MeidoDragPointManager.cs 25 KB

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  1. using System;
  2. using System.IO;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. namespace COM3D2.MeidoPhotoStudio.Plugin
  6. {
  7. internal enum AttachPoint
  8. {
  9. None, Head, Neck, UpperArmL, UpperArmR, ForearmL, ForearmR, MuneL, MuneR, HandL, HandR,
  10. Pelvis, ThighL, ThighR, CalfL, CalfR, FootL, FootR
  11. }
  12. internal class MeidoDragPointManager
  13. {
  14. private enum Bone
  15. {
  16. Head, HeadNub, ClavicleL, ClavicleR,
  17. UpperArmL, UpperArmR, ForearmL, ForearmR,
  18. HandL, HandR, IKHandL, IKHandR,
  19. MuneL, MuneSubL, MuneR, MuneSubR,
  20. Neck, Spine, Spine0a, Spine1, Spine1a, ThighL, ThighR,
  21. Pelvis, Hip,
  22. CalfL, CalfR, FootL, FootR,
  23. // Dragpoint specific
  24. Cube, Body, Torso,
  25. // Fingers
  26. Finger0L, Finger01L, Finger02L, Finger0NubL,
  27. Finger1L, Finger11L, Finger12L, Finger1NubL,
  28. Finger2L, Finger21L, Finger22L, Finger2NubL,
  29. Finger3L, Finger31L, Finger32L, Finger3NubL,
  30. Finger4L, Finger41L, Finger42L, Finger4NubL,
  31. Finger0R, Finger01R, Finger02R, Finger0NubR,
  32. Finger1R, Finger11R, Finger12R, Finger1NubR,
  33. Finger2R, Finger21R, Finger22R, Finger2NubR,
  34. Finger3R, Finger31R, Finger32R, Finger3NubR,
  35. Finger4R, Finger41R, Finger42R, Finger4NubR,
  36. // Toes
  37. Toe0L, Toe01L, Toe0NubL,
  38. Toe1L, Toe11L, Toe1NubL,
  39. Toe2L, Toe21L, Toe2NubL,
  40. Toe0R, Toe01R, Toe0NubR,
  41. Toe1R, Toe11R, Toe1NubR,
  42. Toe2R, Toe21R, Toe2NubR
  43. }
  44. private static readonly Dictionary<AttachPoint, Bone> PointToBone = new Dictionary<AttachPoint, Bone>()
  45. {
  46. [AttachPoint.Head] = Bone.Head,
  47. [AttachPoint.Neck] = Bone.HeadNub,
  48. [AttachPoint.UpperArmL] = Bone.UpperArmL,
  49. [AttachPoint.UpperArmR] = Bone.UpperArmR,
  50. [AttachPoint.ForearmL] = Bone.ForearmL,
  51. [AttachPoint.ForearmR] = Bone.ForearmR,
  52. [AttachPoint.MuneL] = Bone.MuneL,
  53. [AttachPoint.MuneR] = Bone.MuneR,
  54. [AttachPoint.HandL] = Bone.HandL,
  55. [AttachPoint.HandR] = Bone.HandR,
  56. [AttachPoint.Pelvis] = Bone.Pelvis,
  57. [AttachPoint.ThighL] = Bone.ThighL,
  58. [AttachPoint.ThighR] = Bone.ThighR,
  59. [AttachPoint.CalfL] = Bone.CalfL,
  60. [AttachPoint.CalfR] = Bone.CalfR,
  61. [AttachPoint.FootL] = Bone.FootL,
  62. [AttachPoint.FootR] = Bone.FootR,
  63. };
  64. private static bool cubeActive;
  65. public static bool CubeActive
  66. {
  67. get => cubeActive;
  68. set
  69. {
  70. if (value != cubeActive)
  71. {
  72. cubeActive = value;
  73. CubeActiveChange?.Invoke(null, EventArgs.Empty);
  74. }
  75. }
  76. }
  77. private static bool cubeSmall = false;
  78. public static bool CubeSmall
  79. {
  80. get => cubeSmall;
  81. set
  82. {
  83. if (value != cubeSmall)
  84. {
  85. cubeSmall = value;
  86. CubeSmallChange?.Invoke(null, EventArgs.Empty);
  87. }
  88. }
  89. }
  90. private static EventHandler CubeActiveChange;
  91. private static EventHandler CubeSmallChange;
  92. private Meido meido;
  93. private Maid maid;
  94. private Dictionary<Bone, Transform> BoneTransform;
  95. private Dictionary<Bone, DragPointMeido> DragPoints;
