGs()
- {
- // Load BGs
- PhotoBGData.Create();
- List<PhotoBGData> photList = PhotoBGData.data;
- // COM3D2 BGs
- foreach (PhotoBGData bgData in photList)
- {
- if (!string.IsNullOrEmpty(bgData.create_prefab_name))
- {
- string bg = bgData.create_prefab_name;
- BGList.Add(bg);
- }
- }
- // CM3D2 BGs
- if (GameUty.IsEnabledCompatibilityMode)
- {
- using (CsvParser csvParser = OpenCsvParser("phot_bg_list.nei", GameUty.FileSystemOld))
- {
- for (int cell_y = 1; cell_y < csvParser.max_cell_y; cell_y++)
- {
- if (csvParser.IsCellToExistData(3, cell_y))
- {
- string bg = csvParser.GetCellAsString(3, cell_y);
- BGList.Add(bg);
- }
- }
- }
- }
- Dictionary<string, string> saveDataDict = MyRoomCustom.CreativeRoomManager.GetSaveDataDic();
- if (saveDataDict != null)
- {
- MyRoomCustomBGIndex = BGList.Count;
- MyRoomCustomBGList.AddRange(saveDataDict);
- }
- }
- public static void InitializeDogu()
- {
- foreach (string customCategory in customDoguCategories.Values)
- {
- DoguDict[customCategory] = new List<string>();
- }
- InitializeDeskItems();
- InitializePhotoBGItems();
- InitializeOtherDogu();
- InitializeHandItems();
- foreach (string category in PhotoBGObjectData.popup_category_list.Select(kvp => kvp.Key))
- {
- if (category == "マイオブジェクト") continue;
- DoguCategories.Add(category);
- }
- foreach (DoguCategory category in Enum.GetValues(typeof(DoguCategory)))
- {
- DoguCategories.Add(customDoguCategories[category]);
- }
- }
- private static void InitializeOtherDogu()
- {
- DoguDict[customDoguCategories[DoguCategory.BGSmall]] = BGList;
- DoguDict[customDoguCategories[DoguCategory.Mob]].AddRange(new[] {
- "Mob_Man_Stand001", "Mob_Man_Stand002", "Mob_Man_Stand003", "Mob_Man_Sit001", "Mob_Man_Sit002",
- "Mob_Man_Sit003", "Mob_Girl_Stand001", "Mob_Girl_Stand002", "Mob_Girl_Stand003", "Mob_Girl_Sit001",
- "Mob_Girl_Sit002", "Mob_Girl_Sit003", "Salon:65", "Salon:63", "Salon:69"
- });
- List<string> DoguList = DoguDict[customDoguCategories[DoguCategory.Other]];
- string ignoreListPath = Path.Combine(configPath, "Database\\bg_ignore_list.json");
- string ignoreListJson = File.ReadAllText(ignoreListPath);
- string[] ignoreList = JsonConvert.DeserializeObject<IEnumerable<string>>(ignoreListJson).ToArray();
- // bg object extend
- HashSet<string> doguHashSet = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
- doguHashSet.UnionWith(BGList);
- doguHashSet.UnionWith(ignoreList);
- foreach (List<string> doguList in DoguDict.Values)
- {
- doguHashSet.UnionWith(doguList);
- }
- string[] com3d2BgList = GameUty.FileSystem.GetList("bg", AFileSystemBase.ListType.AllFile);
- foreach (string path in com3d2BgList)
- {
- if (Path.GetExtension(path) == ".asset_bg" && !path.Contains("myroomcustomize"))
- {
- string file = Path.GetFileNameWithoutExtension(path);
- if (!doguHashSet.Contains(file) && !file.EndsWith("_hit"))
- {
- DoguList.Add(file);
- doguHashSet.Add(file);
- }
- }
- }
- // Get cherry picked dogu that I can't find in the game files
- string doguExtendPath = Path.Combine(configPath, "Database\\extra_dogu.json");
- string doguExtendJson = File.ReadAllText(doguExtendPath);
- DoguList.AddRange(JsonConvert.DeserializeObject<IEnumerable<string>>(doguExtendJson));
- string[] cm3d2BgList = GameUty.FileSystemOld.GetList("bg", AFileSystemBase.ListType.AllFile);
- foreach (string path in cm3d2BgList)
- {
- if (Path.GetExtension(path) == ".asset_bg")
