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- using System;
- using System.Collections;
- using System.IO;
- using System.Xml.Linq;
- using UnityEngine;
- namespace COM3D2.MeidoPhotoStudio.Plugin
- {
- internal class Meido
- {
- private const int MAX_MAIDS = 12;
- private static CharacterMgr characterMgr = GameMain.Instance.CharacterMgr;
- public readonly int stockNo;
- public static readonly PoseInfo defaultPose
- = new PoseInfo(Constants.PoseGroupList[0], Constants.PoseDict[Constants.PoseGroupList[0]][0]);
- public static readonly string defaultFaceBlendSet = "通常";
- public Maid Maid { get; private set; }
- public Texture2D Image { get; private set; }
- public string FirstName { get; private set; }
- public string LastName { get; private set; }
- public string NameJP => $"{LastName}\n{FirstName}";
- public string NameEN => $"{FirstName}\n{LastName}";
- public int ActiveSlot { get; private set; }
- private MeidoDragPointManager dragPointManager;
- public event EventHandler<MeidoUpdateEventArgs> UpdateMeido;
- public event EventHandler BodyLoad;
- private bool isLoading = false;
- public bool IsIK
- {
- get => dragPointManager?.Active ?? false;
- set
- {
- if (dragPointManager == null || value == dragPointManager.Active) return;
- else dragPointManager.Active = value;
- }
- }
- public bool IsStop
- {
- get
- {
- if (!Maid.body0.isLoadedBody) return true;
- else return !Maid.GetAnimation().isPlaying;
- }
- set
- {
- if (!Maid.body0.isLoadedBody || value == !Maid.GetAnimation().isPlaying) return;
- else
- {
- if (value) Maid.GetAnimation().Stop();
- else this.SetPose(this.CachedPose.Pose);
- OnUpdateMeido();
- }
- }
- }
- // private bool isBone = false;
- public bool IsBone
- {
- get => dragPointManager?.IsBone ?? false;
- set
- {
- if (dragPointManager == null || value == dragPointManager.IsBone) return;
- else dragPointManager.IsBone = value;
- OnUpdateMeido();
- }
- }
- private bool isFreeLook;
- public bool IsFreeLook
- {
- get => isFreeLook;
- set
- {
- if (this.isFreeLook == value) return;
- this.isFreeLook = value;
- Maid.body0.trsLookTarget = this.isFreeLook ? null : GameMain.Instance.MainCamera.transform;
- OnUpdateMeido();
- }
- }
- public PoseInfo CachedPose { get; private set; }
- public string FaceBlendSet { get; private set; } = defaultFaceBlendSet;
- public Meido(int stockMaidIndex)
- {
- this.Maid = characterMgr.GetStockMaid(stockMaidIndex);
- this.stockNo = stockMaidIndex;
- this.Image = Maid.GetThumIcon();
- this.FirstName = Maid.status.firstName;
- this.LastName = Maid.status.lastName;
- this.CachedPose = defaultPose;
- // I don't know why I put this here. Must've fixed something with proc loading
- Maid.boAllProcPropBUSY = false;
- }
- public void Update()
- {
- if (isLoading)
- {
- if (!Maid.IsBusy)
- {
- isLoading = false;
- OnBodyLoad();
- }
- }
- }
- public byte[] SerializePose()
- {
- CacheBoneDataArray cache = this.Maid.gameObject.GetComponent<CacheBoneDataArray>();
- if (cache == null)
- {
- cache = this.Maid.gameObject.AddComponent<CacheBoneDataArray>();
- cache.CreateCache(this.Maid.body0.GetBone("Bip01"));