  96. private DragPointBody dragBody;
  97. private DragPointBody dragCube;
  98. public event EventHandler<MeidoUpdateEventArgs> SelectMaid;
  99. private bool isBone = false;
  100. public bool IsBone
  101. {
  102. get => isBone;
  103. set
  104. {
  105. if (isBone != value)
  106. {
  107. isBone = value;
  108. foreach (DragPointMeido dragPoint in DragPoints.Values)
  109. {
  110. dragPoint.IsBone = isBone;
  111. }
  112. }
  113. }
  114. }
  115. private bool active = true;
  116. public bool Active
  117. {
  118. get => active;
  119. set
  120. {
  121. if (active != value)
  122. {
  123. active = value;
  124. foreach (DragPointMeido dragPoint in DragPoints.Values)
  125. {
  126. dragPoint.gameObject.SetActive(active);
  127. }
  128. DragPointHead head = (DragPointHead)DragPoints[Bone.Head];
  129. head.gameObject.SetActive(true);
  130. head.IsIK = !active;
  131. }
  132. }
  133. }
  134. public MeidoDragPointManager(Meido meido)
  135. {
  136. this.meido = meido;
  137. this.maid = meido.Maid;
  138. this.meido.BodyLoad += Initialize;
  139. }
  140. public Transform GetAttachPointTransform(AttachPoint point)
  141. {
  142. if (point == AttachPoint.None) return null;
  143. return BoneTransform[PointToBone[point]];
  144. }
  145. public byte[] SerializeHand(bool right)
  146. {
  147. Bone start = right ? Bone.Finger0R : Bone.Finger0L;
  148. Bone end = right ? Bone.Finger4R : Bone.Finger4L;
  149. byte[] buf;
  150. using (MemoryStream memoryStream = new MemoryStream())
  151. using (BinaryWriter binaryWriter = new BinaryWriter(memoryStream))
  152. {
  153. for (Bone bone = start; bone <= end; bone += 4)
  154. {
  155. for (int i = 0; i < 3; i++)
  156. {
  157. Quaternion localRotation = BoneTransform[bone + i].localRotation;
  158. binaryWriter.Write(localRotation.x);
  159. binaryWriter.Write(localRotation.y);
  160. binaryWriter.Write(localRotation.z);
  161. binaryWriter.Write(localRotation.w);
  162. }
  163. }
  164. buf = memoryStream.ToArray();
  165. }
  166. return buf;
  167. }
  168. public void DeserializeHand(byte[] handBinary, bool right, bool mirroring = false)
  169. {
  170. Bone start = right ? Bone.Finger0R : Bone.Finger0L;
  171. Bone end = right ? Bone.Finger4R : Bone.Finger4L;
  172. int mirror = mirroring ? -1 : 1;
  173. using (MemoryStream memoryStream = new MemoryStream(handBinary))
  174. using (BinaryReader binaryReader = new BinaryReader(memoryStream))
  175. {
  176. for (Bone bone = start; bone <= end; bone += 4)
  177. {
  178. for (int i = 0; i < 3; i++)
  179. {
  180. Vector4 vec4;
  181. vec4.x = binaryReader.ReadSingle() * mirror;
  182. vec4.y = binaryReader.ReadSingle() * mirror;
  183. vec4.z = binaryReader.ReadSingle();
  184. vec4.w = binaryReader.ReadSingle();
  185. BoneTransform[bone + i].localRotation = new Quaternion(vec4.x, vec4.y, vec4.z, vec4.w);
  186. }
  187. }
  188. }
  189. }
  190. public void Destroy()
  191. {
  192. foreach (DragPointMeido dragPoint in DragPoints.Values)
  193. {
  194. GameObject.Destroy(dragPoint.gameObject);
  195. }
  196. GameObject.Destroy(dragCube.gameObject);
  197. GameObject.Destroy(dragBody.gameObject);
  198. BoneTransform.Clear();