- {
- string file = Path.GetFileNameWithoutExtension(path);
- if (!doguHashSet.Contains(file) && !file.EndsWith("_not_optimisation"))
- {
- DoguList.Add(file);
- }
- }
- }
- }
- private static void InitializeDeskItems()
- {
- HashSet<int> enabledIDs = new HashSet<int>();
- CsvCommonIdManager.ReadEnabledIdList(
- CsvCommonIdManager.FileSystemType.Normal, true, "desk_item_enabled_id", ref enabledIDs
- );
- CsvCommonIdManager.ReadEnabledIdList(
- CsvCommonIdManager.FileSystemType.Old, true, "desk_item_enabled_id", ref enabledIDs
- );
- List<string> com3d2DeskDogu = DoguDict[customDoguCategories[DoguCategory.Desk]];
- Action<AFileSystemBase> GetDeskItems = fs =>
- {
- using (CsvParser csvParser = OpenCsvParser("desk_item_detail.nei", fs))
- {
- for (int cell_y = 1; cell_y < csvParser.max_cell_y; cell_y++)
- {
- if (csvParser.IsCellToExistData(0, cell_y))
- {
- int cell = csvParser.GetCellAsInteger(0, cell_y);
- if (enabledIDs.Contains(cell))
- {
- string dogu = String.Empty;
- if (csvParser.IsCellToExistData(3, cell_y))
- {
- dogu = csvParser.GetCellAsString(3, cell_y);
- }
- else if (csvParser.IsCellToExistData(4, cell_y))
- {
- dogu = csvParser.GetCellAsString(4, cell_y);
- }
- if (!string.IsNullOrEmpty(dogu))
- {
- com3d2DeskDogu.Add(dogu);
- }
- }
- }
- }
- }
- };
- GetDeskItems(GameUty.FileSystem);
- }
- private static void InitializePhotoBGItems()
- {
- PhotoBGObjectData.Create();
- List<PhotoBGObjectData> photoBGObjectList = PhotoBGObjectData.data;
- List<string> doguCategories = new List<string>();
- HashSet<string> addedCategories = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
- foreach (PhotoBGObjectData photoBGObject in photoBGObjectList)
- {
- string category = photoBGObject.category;
- if (!addedCategories.Contains(category))
- {
- addedCategories.Add(category);
- doguCategories.Add(category);
- }
- if (!DoguDict.ContainsKey(category))
- {
- DoguDict[category] = new List<string>();
- }
- string dogu = String.Empty;
- if (!string.IsNullOrEmpty(photoBGObject.create_prefab_name))
- {
- dogu = photoBGObject.create_prefab_name;
- }
- else if (!string.IsNullOrEmpty(photoBGObject.create_asset_bundle_name))
- {
- dogu = photoBGObject.create_asset_bundle_name;
- }
- else if (!string.IsNullOrEmpty(photoBGObject.direct_file))
- {
- dogu = photoBGObject.direct_file;
- }
- if (!string.IsNullOrEmpty(dogu))
- {
- DoguDict[category].Add(dogu);
- }
- }
- DoguDict["パーティクル"].AddRange(new[] {
- "Particle/pLineY", "Particle/pLineP02", "Particle/pHeart01",
- "Particle/pLine_act2", "Particle/pstarY_act2"
- });
- }
- private static void InitializeHandItems()
- {
- if (HandItemsInitialized) return;
- if (!MenuFileUtility.MenuFilesReady)
- {
- if (!beginHandItemInit) MenuFileUtility.MenuFilesReadyChange += (s, a) => InitializeHandItems();
- beginHandItemInit = true;
- return;
- }
- MenuDataBase menuDataBase = GameMain.Instance.MenuDataBase;
- string ignoreListJson = File.ReadAllText(Path.Combine(configPath, "Database\\bg_ignore_list.json"));
- string[] ignoreList = JsonConvert.DeserializeObject<IEnumerable<string>>(ignoreListJson).ToArray();
- HashSet<string> doguHashSet = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
- doguHashSet.UnionWith(BGList);
- doguHashSet.UnionWith(ignoreList);
- foreach (List<string> doguList in DoguDict.Values)
- {
- doguHashSet.UnionWith(doguList);
- }