- }
- return cache.GetAnmBinary(true, true);
- }
- public void SetHandPreset(string filename, bool right)
- {
- if (this.dragPointManager == null) return;
- XDocument handDocument = XDocument.Load(filename);
- XElement handElement = handDocument.Element("FingerData");
- if (handElement.IsEmpty || handElement.Element("GameVersion").IsEmpty
- || handElement.Element("RightData").IsEmpty || handElement.Element("BinaryData").IsEmpty)
- {
- return;
- }
- IsStop = true;
- bool rightData = bool.Parse(handElement.Element("RightData").Value);
- string base64Data = handElement.Element("BinaryData").Value;
- byte[] handData = Convert.FromBase64String(base64Data);
- this.dragPointManager.DeserializeHand(handData, right, rightData != right);
- }
- public byte[] SerializeHand(bool right) => this.dragPointManager?.SerializeHand(right);
- public Maid Load(int activeSlot, int maidSlot)
- {
- isLoading = true;
- this.ActiveSlot = activeSlot;
- Maid.Visible = true;
- if (!Maid.body0.isLoadedBody)
- {
- if (maidSlot >= MAX_MAIDS)
- {
- Maid.DutPropAll();
- Maid.AllProcPropSeqStart();
- }
- else
- {
- GameMain.Instance.CharacterMgr.Activate(maidSlot, maidSlot, false, false);
- GameMain.Instance.CharacterMgr.CharaVisible(maidSlot, true, false);
- }
- }
- else
- {
- SetPose(defaultPose);
- }
- dragPointManager = new MeidoDragPointManager(this);
- dragPointManager.SelectMaid += OnMeidoSelect;
- this.IsFreeLook = false;
- Maid.body0.boHeadToCam = true;
- Maid.body0.boEyeToCam = true;
- Maid.body0.SetBoneHitHeightY(-1000f);
- return Maid;
- }
- public void Unload()
- {
- if (Maid.body0.isLoadedBody)
- {
- Maid.body0.MuneYureL(1f);
- Maid.body0.MuneYureR(1f);
- Maid.body0.jbMuneL.enabled = true;
- Maid.body0.jbMuneR.enabled = true;
- }
- Maid.body0.SetMaskMode(TBody.MaskMode.None);
- Maid.body0.trsLookTarget = GameMain.Instance.MainCamera.transform;
- Maid.Visible = false;
- if (dragPointManager != null)
- {
- dragPointManager.Destroy();
- dragPointManager.SelectMaid -= OnMeidoSelect;
- dragPointManager = null;
- }
- }
- public void Deactivate()
- {
- Unload();
- Maid.SetPos(Vector3.zero);
- Maid.SetRot(Vector3.zero);
- Maid.SetPosOffset(Vector3.zero);
- Maid.body0.SetBoneHitHeightY(0f);
- Maid.DelPrefabAll();
- Maid.ActiveSlotNo = -1;
- }
- public void SetPose(PoseInfo poseInfo)
- {
- this.CachedPose = poseInfo;
- SetPose(poseInfo.Pose);
- }
- public void SetPose(string pose)
- {
- if (!Maid.body0.isLoadedBody) return;
- if (pose.StartsWith(Constants.customPosePath))
- {
- SetPoseCustom(pose);
- return;
- }
- string[] poseComponents = pose.Split(',');
- pose = poseComponents[0] + ".anm";
- Maid.CrossFade(pose, false, true, false, 0f);
- Maid.SetAutoTwistAll(true);
- Maid.GetAnimation().Play();
- if (poseComponents.Length > 1)
- {
- Maid.GetAnimation()[pose].time = float.Parse(poseComponents[1]);
- Maid.GetAnimation()[pose].speed = 0f;
- }
- SetMune();
- }
- public void CopyPose(Meido fromMeido)
- {
- byte[] poseBinary = fromMeido.SerializePose();
- string tag = $"copy_{fromMeido.Maid.status.guid}";
- Maid.body0.CrossFade(tag, poseBinary, false, true, false, 0f);