  199. DragPoints.Clear();
  200. CubeActiveChange -= OnCubeActive;
  201. CubeSmallChange -= OnCubeSmall;
  202. }
  203. private void Initialize(object sender, EventArgs args)
  204. {
  205. meido.BodyLoad -= Initialize;
  206. CubeActiveChange += OnCubeActive;
  207. CubeSmallChange += OnCubeSmall;
  208. InitializeBones();
  209. InitializeDragPoints();
  210. }
  211. private void InitializeDragPoints()
  212. {
  213. DragPoints = new Dictionary<Bone, DragPointMeido>();
  214. dragCube = DragPoint.Make<DragPointBody>(
  215. PrimitiveType.Cube, Vector3.one * 0.12f, DragPoint.Blue
  216. );
  217. dragCube.Initialize(() => maid.transform.position, () => Vector3.zero);
  218. dragCube.Set(maid.transform);
  219. dragCube.IsCube = true;
  220. dragCube.ConstantScale = true;
  221. dragCube.Select += OnSelectBody;
  222. dragCube.EndScale += OnSetDragPointScale;
  223. dragCube.gameObject.SetActive(CubeActive);
  224. dragBody = DragPoint.Make<DragPointBody>(
  225. PrimitiveType.Capsule, new Vector3(0.2f, 0.3f, 0.24f), DragPoint.LightBlue
  226. );
  227. dragBody.Initialize(
  228. () => new Vector3(
  229. (BoneTransform[Bone.Hip].position.x + BoneTransform[Bone.Spine0a].position.x) / 2f,
  230. (BoneTransform[Bone.Spine1].position.y + BoneTransform[Bone.Spine0a].position.y) / 2f,
  231. (BoneTransform[Bone.Spine0a].position.z + BoneTransform[Bone.Hip].position.z) / 2f
  232. ),
  233. () => new Vector3(
  234. BoneTransform[Bone.Spine0a].eulerAngles.x,
  235. BoneTransform[Bone.Spine0a].eulerAngles.y,
  236. BoneTransform[Bone.Spine0a].eulerAngles.z + 90f
  237. )
  238. );
  239. dragBody.Set(maid.transform);
  240. dragBody.Select += OnSelectBody;
  241. dragBody.EndScale += OnSetDragPointScale;
  242. // Head Dragpoint
  243. DragPointHead dragHead = DragPoint.Make<DragPointHead>(
  244. PrimitiveType.Sphere, new Vector3(0.2f, 0.24f, 0.2f), DragPoint.LightBlue
  245. );
  246. dragHead.Initialize(meido,
  247. () => new Vector3(
  248. BoneTransform[Bone.Head].position.x,
  249. (BoneTransform[Bone.Head].position.y * 1.2f + BoneTransform[Bone.HeadNub].position.y * 0.8f) / 2f,
  250. BoneTransform[Bone.Head].position.z
  251. ),
  252. () => new Vector3(
  253. BoneTransform[Bone.Head].eulerAngles.x,
  254. BoneTransform[Bone.Head].eulerAngles.y,
  255. BoneTransform[Bone.Head].eulerAngles.z + 90f
  256. )
  257. );
  258. dragHead.Set(BoneTransform[Bone.Neck]);
  259. dragHead.Select += OnSelectFace;
  260. DragPoints[Bone.Head] = dragHead;
  261. // Torso Dragpoint
  262. Transform spineTrans1 = BoneTransform[Bone.Spine1];
  263. Transform spineTrans2 = BoneTransform[Bone.Spine1a];
  264. DragPointTorso dragTorso = DragPoint.Make<DragPointTorso>(
  265. PrimitiveType.Capsule, new Vector3(0.2f, 0.19f, 0.24f), DragPoint.LightBlue
  266. );
  267. dragTorso.Initialize(meido,
  268. () => new Vector3(
  269. spineTrans1.position.x,
  270. spineTrans2.position.y,
  271. spineTrans1.position.z - 0.05f
  272. ),
  273. () => new Vector3(
  274. spineTrans1.eulerAngles.x,
  275. spineTrans1.eulerAngles.y,
  276. spineTrans1.eulerAngles.z + 90f
  277. )
  278. );
  279. dragTorso.Set(BoneTransform[Bone.Spine1a]);
  280. DragPoints[Bone.Torso] = dragTorso;