- string category = customDoguCategories[DoguCategory.HandItem];
- for (int i = 0; i < menuDataBase.GetDataSize(); i++)
- {
- menuDataBase.SetIndex(i);
- if ((MPN)menuDataBase.GetCategoryMpn() == MPN.handitem)
- {
- string menuFileName = menuDataBase.GetMenuFileName();
- if (menuDataBase.GetBoDelOnly() || menuFileName.EndsWith("_del.menu")) continue;
- string handItemAsOdogu = Utility.HandItemToOdogu(menuFileName);
- string isolatedHandItem = menuFileName.Substring(menuFileName.IndexOf('_') + 1);
- if (!doguHashSet.Contains(handItemAsOdogu) && !doguHashSet.Contains(isolatedHandItem))
- {
- doguHashSet.Add(isolatedHandItem);
- DoguDict[category].Add(menuFileName);
- // Check for a half deck of cards to add the full deck as well
- if (menuFileName == "handitemd_cards_i_.menu")
- {
- DoguDict[category].Add("handiteml_cards_i_.menu");
- }
- }
- }
- }
- OnMenuFilesChange(MenuFilesEventArgs.EventType.HandItems);
- HandItemsInitialized = true;
- }
- private static void InitializeMpnAttachProps()
- {
- if (MpnAttachInitialized) return;
- if (!MenuFileUtility.MenuFilesReady)
- {
- if (!beginMpnAttachInit) MenuFileUtility.MenuFilesReadyChange += (s, a) => InitializeMpnAttachProps();
- beginMpnAttachInit = true;
- return;
- }
- MenuDataBase menuDataBase = GameMain.Instance.MenuDataBase;
- MPN[] attachMpn = { MPN.kousoku_lower, MPN.kousoku_upper };
- for (int i = 0; i < menuDataBase.GetDataSize(); i++)
- {
- menuDataBase.SetIndex(i);
- MPN itemMpn = (MPN)menuDataBase.GetCategoryMpn();
- if (attachMpn.Any(mpn => mpn == itemMpn))
- {
- string menuFileName = menuDataBase.GetMenuFileName();
- string mpnTag = menuDataBase.GetCategoryMpnText();
- if (menuDataBase.GetBoDelOnly() || menuFileName.EndsWith("_del.menu")) continue;
- MpnAttachPropList.Add(new MpnAttachProp(itemMpn, menuFileName));
- }
- }
- OnMenuFilesChange(MenuFilesEventArgs.EventType.MpnAttach);
- MpnAttachInitialized = true;
- }
- private static void InitializeMyRoomProps()
- {
- PlacementData.CreateData();
- List<PlacementData.Data> myRoomData = PlacementData.GetAllDatas(false);
- myRoomData.Sort((a, b) =>
- {
- int res = a.categoryID.CompareTo(b.categoryID);
- if (res == 0) res = a.ID.CompareTo(b.ID);
- return res;
- });
- foreach (PlacementData.Data data in myRoomData)
- {
- string category = PlacementData.GetCategoryName(data.categoryID);
- if (!MyRoomPropDict.ContainsKey(category))
- {
- MyRoomPropCategories.Add(category);
- MyRoomPropDict[category] = new List<MyRoomItem>();
- }
- string asset = !string.IsNullOrEmpty(data.resourceName) ? data.resourceName : data.assetName;
- MyRoomItem item = new MyRoomItem() { PrefabName = asset, ID = data.ID };
- MyRoomPropDict[category].Add(item);
- }
- }
- private static void InitializeModProps()
- {
- for (int i = 1; i < MenuFileUtility.MenuCategories.Length; i++)
- {
- ModPropDict[MenuCategories[i]] = new List<ModItem>();
- }
- if (!PropManager.ModItemsOnly)
- {
- MenuDataBase menuDatabase = GameMain.Instance.MenuDataBase;
- for (int i = 0; i < menuDatabase.GetDataSize(); i++)
- {
- menuDatabase.SetIndex(i);
- ModItem modItem = new ModItem();
- if (MenuFileUtility.ParseNativeMenuFile(i, modItem))
- {
- ModPropDict[modItem.Category].Add(modItem);
- }
- }
- }
- MenuFileCache cache = new MenuFileCache();
- foreach (string modMenuFile in GameUty.ModOnlysMenuFiles)
- {
- ModItem modItem;
- if (cache.Has(modMenuFile)) modItem = cache[modMenuFile];
- else
- {