- Maid.SetAutoTwistAll(true);
- Maid.transform.rotation = fromMeido.Maid.transform.rotation;
- SetMune();
- }
- public void SetPoseCustom(string path)
- {
- if (!Maid.body0.isLoadedBody) return;
- byte[] bytes = File.ReadAllBytes(path);
- string hash = Path.GetFileName(path).GetHashCode().ToString();
- Maid.body0.CrossFade(hash, bytes, false, true, false, 0f);
- Maid.SetAutoTwistAll(true);
- SetMune();
- }
- public void SetMune(bool drag = false)
- {
- bool isMomiOrPaizuri = CachedPose.Pose.Contains("_momi") || CachedPose.Pose.Contains("paizuri_");
- float onL = (drag || isMomiOrPaizuri) ? 0f : 1f;
- Maid.body0.MuneYureL(onL);
- Maid.body0.MuneYureR(onL);
- Maid.body0.jbMuneL.enabled = !drag;
- Maid.body0.jbMuneR.enabled = !drag;
- }
- public void SetFaceBlendSet(string blendSet)
- {
- FaceBlendSet = blendSet;
- Maid.boMabataki = false;
- TMorph morph = Maid.body0.Face.morph;
- morph.EyeMabataki = 0f;
- morph.MulBlendValues(blendSet, 1f);
- morph.FixBlendValues_Face();
- OnUpdateMeido();
- }
- public void SetFaceBlendValue(string hash, float value)
- {
- TMorph morph = Maid.body0.Face.morph;
- if (hash == "nosefook")
- {
- morph.boNoseFook = value > 0f;
- Maid.boNoseFook = morph.boNoseFook;
- }
- else
- {
- float[] blendValues = hash.StartsWith("eyeclose")
- ? Utility.GetFieldValue<TMorph, float[]>(morph, "BlendValuesBackup")
- : Utility.GetFieldValue<TMorph, float[]>(morph, "BlendValues");
- try
- {
- blendValues[(int)morph.hash[hash]] = value;
- }
- catch { }
- }
- Maid.boMabataki = false;
- morph.EyeMabataki = 0f;
- morph.FixBlendValues_Face();
- }
- public void SetMaskMode(TBody.MaskMode maskMode)
- {
- TBody body = Maid.body0;
- bool invisibleBody = !body.GetMask(TBody.SlotID.body);
- body.SetMaskMode(maskMode);
- if (invisibleBody) SetBodyMask(false);
- }
- public void SetBodyMask(bool enabled)
- {
- TBody body = Maid.body0;
- Hashtable table = Utility.GetFieldValue<TBody, Hashtable>(body, "m_hFoceHide");
- foreach (TBody.SlotID bodySlot in MaidDressingPane.bodySlots)
- {
- table[bodySlot] = enabled;
- }
- if (body.goSlot[19].m_strModelFileName.Contains("melala_body"))
- {
- table[TBody.SlotID.accHana] = enabled;
- }
- body.FixMaskFlag();
- body.FixVisibleFlag(false);
- }
- public Transform GetBoneTransform(AttachPoint point) => this.dragPointManager?.GetAttachPointTransform(point);
- private void OnBodyLoad()
- {
- BodyLoad?.Invoke(this, EventArgs.Empty);
- this.IsIK = true;
- this.IsStop = false;
- this.IsBone = false;
- }
- private void OnUpdateMeido(MeidoUpdateEventArgs args = null)
- {
- this.UpdateMeido?.Invoke(this, args ?? MeidoUpdateEventArgs.Empty);
- }
- private void OnMeidoSelect(object sender, MeidoUpdateEventArgs args)
- {
- UpdateMeido?.Invoke(this, args);
- }
- }
- public struct PoseInfo
- {
- public string PoseGroup { get; }
- public string Pose { get; }
- public bool CustomPose { get; }
- public PoseInfo(string poseGroup, string pose, bool customPose = false)
- {
- this.PoseGroup = poseGroup;
- this.Pose = pose;
- this.CustomPose = customPose;
- }
- }
- }
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