  281. // Pelvis Dragpoint
  282. Transform pelvisTrans = BoneTransform[Bone.Pelvis];
  283. Transform spineTrans = BoneTransform[Bone.Spine];
  284. DragPointPelvis dragPelvis = DragPoint.Make<DragPointPelvis>(
  285. PrimitiveType.Capsule, new Vector3(0.2f, 0.15f, 0.24f), DragPoint.LightBlue
  286. );
  287. dragPelvis.Initialize(meido,
  288. () => new Vector3(
  289. pelvisTrans.position.x,
  290. (pelvisTrans.position.y + spineTrans.position.y) / 2f,
  291. pelvisTrans.position.z
  292. ),
  293. () => new Vector3(
  294. pelvisTrans.eulerAngles.x + 90f,
  295. pelvisTrans.eulerAngles.y + 90f,
  296. pelvisTrans.eulerAngles.z
  297. )
  298. );
  299. dragPelvis.Set(BoneTransform[Bone.Pelvis]);
  300. DragPoints[Bone.Pelvis] = dragPelvis;
  301. InitializeMuneDragPoint(left: true);
  302. InitializeMuneDragPoint(left: false);
  303. DragPointChain[] armDragPointL = MakeIKChain(BoneTransform[Bone.HandL]);
  304. DragPoints[Bone.UpperArmL] = armDragPointL[0];
  305. DragPoints[Bone.ForearmL] = armDragPointL[1];
  306. DragPoints[Bone.HandL] = armDragPointL[2];
  307. DragPointChain[] armDragPointR = MakeIKChain(BoneTransform[Bone.HandR]);
  308. DragPoints[Bone.UpperArmR] = armDragPointR[0];
  309. DragPoints[Bone.ForearmR] = armDragPointR[1];
  310. DragPoints[Bone.HandR] = armDragPointR[2];
  311. DragPointChain[] legDragPointL = MakeIKChain(BoneTransform[Bone.FootL]);
  312. DragPoints[Bone.CalfL] = legDragPointL[0];
  313. DragPoints[Bone.FootL] = legDragPointL[1];
  314. DragPointChain[] legDragPointR = MakeIKChain(BoneTransform[Bone.FootR]);
  315. DragPoints[Bone.CalfR] = legDragPointR[0];
  316. DragPoints[Bone.FootR] = legDragPointR[1];
  317. InitializeSpineDragPoint(
  318. Bone.Neck, Bone.Spine, Bone.Spine0a, Bone.Spine1, Bone.Spine1a, Bone.Hip, Bone.ThighL, Bone.ThighR
  319. );
  320. InitializeFingerDragPoint(Bone.Finger0L, Bone.Finger4R);
  321. InitializeFingerDragPoint(Bone.Toe0L, Bone.Toe2R);
  322. }
  323. private void InitializeMuneDragPoint(bool left)
  324. {
  325. Bone mune = left ? Bone.MuneL : Bone.MuneR;
  326. Bone sub = left ? Bone.MuneSubL : Bone.MuneSubR;
  327. DragPointChain muneDragPoint = DragPoint.Make<DragPointChain>(
  328. PrimitiveType.Sphere, Vector3.one * 0.12f, DragPoint.LightBlue
  329. );
  330. muneDragPoint.Initialize(meido,
  331. () => (BoneTransform[mune].position + BoneTransform[sub].position) / 2f,
  332. () => Vector3.zero
  333. );
  334. muneDragPoint.Set(BoneTransform[sub]);
  335. DragPoints[mune] = muneDragPoint;
  336. }
  337. private DragPointChain[] MakeIKChain(Transform lower)
  338. {
  339. Vector3 limbDragPointSize = Vector3.one * 0.12f;
  340. // Ignore Thigh transform when making a leg IK chain
  341. bool isLeg = lower.name.EndsWith("Foot");
  342. DragPointChain[] dragPoints = new DragPointChain[isLeg ? 2 : 3];
  343. for (int i = dragPoints.Length - 1; i >= 0; i--)
  344. {
  345. Transform joint = lower;
  346. dragPoints[i] = DragPoint.Make<DragPointChain>(
  347. PrimitiveType.Sphere, limbDragPointSize, DragPoint.LightBlue
  348. );
  349. dragPoints[i].Initialize(meido, () => joint.position, () => Vector3.zero);
  350. dragPoints[i].Set(joint);
  351. dragPoints[i].AddGizmo();