- modItem = ModItem.Mod(modMenuFile);
- MenuFileUtility.ParseMenuFile(modMenuFile, modItem);
- cache[modMenuFile] = modItem;
- }
- if (MenuFileUtility.ValidBG2MenuFile(modItem)) ModPropDict[modItem.Category].Add(modItem);
- }
- cache.Serialize();
- foreach (string modFile in Menu.GetModFiles())
- {
- ModItem modItem = ModItem.OfficialMod(modFile);
- if (ParseModMenuFile(modFile, modItem))
- {
- ModPropDict[modItem.Category].Add(modItem);
- }
- }
- MenuFilesInitialized = true;
- }
- public static List<ModItem> GetModPropList(string category)
- {
- if (!PropManager.ModItemsOnly)
- {
- if (!MenuFileUtility.MenuFilesReady)
- {
- Utility.LogMessage("Menu files are not ready yet");
- return null;
- }
- }
- if (!MenuFilesInitialized) InitializeModProps();
- if (!ModPropDict.ContainsKey(category)) return null;
- List<ModItem> selectedList = ModPropDict[category];
- if (selectedList[0].Icon == null)
- {
- selectedList.Sort((a, b) =>
- {
- int res = a.Priority.CompareTo(b.Priority);
- if (res == 0) res = string.Compare(a.Name, b.Name);
- return res;
- });
- string previousMenuFile = String.Empty;
- selectedList.RemoveAll(item =>
- {
- if (item.Icon == null)
- {
- Texture2D icon;
- string iconFile = item.IconFile;
- if (string.IsNullOrEmpty(iconFile) || !GameUty.FileSystem.IsExistentFile(iconFile))
- {
- Utility.LogWarning($"Could not find icon '{iconFile}' for menu '{item.MenuFile}");
- return true;
- }
- else
- {
- try
- {
- icon = ImportCM.CreateTexture(iconFile);
- }
- catch
- {
- try
- {
- icon = ImportCM.CreateTexture($"tex\\{iconFile}");
- }
- catch
- {
- Utility.LogWarning($"Could not load '{iconFile}' for menu '{item.MenuFile}");
- return true;
- }
- }
- }
- item.Icon = icon;
- }
- return false;
- });
- }
- return selectedList;
- }
- private static CsvParser OpenCsvParser(string nei, AFileSystemBase fs)
- {
- try
- {
- if (fs.IsExistentFile(nei))
- {
- AFileBase file = fs.FileOpen(nei);
- CsvParser csvParser = new CsvParser();
- if (csvParser.Open(file)) return csvParser;
- else file?.Dispose();
- }
- }
- catch { }
- return null;
- }
- private static CsvParser OpenCsvParser(string nei)
- {
- return OpenCsvParser(nei, GameUty.FileSystem);
- }
- public static void WriteToFile(string name, IEnumerable<string> list)
- {
- if (Path.GetExtension(name) != ".txt") name += ".txt";
- File.WriteAllLines(Path.Combine(configPath, name), list.ToArray());
- }
- private static void OnMenuFilesChange(MenuFilesEventArgs.EventType eventType)
- {
- MenuFilesChange?.Invoke(null, new MenuFilesEventArgs(eventType));
- }
- private class SerializePoseList
- {
- public string UIName { get; set; }
- public List<string> PoseList { get; set; }
- }
- }
- public class MenuFilesEventArgs : EventArgs
- {
- public EventType Type { get; }
- public enum EventType
- {
- HandItems, MenuFiles, MpnAttach
- }
- public MenuFilesEventArgs(EventType type) => this.Type = type;
- }
- public class CustomPoseEventArgs : EventArgs
- {
- public string Category { get; }
- public string Path { get; }
- public CustomPoseEventArgs(string path, string category)
- {
- this.Path = path;
- this.Category = category;
- }
- }
- public struct MpnAttachProp
- {
- public MPN Tag { get; }
- public string MenuFile { get; }
- public MpnAttachProp(MPN tag, string menuFile)
- {
- this.Tag = tag;
- this.MenuFile = menuFile;
- }
- }
- }
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