  352. lower = lower.parent;
  353. }
  354. return dragPoints;
  355. }
  356. private void InitializeFingerDragPoint(Bone start, Bone end)
  357. {
  358. Vector3 fingerDragPointSize = Vector3.one * 0.015f;
  359. int joints = BoneTransform[start].name.Split(' ')[2].StartsWith("Finger") ? 4 : 3;
  360. for (Bone bone = start; bone <= end; bone += joints)
  361. {
  362. for (int i = 1; i < joints; i++)
  363. {
  364. Transform trans = BoneTransform[bone + i];
  365. DragPointFinger chain = DragPoint.Make<DragPointFinger>(
  366. PrimitiveType.Sphere, fingerDragPointSize, DragPoint.Blue
  367. );
  368. chain.Initialize(meido, () => trans.position, () => Vector3.zero);
  369. chain.Set(trans);
  370. DragPoints[bone + i] = chain;
  371. }
  372. }
  373. }
  374. private void InitializeSpineDragPoint(params Bone[] bones)
  375. {
  376. Vector3 spineDragPointSize = Vector3.one * 0.045f;
  377. foreach (Bone bone in bones)
  378. {
  379. Transform spine = BoneTransform[bone];
  380. PrimitiveType primitive = bone == Bone.Hip ? PrimitiveType.Cube : PrimitiveType.Sphere;
  381. DragPointSpine dragPoint = DragPoint.Make<DragPointSpine>(
  382. primitive, spineDragPointSize, DragPoint.LightBlue
  383. );
  384. dragPoint.Initialize(meido,
  385. () => spine.position,
  386. () => Vector3.zero
  387. );
  388. dragPoint.Set(spine);
  389. dragPoint.AddGizmo();
  390. DragPoints[bone] = dragPoint;
  391. }
  392. }
  393. private void OnCubeActive(object sender, EventArgs args)
  394. {
  395. dragCube.gameObject.SetActive(CubeActive);
  396. }
  397. private void OnCubeSmall(object sender, EventArgs args)
  398. {
  399. dragCube.DragPointScale = CubeSmall ? DragPointGeneral.smallCube : 1f;
  400. }
  401. private void OnSetDragPointScale(object sender, EventArgs args)
  402. {
  403. this.SetDragPointScale(maid.transform.localScale.x);
  404. }
  405. private void OnSelectBody(object sender, EventArgs args)
  406. {
  407. SelectMaid?.Invoke(this, new MeidoUpdateEventArgs(meido.ActiveSlot, fromMaid: true, isBody: true));
  408. }
  409. private void OnSelectFace(object sender, EventArgs args)
  410. {
  411. SelectMaid?.Invoke(this, new MeidoUpdateEventArgs(meido.ActiveSlot, fromMaid: true, isBody: false));
  412. }
  413. private void SetDragPointScale(float scale)
  414. {
  415. foreach (DragPointMeido dragPoint in DragPoints.Values)
  416. {
  417. dragPoint.DragPointScale = scale;
  418. }
  419. dragBody.DragPointScale = scale;
  420. }
  421. private void InitializeBones()
  422. {
  423. // TODO: Move to external file somehow
  424. Transform transform = maid.body0.m_Bones.transform;
  425. BoneTransform = new Dictionary<Bone, Transform>()
  426. {
  427. [Bone.Head] = CMT.SearchObjName(transform, "Bip01 Head"),
  428. [Bone.Neck] = CMT.SearchObjName(transform, "Bip01 Neck"),
  429. [Bone.HeadNub] = CMT.SearchObjName(transform, "Bip01 HeadNub"),
  430. [Bone.IKHandL] = CMT.SearchObjName(transform, "_IK_handL"),
  431. [Bone.IKHandR] = CMT.SearchObjName(transform, "_IK_handR"),
  432. [Bone.MuneL] = CMT.SearchObjName(transform, "Mune_L"),
  433. [Bone.MuneSubL] = CMT.SearchObjName(transform, "Mune_L_sub"),
  434. [Bone.MuneR] = CMT.SearchObjName(transform, "Mune_R"),
  435. [Bone.MuneSubR] = CMT.SearchObjName(transform, "Mune_R_sub"),
  436. [Bone.Pelvis] = CMT.SearchObjName(transform, "Bip01 Pelvis"),
  437. [Bone.Hip] = CMT.SearchObjName(transform, "Bip01"),
  438. [Bone.Spine] = CMT.SearchObjName(transform, "Bip01 Spine"),
  439. [Bone.Spine0a] = CMT.SearchObjName(transform, "Bip01 Spine0a"),
  440. [Bone.Spine1] = CMT.SearchObjName(transform, "Bip01 Spine1"),
  441. [Bone.Spine1a] = CMT.SearchObjName(transform, "Bip01 Spine1a"),
  442. [Bone.ClavicleL] = CMT.SearchObjName(transform, "Bip01 L Clavicle"),
  443. [Bone.ClavicleR] = CMT.SearchObjName(transform, "Bip01 R Clavicle"),
  444. [Bone.UpperArmL] = CMT.SearchObjName(transform, "Bip01 L UpperArm"),
  445. [Bone.ForearmL] = CMT.SearchObjName(transform, "Bip01 L Forearm"),
  446. [Bone.HandL] = CMT.SearchObjName(transform, "Bip01 L Hand"),
  447. [Bone.UpperArmR] = CMT.SearchObjName(transform, "Bip01 R UpperArm"),
  448. [Bone.ForearmR] = CMT.SearchObjName(transform, "Bip01 R Forearm"),
  449. [Bone.HandR] = CMT.SearchObjName(transform, "Bip01 R Hand"),
  450. [Bone.ThighL] = CMT.SearchObjName(transform, "Bip01 L Thigh"),
  451. [Bone.CalfL] = CMT.SearchObjName(transform, "Bip01 L Calf"),
  452. [Bone.FootL] = CMT.SearchObjName(transform, "Bip01 L Foot"),
  453. [Bone.ThighR] = CMT.SearchObjName(transform, "Bip01 R Thigh"),
  454. [Bone.CalfR] = CMT.SearchObjName(transform, "Bip01 R Calf"),
  455. [Bone.FootR] = CMT.SearchObjName(transform, "Bip01 R Foot"),
  456. // fingers
  457. [Bone.Finger0L] = CMT.SearchObjName(transform, "Bip01 L Finger0"),
  458. [Bone.Finger01L] = CMT.SearchObjName(transform, "Bip01 L Finger01"),
  459. [Bone.Finger02L] = CMT.SearchObjName(transform, "Bip01 L Finger02"),
  460. [Bone.Finger0NubL] = CMT.SearchObjName(transform, "Bip01 L Finger0Nub"),
  461. [Bone.Finger1L] = CMT.SearchObjName(transform, "Bip01 L Finger1"),
  462. [Bone.Finger11L] = CMT.SearchObjName(transform, "Bip01 L Finger11"),
  463. [Bone.Finger12L] = CMT.SearchObjName(transform, "Bip01 L Finger12"),
  464. [Bone.Finger1NubL] = CMT.SearchObjName(transform, "Bip01 L Finger1Nub"),
  465. [Bone.Finger2L] = CMT.SearchObjName(transform, "Bip01 L Finger2"),
  466. [Bone.Finger21L] = CMT.SearchObjName(transform, "Bip01 L Finger21"),
  467. [Bone.Finger22L] = CMT.SearchObjName(transform, "Bip01 L Finger22"),
  468. [Bone.Finger2NubL] = CMT.SearchObjName(transform, "Bip01 L Finger2Nub"),
  469. [Bone.Finger3L] = CMT.SearchObjName(transform, "Bip01 L Finger3"),
  470. [Bone.Finger31L] = CMT.SearchObjName(transform, "Bip01 L Finger31"),
  471. [Bone.Finger32L] = CMT.SearchObjName(transform, "Bip01 L Finger32"),
  472. [Bone.Finger3NubL] = CMT.SearchObjName(transform, "Bip01 L Finger3Nub"),
  473. [Bone.Finger4L] = CMT.SearchObjName(transform, "Bip01 L Finger4"),
  474. [Bone.Finger41L] = CMT.SearchObjName(transform, "Bip01 L Finger41"),
  475. [Bone.Finger42L] = CMT.SearchObjName(transform, "Bip01 L Finger42"),
  476. [Bone.Finger4NubL] = CMT.SearchObjName(transform, "Bip01 L Finger4Nub"),
  477. [Bone.Finger0R] = CMT.SearchObjName(transform, "Bip01 R Finger0"),
  478. [Bone.Finger01R] = CMT.SearchObjName(transform, "Bip01 R Finger01"),
  479. [Bone.Finger02R] = CMT.SearchObjName(transform, "Bip01 R Finger02"),
  480. [Bone.Finger0NubR] = CMT.SearchObjName(transform, "Bip01 R Finger0Nub"),
  481. [Bone.Finger1R] = CMT.SearchObjName(transform, "Bip01 R Finger1"),
  482. [Bone.Finger11R] = CMT.SearchObjName(transform, "Bip01 R Finger11"),
  483. [Bone.Finger12R] = CMT.SearchObjName(transform, "Bip01 R Finger12"),
  484. [Bone.Finger1NubR] = CMT.SearchObjName(transform, "Bip01 R Finger1Nub"),
  485. [Bone.Finger2R] = CMT.SearchObjName(transform, "Bip01 R Finger2"),
  486. [Bone.Finger21R] = CMT.SearchObjName(transform, "Bip01 R Finger21"),
  487. [Bone.Finger22R] = CMT.SearchObjName(transform, "Bip01 R Finger22"),
  488. [Bone.Finger2NubR] = CMT.SearchObjName(transform, "Bip01 R Finger2Nub"),
  489. [Bone.Finger3R] = CMT.SearchObjName(transform, "Bip01 R Finger3"),
  490. [Bone.Finger31R] = CMT.SearchObjName(transform, "Bip01 R Finger31"),
  491. [Bone.Finger32R] = CMT.SearchObjName(transform, "Bip01 R Finger32"),
  492. [Bone.Finger3NubR] = CMT.SearchObjName(transform, "Bip01 R Finger3Nub"),
  493. [Bone.Finger4R] = CMT.SearchObjName(transform, "Bip01 R Finger4"),
  494. [Bone.Finger41R] = CMT.SearchObjName(transform, "Bip01 R Finger41"),
  495. [Bone.Finger42R] = CMT.SearchObjName(transform, "Bip01 R Finger42"),
  496. [Bone.Finger4NubR] = CMT.SearchObjName(transform, "Bip01 R Finger4Nub"),
  497. // Toes
  498. [Bone.Toe0L] = CMT.SearchObjName(transform, "Bip01 L Toe0"),
  499. [Bone.Toe01L] = CMT.SearchObjName(transform, "Bip01 L Toe01"),
  500. [Bone.Toe0NubL] = CMT.SearchObjName(transform, "Bip01 L Toe0Nub"),
  501. [Bone.Toe1L] = CMT.SearchObjName(transform, "Bip01 L Toe1"),
  502. [Bone.Toe11L] = CMT.SearchObjName(transform, "Bip01 L Toe11"),
  503. [Bone.Toe1NubL] = CMT.SearchObjName(transform, "Bip01 L Toe1Nub"),
  504. [Bone.Toe2L] = CMT.SearchObjName(transform, "Bip01 L Toe2"),
  505. [Bone.Toe21L] = CMT.SearchObjName(transform, "Bip01 L Toe21"),
  506. [Bone.Toe2NubL] = CMT.SearchObjName(transform, "Bip01 L Toe2Nub"),
  507. [Bone.Toe0R] = CMT.SearchObjName(transform, "Bip01 R Toe0"),
  508. [Bone.Toe01R] = CMT.SearchObjName(transform, "Bip01 R Toe01"),
  509. [Bone.Toe0NubR] = CMT.SearchObjName(transform, "Bip01 R Toe0Nub"),
  510. [Bone.Toe1R] = CMT.SearchObjName(transform, "Bip01 R Toe1"),
  511. [Bone.Toe11R] = CMT.SearchObjName(transform, "Bip01 R Toe11"),
  512. [Bone.Toe1NubR] = CMT.SearchObjName(transform, "Bip01 R Toe1Nub"),
  513. [Bone.Toe2R] = CMT.SearchObjName(transform, "Bip01 R Toe2"),
  514. [Bone.Toe21R] = CMT.SearchObjName(transform, "Bip01 R Toe21"),
  515. [Bone.Toe2NubR] = CMT.SearchObjName(transform, "Bip01 R Toe2Nub")
  516. };
  517. }
  518. }
  519. internal struct AttachPointInfo
  520. {
  521. public AttachPoint AttachPoint { get; }
  522. public string MaidGuid { get; }
  523. public int MaidIndex { get; }
  524. public static AttachPointInfo Empty
  525. {
  526. get => new AttachPointInfo(AttachPoint.None, String.Empty, -1);
  527. }
  528. public AttachPointInfo(AttachPoint attachPoint, string maidGuid, int maidIndex)
  529. {
  530. this.AttachPoint = attachPoint;
  531. this.MaidGuid = maidGuid;
  532. this.MaidIndex = maidIndex;
  533. }
  534. }
  535. }